NVIDIA GeForce2 MX DH Pro TV
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce2 MX DH Pro TV Specifications
GeForce2 MX DH Pro TV GPU Core
Shader units and compute resources
The NVIDIA GeForce2 MX DH Pro TV GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce2 MX DH Pro TV Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce2 MX DH Pro TV's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 MX DH Pro TV by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce2 MX DH Pro TV Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 MX DH Pro TV's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce2 MX DH Pro TV Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 MX DH Pro TV against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce2 MX DH Pro TV is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 MX DH Pro TV will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce2 MX DH Pro TV Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce2 MX DH Pro TV determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 MX DH Pro TV to maintain boost clocks without throttling.
GeForce2 MX DH Pro TV by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce2 MX DH Pro TV are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce2 MX DH Pro TV. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce2 MX DH Pro TV Product Information
Release and pricing details
The NVIDIA GeForce2 MX DH Pro TV is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 MX DH Pro TV by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce2 MX DH Pro TV Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce2 MX DH Pro TV
The NVIDIA GeForce2 MX DH Pro TV is an end-of-life AGP 4x graphics card built on the NV11 chip, using TSMC’s 180 nm process with 20 million transistors on a 64 mm² die. It targets legacy systems from the early 2000s, offering 32 MB of SDR memory on a 128-bit bus, with a memory clock of 166 MHz and a bandwidth of 2.656 GB/s. This card is positioned for users running older DirectX 7.0 or OpenGL 1.2 applications, where its 4 TMUs and 2 ROPs deliver a pixel rate of 350.0 MPixel/s and a texture rate of 700.0 MTexel/s. The benchmark data places it at the 50th percentile among all GPUs, though no specific benchmark scores or nearest rivals are available for direct comparison.
Who Should Consider It
The GeForce2 MX DH Pro TV is suited for users who need basic 2D desktop acceleration and light 3D workloads in a system with an AGP 4x slot. Its 32 MB memory is adequate for older games and applications designed around the DirectX 7.0 API, but it will struggle with more demanding titles from later generations. The card’s 2.656 GB/s bandwidth and 350.0 MPixel/s pixel rate indicate it can handle resolutions common to the year 2000, such as standard 4:3 displays, but high-resolution textures or anti-aliasing will quickly exceed its capabilities.
Given its 4 TMUs and 2 ROPs, the card is best suited for low-detail settings at lower resolutions. The data suggests that users should stick to games that do not require advanced shaders or large texture pools. The 50th percentile ranking implies it sits in the middle of the GPU performance spectrum, meaning it is neither a high-end performer nor a completely obsolete part. For office tasks, web browsing, and legacy software that relies on DirectX 7.0 or OpenGL 1.2, this card remains functional.
However, users planning to play any game released after 2001 will likely find the 32 MB frame buffer a hard limit. The SDR memory type, while running at 166 MHz, cannot match the bandwidth of later DDR-based cards. The card’s 128-bit bus helps, but the overall throughput is modest. If your software stack is strictly from the late 1990s or early 2000s, the GeForce2 MX DH Pro TV provides a stable, low-power solution. For anything newer, the lack of support for DirectX 8.0 or higher is a decisive drawback.
Ray Tracing and Feature Set
The GeForce2 MX DH Pro TV does not include any dedicated ray tracing cores or tensor cores. The chip is based on the Celsius architecture, which predates hardware-accelerated ray tracing by nearly two decades. The card’s feature set is limited to the APIs of its era: DirectX 7.0 and OpenGL 1.2. There is no Vulkan support, and no hardware-accelerated tessellation or geometry shaders.
The absence of RT cores and tensor cores means the GPU relies entirely on its fixed-function pipeline. The 4 TMUs handle texture mapping, while the 2 ROPs manage pixel output. The pixel rate of 350.0 MPixel/s and texture rate of 700.0 MTexel/s are the only processing metrics available, and they reflect a design optimized for straightforward rasterization. For ray tracing workloads, the card would have to compute everything via software, which is impractical given its 20 million transistor budget.
The display outputs include 2x VGA and 1x S-Video, indicating it was designed for CRT monitors and analog TV output. The lack of modern display connectors means it cannot directly drive digital panels without adapters. The card’s API support caps at OpenGL 1.2, so any application requiring newer GL versions will fail. In summary, the feature set is strictly from the year 2000, with no hardware acceleration for anything beyond basic 3D rendering.
Benchmark Performance
The FACT PACK provides no benchmark scores or nearest rival data for the GeForce2 MX DH Pro TV. The average benchmark score is listed as 0, and the percentile vs all GPUs is 50. This percentile indicates that, within the historical database, this card performs at the midpoint of all GPUs ever recorded. However, that ranking is not backed by any specific benchmark numbers.
Without nearest rivals or delta percentages, the data cannot be used to quantify performance relative to other cards. The only measurable outputs are the pixel rate of 350.0 MPixel/s and texture rate of 700.0 MTexel/s. These figures suggest that the card fills roughly 350 million pixels per second and textures 700 million texels per second. In practice, this translates to playable frame rates in low-polygon scenes but severe drops when fill-rate demands increase.
The memory bandwidth of 2.656 GB/s, computed from the 128-bit bus and 166 MHz SDR clock, is a hard constraint. For comparison, a card with a similar pixel rate but double the bandwidth would handle larger textures more gracefully. The absence of any rival data means no percentage deltas can be cited. The 50th percentile is the only relative metric, and it implies that half of all GPUs in the database are faster and half are slower. Given the card’s age and end-of-life status, that mid-pack position is historically plausible but not analytically useful without further context.
How It Compares
The FACT PACK lists no nearest rivals for the GeForce2 MX DH Pro TV. Therefore, no direct comparison to specific competitor cards can be made using score deltas or percentile differences. The card’s predecessor is the GeForce 256, and its successor is the GeForce 3, but no benchmark or specification differences are provided for either.
In the absence of rival data, the comparison must rely on architectural context. The GeForce 256, as the predecessor, likely had a similar pixel pipeline but with different memory configurations. The GeForce 3, as the successor, introduced programmable shaders, but the FACT PACK does not specify how that affects performance numbers. The only quantitative anchor is the 50th percentile ranking, which places this card at the median of all GPUs in the database.
The lack of nearestRivals means that no statement like “30% ahead of X” can be made. The card’s performance is defined entirely by its internal metrics: 350.0 MPixel/s, 700.0 MTexel/s, and 2.656 GB/s bandwidth. These numbers are low by modern standards but were typical for the entry-level segment in 2000. Without rival scores, the analysis cannot rank it against peers, only against the entire historical GPU population.
Power and Cooling
The GeForce2 MX DH Pro TV has no TDP listed in the FACT PACK. It requires a single-slot cooling solution, and the power connector requirement is “None,” meaning it draws power solely from the AGP 4x slot. The suggested PSU is 200 W, which is modest even by early 2000s standards. The lack of external power connectors indicates that the card’s power draw is well within the AGP slot’s capacity.
The card is a single-slot design, so it does not obstruct adjacent slots. The 180 nm process node and 20 million transistors contribute to a relatively low power footprint, though no exact wattage is provided. Users with a 200 W power supply or higher should have no issues, provided the rest of the system does not exceed that budget. The absence of a TDP figure means the 200 W PSU recommendation is the only power-related number available.
Cooling is handled by a passive or basic active solution typical of the era. The card’s 64 mm² die size is small, which aids in heat dissipation. The memory, being SDR, runs at 166 MHz, further reducing thermal output. For a system that already meets the 200 W PSU recommendation, the GeForce2 MX DH Pro TV should operate without additional cooling infrastructure.
FAQ
Q: What is the maximum memory bandwidth of this card?
A: The memory bandwidth is 2.656 GB/s, derived from a 128-bit bus and 166 MHz SDR memory.
Q: Does this GPU support DirectX 8.0?
A: No, the card supports DirectX 7.0 and OpenGL 1.2 only. It does not list Vulkan support.
Q: What power supply rating is recommended for this card?
A: The suggested PSU is 200 W. The card has no power connectors and draws power from the AGP 4x slot.
Q: How many display outputs does it have?
A: It has 2x VGA and 1x S-Video outputs, totaling three display connections.
Q: What is the card’s position among all GPUs?
A: It is at the 50th percentile among all GPUs, with an average benchmark score of 0.
Q: What manufacturing process and die size are used?
A: The chip is built on a 180 nm process at TSMC, with a die size of 64 mm² and 20 million transistors.
The AMD Equivalent of GeForce2 MX DH Pro TV
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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