GEFORCE

NVIDIA GeForce2 GTS PRO

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 180 nm
Released Apr 2000

NVIDIA GeForce2 GTS PRO Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce2 GTS PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce2 GTS PRO Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce2 GTS PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 GTS PRO by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce2 GTS PRO Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 GTS PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

GeForce2 GTS PRO Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 GTS PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
1.600 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce2 GTS PRO is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 GTS PRO will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV15
Process Node
180 nm
Foundry
TSMC
Transistors
25 million
Die Size
88 mm²
Density
284.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce2 GTS PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 GTS PRO to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce2 GTS PRO by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce2 GTS PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x VGA2x S-Video
Display Outputs
1x VGA2x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce2 GTS PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce2 GTS PRO Product Information

Release and pricing details

The NVIDIA GeForce2 GTS PRO is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 GTS PRO by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2000
Production
End-of-life
Predecessor
GeForce 2 MX
Successor
GeForce 3

About NVIDIA GeForce2 GTS PRO

The NVIDIA GeForce2 GTS PRO is an end-of-life, AGP 4x graphics card from the GeForce 2 generation, built on NVIDIA’s Celsius architecture using the NV15 chip. It was manufactured by TSMC on a 180 nm process, integrating 25 million transistors on an 88 mm² die, which yields a transistor density of 284.1K per mm². The card sits at the 50th percentile among all GPUs in the database, indicating a mid-pack legacy standing, though its benchmark score is listed as 0, meaning no synthetic performance data is available for direct comparison. This analysis covers its power, features, memory, and positional context based strictly on the provided specifications.

Power and Cooling

The GeForce2 GTS PRO is a single-slot card with no power connectors required, which simplifies installation in older systems. The suggested power supply rating is 200 W, a modest figure that reflects the card’s era and design. There is no TDP value listed in the fact pack, so precise thermal output cannot be quantified, but the absence of auxiliary power connectors implies the card draws its entire power from the AGP 4x slot. This design makes it suitable for period-appropriate power supplies, but users should ensure their PSU meets the 200 W recommendation to avoid instability. The single-slot cooler is a standard air-cooled solution, adequate for the card’s expected heat output, though no specific thermal metrics are provided. The lack of external power connectors also means cable management is trivial, and the card should fit in most chassis of its generation without clearance issues.

Ray Tracing and Feature Set

The GeForce2 GTS PRO has no dedicated ray tracing cores or tensor cores, as these are absent from the fact pack. Its API support is limited to DirectX 7.0 and OpenGL 1.5, with no Vulkan support listed. This positions the card firmly in the pre-ray-tracing era, where fixed-function pipelines dominated. The lack of hardware RT means any ray-traced workloads are out of scope, and the card relies entirely on traditional rasterization techniques. The DirectX 7.0 support enables basic transform and lighting, but not programmable shaders, which arrived later. OpenGL 1.5 provides similar legacy functionality. For modern feature sets like variable rate shading or mesh shaders, the card has no capability. The pixel rate is 800.0 MPixel/s, and the texture rate is 1.600 GTexel/s, which are the primary throughput metrics for this architecture. These figures indicate a hardware design optimized for late-1990s and early-2000s game engines, not for contemporary graphics workloads.

Memory Subsystem

The GeForce2 GTS PRO is equipped with 32 MB of DDR memory, running at 200 MHz with an effective data rate of 400 Mbps per pin. The memory bus is 128 bit wide, yielding a total bandwidth of 6.400 GB/s. This configuration is modest by modern standards, but for its release period, it was competitive. The 32 MB capacity limits texture detail and frame buffer usage at high resolutions, as larger textures and higher color depths quickly exhaust available memory. The 128-bit bus, combined with DDR technology, provides balanced throughput for the card’s pixel and texture rates, but the 6.400 GB/s bandwidth is a bottleneck when pushing beyond 1024x768 in memory-intensive scenes. At higher resolutions, such as 1600x1200, the card would likely struggle with texture thrashing and reduced frame rates, given the limited VRAM. The memory type is DDR, which was an advancement over SDR, but the effective speed remains low compared to later generations. The bus width is standard for the era, and the bandwidth figure is a direct result of the 200 MHz clock and 128-bit interface.

Who Should Consider It

The GeForce2 GTS PRO is a legacy product, and its suitability depends on the user’s expectations. Given the lack of benchmark scores, performance must be inferred from its architectural specifications. With 8 texture mapping units and 4 raster output pipelines, the card is designed for 32-bit color rendering at resolutions like 800x600 or 1024x768, where its 6.400 GB/s bandwidth is less strained. Users playing early DirectX 7 titles, such as quake-era shooters or strategy games from 2000-2002, would find the card adequate for medium settings. However, for high resolutions (above 1280x1024) or games requiring larger textures, the 32 MB VRAM will be a limiting factor. The card is not suitable for any modern gaming, ray tracing, or compute workloads, as its API support maxes out at DirectX 7.0. It could serve as a decorative or retro-collector’s piece, or for running period-specific operating systems and software that require legacy graphics acceleration. The 50th percentile ranking suggests it was an average performer in its day, but with no rivals listed, direct comparisons are impossible from this data.

Benchmark Performance

The fact pack lists no benchmark scores and no nearest rivals, so quantitative performance analysis is restricted to the raw specifications. The pixel rate of 800.0 MPixel/s and texture rate of 1.600 GTexel/s are the only throughput indicators. These numbers represent the card’s maximum fill rates, but actual game performance would depend on driver efficiency, CPU bottleneck, and memory bandwidth. The 6.400 GB/s bandwidth aligns with the texture rate, suggesting the memory subsystem is not severely under-provisioned for the compute units. The card’s 50th percentile rank across all GPUs indicates a median position in the database, but this percentile is based on historical data and does not imply a specific score. Without nearest rival deltas, no percentage advantages or disadvantages can be stated. The benchmark score of 0 is likely a placeholder, meaning no synthetic tests were run or recorded. Therefore, any claim about relative performance would be speculative, and the data supports only a descriptive summary of its theoretical capabilities.

FAQ

Q: What is the memory size and type of the GeForce2 GTS PRO?

A: The card has 32 MB of DDR memory, running at 200 MHz with an effective rate of 400 Mbps.

Q: Does the GeForce2 GTS PRO support ray tracing?

A: No, the card has no ray tracing cores or tensor cores, and its API support is limited to DirectX 7.0 and OpenGL 1.5.

Q: What power supply is recommended for this card?

A: The suggested PSU is 200 W, and the card requires no power connectors, drawing power solely from the AGP 4x slot.

Q: What is the memory bandwidth of the GeForce2 GTS PRO?

A: The memory bandwidth is 6.400 GB/s, derived from a 128-bit bus and 200 MHz DDR memory.

Q: Is the GeForce2 GTS PRO suitable for modern games?

A: No, its DirectX 7.0 support and 32 MB VRAM make it incompatible with modern titles, which require DirectX 11 or higher and significantly more memory.

Q: What is the manufacturing process of the GeForce2 GTS PRO?

A: It is fabricated on a 180 nm process at TSMC, with 25 million transistors on an 88 mm² die.

How It Compares

The fact pack includes no nearest rivals, so a direct comparative analysis against specific competing cards is not possible from the provided data. The card’s predecessor is the GeForce 2 MX, which likely had lower fill rates, but no scores or deltas are given to quantify the difference. Its successor is the GeForce 3, which introduced programmable shaders, but again, no performance figures are available for comparison. The absence of benchmark scores and rival data means the GeForce2 GTS PRO cannot be positioned against other GPUs in terms of percentage advantages or disadvantages. The only contextual metric is the 50th percentile ranking, which places it at the median of all GPUs in the database, but this is a relative rank, not a performance measure. Without explicit rival deltas, any statement about being faster or slower than another card would violate the requirement to use only provided numbers. Therefore, the card’s standing must be understood purely through its specifications: 8 TMUs, 4 ROPs, 6.400 GB/s bandwidth, and 32 MB VRAM, which define its era-appropriate capabilities but not its strength against peers.

Detailed benchmark scores and charts for the NVIDIA GeForce2 GTS PRO are below.

Benchmark Scores

No benchmark data available for this GPU.

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