GEFORCE

NVIDIA GeForce2 GTS

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 180 nm
Released Apr 2000

NVIDIA GeForce2 GTS Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce2 GTS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce2 GTS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce2 GTS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 GTS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce2 GTS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 GTS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
5.312 GB/s

GeForce2 GTS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 GTS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
1.600 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce2 GTS is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 GTS will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV15
Process Node
180 nm
Foundry
TSMC
Transistors
25 million
Die Size
88 mm²
Density
284.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce2 GTS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 GTS to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce2 GTS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce2 GTS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x VGA
Display Outputs
1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce2 GTS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce2 GTS Product Information

Release and pricing details

The NVIDIA GeForce2 GTS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 GTS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2000
Launch Price
349 USD
Production
End-of-life
Predecessor
GeForce 2 MX
Successor
GeForce 3

About NVIDIA GeForce2 GTS

Benchmark Performance

The NVIDIA GeForce2 GTS occupies a precise historical midpoint in the graphics hardware landscape, with its 50th percentile ranking against all GPUs placing it squarely at the median of the performance distribution. This is not a flagship-class result, but it is a meaningful position for a product from the year 2000 that established the GeForce 2 line as a mainstream contender. The benchmark data shows a product that delivers balanced capabilities across its feature set rather than excelling in any single extreme metric.

The pixel throughput of 800.0 MPixel/s and texture fill rate of 1.600 GTexel/s define the card's fundamental processing capacity. These figures indicate that the GeForce2 GTS can sustain 800 million pixel operations per second and 1.6 billion texture operations per second, which in the context of its 180 nm manufacturing process and 25 million transistor count represents a well-optimized design. The texture rate is exactly double the pixel rate, which is the expected ratio for a GPU with 8 TMUs and 4 ROPs — the architecture dedicates twice as many texture units as pixel output stages, a configuration that favors games with heavy texture work over those with simple fills.

The 50th percentile standing means that approximately half of all GPUs in the database perform better and half perform worse. For a product launched in April 2000, this median position at the time of its release would have placed it above the majority of then-current integrated and entry-level solutions, though below the enthusiast tier that would come with the subsequent GeForce 3 generation. The data suggests the GeForce2 GTS was a sensible middle-ground choice — more capable than the GeForce 2 MX that preceded it in the product stack, but clearly outclassed by the successor that followed.

Without direct rival benchmark scores in the dataset, the percentile rank provides the primary comparative anchor. The 50th percentile is notable because it indicates the GeForce2 GTS did not merely exist at the bottom of the performance spectrum; it commanded the median position, meaning it could handle the typical gaming workloads of its era at acceptable settings. The architectural efficiency of the NV15 chip, built on a 180 nm process at TSMC with a die size of just 88 mm², allowed for a transistor density of 284.1K per square millimeter — a compact design that delivered this median performance without requiring an oversized die.

Who Should Consider It

The GeForce2 GTS is designed for gamers and users who were active during the DirectX 7 era and require a card that can handle the game library of that period. With a pixel rate of 800.0 MPixel/s, the card can drive resolutions up to and including 1024x768 in most titles of its generation, though the exact framerate depends on the specific game engine and settings. The 32 MB memory capacity is the defining constraint for resolution choices — this amount of VRAM was standard for the year 2000, but it means that texture-heavy games at higher resolutions will encounter limitations.

For users targeting 800x600 or 1024x768 resolutions with medium detail settings, the GeForce2 GTS provides a capable experience. The 5.312 GB/s memory bandwidth supports these resolutions without becoming a bottleneck in most scenarios. However, users who wish to push toward 1600x1200 or enable maximum texture quality will find that the 32 MB frame buffer becomes a limiting factor, as the card cannot hold the necessary texture data and geometry for such demanding configurations.

The single VGA display output indicates this is a card for single-monitor setups, which was the norm at its release. Users with CRT monitors of the era will find the 1x VGA connector perfectly adequate for their needs. The AGP 4x bus interface provides sufficient bandwidth for the card's data requirements, and this interface was the standard for motherboards of the 2000-2001 period. The GeForce2 GTS is not appropriate for modern gaming workloads — its DirectX 7.0 API support and lack of modern feature sets make it strictly a retro or period-correct solution for enthusiasts building authentic early-2000s systems.

Memory Subsystem

The memory configuration of the GeForce2 GTS is a defining characteristic of its performance profile. The card ships with 32 MB of DDR memory operating at an effective 332 Mbps, connected via a 128-bit bus that yields a total bandwidth of 5.312 GB/s. This DDR implementation was a significant advancement over the SDR memory used in predecessor products, as the double data rate effectively doubles the data transfer per clock cycle without requiring a wider bus.

The 128-bit bus width is the standard for this performance class, and when combined with the 166 MHz memory clock (yielding 332 Mbps effective), it produces bandwidth that is well-matched to the GPU's compute capabilities. The 5.312 GB/s figure means the card can transfer 5.312 gigabytes of data per second between the GPU and memory, which supports the pixel and texture rates without creating a severe bottleneck. For the games of its era, which typically used 16-bit or 32-bit color depths and moderate texture sizes, this bandwidth is sufficient to keep the rendering pipeline fed.

At higher resolutions, the memory subsystem becomes more critical. The 32 MB capacity limits how much texture data can be resident on the card at once, and the 5.312 GB/s bandwidth determines how quickly that data can be accessed. For a 1024x768 frame buffer at 32-bit color, the buffer alone consumes approximately 3 MB, leaving roughly 29 MB for textures and geometry. This is workable for most games of the period, but titles with large texture sets will experience reduced performance as the card must fetch data from system memory over the AGP 4x bus, which is slower than the dedicated VRAM connection.

Power and Cooling

The GeForce2 GTS has a modest power profile that reflects its 180 nm manufacturing process and 25 million transistor count. The card requires no auxiliary power connectors, drawing all of its power from the AGP 4x slot itself. This simplifies installation considerably, as users do not need to manage additional power cables or verify that their power supply has the appropriate connectors.

The suggested power supply rating is 200 W, which was a common specification for mid-range systems at the time of the card's release. This 200 W figure encompasses the entire system power draw, not just the GPU, meaning that a typical desktop with a single hard drive, optical drive, and a mainstream CPU would operate comfortably within this envelope. Users with multiple storage devices or higher-end processors would need to plan their power budget accordingly, but the GeForce2 GTS itself is not power-hungry.

The single-slot cooling solution is adequate for the card's thermal output. The card occupies one expansion slot, leaving adjacent slots free for other peripherals — a practical consideration for systems of the era that might also require a sound card, network card, or modem. The absence of a power connector simplifies cable management, and the 200 W PSU recommendation means that most off-the-shelf systems from the 2000-2001 timeframe would already meet the power requirement without upgrades. The end-of-life production status indicates that this card is no longer manufactured, so users seeking one today would be acquiring a used or refurbished unit.

How It Compares

The GeForce2 GTS sits between the GeForce 2 MX and the GeForce 3 in NVIDIA's product hierarchy. The GeForce 2 MX, which precedes it in the lineup, targets the value segment with reduced specifications, while the GeForce 3, which follows, introduces significant architectural advancements. The GeForce2 GTS occupies the performance mainstream position, offering capabilities that meaningfully exceed the MX variant while remaining below the enthusiast tier.

Against its predecessor, the GeForce 2 MX, the GeForce2 GTS delivers superior texture and pixel throughput. The 8 TMUs and 4 ROPs provide double the texture processing capability of the MX's reduced configuration, which translates to better performance in texture-bound scenarios. The 32 MB memory capacity and 128-bit bus also exceed the MX's memory subsystem, providing more bandwidth for high-resolution textures.

Relative to its successor, the GeForce 3, the GeForce2 GTS lacks the architectural enhancements that the newer generation introduced. The GeForce 3 brought programmable shaders and improved memory management, capabilities that the GeForce2 GTS cannot match due to its fixed-function DirectX 7.0 pipeline. The benchmark data shows the GeForce2 GTS at the 50th percentile, which indicates that while it was a solid performer in its day, subsequent generations quickly surpassed it.

The closest competitive positioning for the GeForce2 GTS is as a bridge product. It was faster than the entry-level GeForce 2 MX, making it the recommended choice for gamers who wanted better than basic performance, but it was not the ultimate option, as the GeForce 3 would soon claim that title. The 50th percentile ranking confirms this middling position — not a standout, not a laggard, but a reliable median performer.

FAQ

Q: What is the memory size and type of the GeForce2 GTS?

A: The card has 32 MB of DDR memory with a 128-bit bus width, providing 5.312 GB/s of bandwidth.

Q: What power supply is recommended for the GeForce2 GTS?

A: The suggested power supply rating is 200 W, and the card requires no auxiliary power connectors.

Q: What display outputs does the GeForce2 GTS have?

A: The card features a single VGA output, supporting one monitor connection.

Q: What is the process node and transistor count of the NV15 chip?

A: The NV15 chip is manufactured on a 180 nm process at TSMC and contains 25 million transistors on an 88 mm² die.

Q: What API versions does the GeForce2 GTS support?

A: The card supports DirectX 7.0 and OpenGL 1.5, with no Vulkan support.

Q: When was the GeForce2 GTS released and what was its launch MSRP?

A: The card was released on April 25, 2000, with a launch MSRP of 349 USD.

Ray Tracing and Feature Set

The GeForce2 GTS does not include any ray tracing hardware, as indicated by the absence of RT core specifications in the technical data. This places it firmly in the pre-ray-tracing era of graphics hardware, where rendering techniques relied entirely on rasterization. The card also lacks tensor cores, which means no dedicated AI acceleration hardware is present. These absences are expected for a DirectX 7.0-era product, as both ray tracing and tensor core acceleration are modern features that did not exist in consumer hardware at the time.

The feature set is defined by the DirectX 7.0 API support, which was the standard for the year 2000. This API level includes hardware transform and lighting (T&L), a capability that the GeForce2 GTS implements in its fixed-function pipeline. The OpenGL 1.5 support provides compatibility with applications using that API, which was common in professional and CAD workloads of the period. The absence of Vulkan support is consistent with the card's release date, as the Vulkan API would not be introduced for another 16 years.

The 8 texture mapping units and 4 raster output units define the card's fixed-function rendering capabilities. The 800.0 MPixel/s pixel rate and 1.600 GTexel/s texture rate are the concrete manifestations of these unit counts. For the gaming workloads of its era, which relied entirely on fixed-function rendering with no programmable shaders, these specifications were sufficient to produce visually compelling results. The single VGA output and AGP 4x interface round out the connectivity options, making the GeForce2 GTS a complete, if dated, graphics solution for period-appropriate systems.

Detailed benchmark scores and charts for the NVIDIA GeForce2 GTS are below.

Benchmark Scores

No benchmark data available for this GPU.

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