NVIDIA GeForce2 MX 400 PCI
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce2 MX 400 PCI Specifications
GeForce2 MX 400 PCI GPU Core
Shader units and compute resources
The NVIDIA GeForce2 MX 400 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce2 MX 400 PCI Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce2 MX 400 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 MX 400 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce2 MX 400 PCI Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 MX 400 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce2 MX 400 PCI Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 MX 400 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce2 MX 400 PCI is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 MX 400 PCI will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce2 MX 400 PCI Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce2 MX 400 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 MX 400 PCI to maintain boost clocks without throttling.
GeForce2 MX 400 PCI by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce2 MX 400 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce2 MX 400 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce2 MX 400 PCI Product Information
Release and pricing details
The NVIDIA GeForce2 MX 400 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 MX 400 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce2 MX 400 PCI Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce2 MX 400 PCI
The NVIDIA GeForce2 MX 400 PCI is an end-of-life graphics card built around the NV11B chip and the Celsius architecture. The product record places it in the GeForce 2 MX PCI generation, manufactured by TSMC on a 180 nm process. The die contains 20 million transistors and measures 64 mm², with a listed transistor density of 312.5K / mm². Memory is 32 MB of DDR on a 64-bit bus, clocked at 166 MHz / 332 Mbps effective, giving a bandwidth of 2.656 GB/s. The rendering pipeline lists 4 TMUs and 2 ROPs, producing a pixel rate of 400.0 MPixel/s and a texture rate of 800.0 MTexel/s. The board uses a PCI bus interface, occupies a single slot, has no power connectors, and lists a suggested PSU of 200 W. Its only display output is 1x VGA. API support is listed as DirectX 7.0 and OpenGL 1.2, with no Vulkan version. The record does not include base, boost, or game clocks, no shading-unit count, no FP32/FP16 throughput figures, no TDP, and no physical dimensions. The predecessor is GeForce 256 and the successor is GeForce 2. The recorded average benchmark score is 0, and the percentile against all GPUs is 50.
How It Compares
The nearestRivals array in this product record is empty. No rival names, no rival scores, and no deltaPct values are available for comparison. The only comparative metric is the global percentile field: the card sits at the 50th percentile against all GPUs. That places it at the midpoint of the database's all-GPU ranking, but with an average benchmark score of 0, the percentile is the sole positioning datum.
Because the nearestRivals list contains zero entries, per-rival comparison paragraphs cannot be composed for this product. The predecessor and successor names—GeForce 256 and GeForce 2—identify the product's lineage, but they are not listed as scored rivals, so no percentage deltas to them exist. The global percentile of 50 is a relative rank, but it does not translate into a performance ratio without neighboring benchmark scores. In effect, the comparative section is defined by absent data rather than by measured differences.
Who Should Consider It
This is an end-of-life part released on 2001-03-02, so the data positions it for historical integration rather than current product selection. Its compatibility facts are concrete: a PCI bus interface, a single-slot board, no power connectors, a suggested PSU of 200 W, and one VGA output. Systems that already use a PCI slot and require only a VGA display connection are the direct fit described by the record.
The memory subsystem is 32 MB DDR on a 64-bit bus with 2.656 GB/s bandwidth. The rendering engine lists 4 TMUs and 2 ROPs at 400.0 MPixel/s and 800.0 MTexel/s. These are the only throughput limits present in the data. For resolution and settings guidance, the benchmark result fields are not informative: the benchmarks array is empty, the average benchmark score is 0, and the all-GPU percentile is 50. Because the data contains no per-game scores, any resolution or quality recommendation would have to be based on the fixed pixel rate, texture rate, and bandwidth, not on benchmark results.
The lack of a TDP value and physical dimensions in the record leaves thermal and mechanical fit unquantified, although the single-slot and no-power-connector fields constrain the physical profile. The 200 W suggested PSU is the only power-system figure, and the absence of power connectors means auxiliary power is not represented in the specification. The single VGA output is the only display interface recorded, so display planning must account for that single connector.
Ray Tracing and Feature Set
The data does not list RT cores or tensor cores. No ray tracing acceleration hardware appears anywhere in the specification record. The API surface is DirectX 7.0 and OpenGL 1.2; Vulkan is not listed. The feature set is therefore limited to what those API levels describe, and no ray tracing feature support is present in the data.
The core rendering features are the 4 TMUs and 2 ROPs, with pixel rate 400.0 MPixel/s and texture rate 800.0 MTexel/s. The memory interface is 32 MB DDR on a 64-bit bus, clocked at 166 MHz / 332 Mbps effective, with 2.656 GB/s of bandwidth. The card uses a PCI bus interface, occupies a single slot, has no power connectors, and has a suggested PSU of 200 W. Display output is recorded as 1x VGA.
The architecture is Celsius, based on the NV11B chip, fabricated by TSMC at 180 nm with 20 million transistors on a 64 mm² die. No series identifier, codename, base/boost/game clocks, shading-unit count, FP32/FP16 throughput, TDP, or physical dimensions are recorded. Those omitted fields mean the feature set cannot be expanded with compute-rate, thermal, or mechanical data beyond the listed items.
FAQ
Q: What memory configuration is listed?
A: The card lists 32 MB of DDR memory on a 64-bit bus, with a memory clock of 166 MHz / 332 Mbps effective and a bandwidth of 2.656 GB/s.
Q: Which APIs are listed in the record?
A: DirectX 7.0 and OpenGL 1.2 are listed; no Vulkan version is listed.
Q: What are the power supply and power connector requirements?
A: The suggested PSU is 200 W, and no power connectors are listed.
Q: What display outputs does it have?
A: One VGA output is recorded.
Q: What is its production status and release date?
A: It is end-of-life and the release date is 2001-03-02. The predecessor is GeForce 256 and the successor is GeForce 2.
Q: Is there any benchmark comparison data?
A: The benchmarks array is empty, the average benchmark score is 0, the percentile versus all GPUs is 50, and the nearestRivals list is empty.
Benchmark Performance
The benchmark section of the record contains no entries: the benchmarks array is empty. The only recorded benchmark-derived fields are the average benchmark score of 0 and an all-GPU percentile of 50. A percentile of 50 places the card in the middle of the database's all-GPU ranking, but the 0 average score does not provide a measured workload for that rank. Moreover, the nearestRivals list is empty, so exact deltaPct values against other cards are absent. This means no percentage-based conclusion can be drawn from the benchmark data.
The available quantitative performance constraints are the fixed rates: 400.0 MPixel/s pixel rate, 800.0 MTexel/s texture rate, and 2.656 GB/s memory bandwidth. These are the numeric performance figures listed alongside the 4 TMUs, 2 ROPs, and 64-bit DDR memory configuration at 166 MHz / 332 Mbps effective. In the absence of scored rivals, those raw throughput rates are the only meaningful performance figures. They define the fillrate and memory bandwidth ceiling, but they do not map to a game benchmark or an application score.
A comparison to an adjacent GPU would require a score for that GPU, and no such scores are present. The data does not support percentage statements because no rival scores or deltaPct values are listed anywhere in the benchmark fields. The percentile of 50 is the only comparative metric, and it does not carry a deltaPct value. Benchmark performance, as defined by the database, is therefore unquantified beyond the average score of 0 and the central percentile rank.
The AMD Equivalent of GeForce2 MX 400 PCI
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce2 MX 400 PCI Comparisons
See how the GeForce2 MX 400 PCI stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce2 MX 400 PCI with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs