GEFORCE

NVIDIA GeForce2 Go 200

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
2W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 64-bit
TDP 2W
Memory Type DDR
Architecture Celsius
nm
Process 180 nm
Released Feb 2001

NVIDIA GeForce2 Go 200 Specifications

GeForce2 Go 200 GPU Core

Shader units and compute resources

The NVIDIA GeForce2 Go 200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce2 Go 200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce2 Go 200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 Go 200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
143 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce2 Go 200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 Go 200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s

GeForce2 Go 200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 Go 200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
286.0 MPixel/s
Texture Rate
572.0 MTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce2 Go 200 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 Go 200 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV11B
Process Node
180 nm
Foundry
TSMC
Transistors
20 million
Die Size
64 mm²
Density
312.5K / mm²

NVIDIA's GeForce2 Go 200 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce2 Go 200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 Go 200 to maintain boost clocks without throttling.

TDP
2 W
TDP
2W
Power Connectors
None

GeForce2 Go 200 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce2 Go 200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce2 Go 200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.2
OpenGL
1.2

GeForce2 Go 200 Product Information

Release and pricing details

The NVIDIA GeForce2 Go 200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 Go 200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2001
Production
End-of-life
Successor
GeForce4 Go

GeForce2 Go 200 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce2 Go 200

The NVIDIA GeForce2 Go 200 is an integrated graphics part from the GeForce2 Go generation, built around the NV11B chip under the Celsius architecture. TSMC fabricates the chip on a 180 nm process, with 20 million transistors on a 64 mm² die for a transistor density of 312.5K / mm². Released on 2001-02-05, it is listed as end-of-life, with GeForce4 Go as its successor. In this database profile, the benchmarks array is empty, the average benchmark score is 0, and the percentile vs all GPUs is 50.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory subsystem is built around 32 MB of DDR memory on a 64-bit bus. The memory clock is listed at 166 MHz, with a 332 Mbps effective data rate, and the resulting bandwidth is 2.656 GB/s. These are tightly constrained figures by current GPU standards, though the fact pack provides no modern comparison scores to quantify how limiting they are. What can be said from the data is that high resolutions would need to fit color, depth, and texture data into 32 MB, and every access would cross a 64-bit path. That is a small working set and a narrow transfer path. The pixel output rate is 286.0 MPixel/s, while the texture rate is 572.0 MTexel/s with 4 TMUs and 2 ROPs. Because the memory system feed those units, the bandwidth figure is the ceiling that bounds how quickly textured fragments can move through the pipeline. The fact pack does not include measured resolution scaling, so the exact resolution at which the memory limit binds remains unknown. Still, the structural evidence points to a part that is more comfortable with small texture footprints and lower resolution scenes than with large, bandwidth-heavy workloads.

Ray Tracing and Feature Set

The fact pack does not list RT cores or tensor cores for this GPU. There is no Vulkan entry in the API table. The supported APIs are DirectX 7.0 and OpenGL 1.2. That means the database has no evidence for hardware ray tracing acceleration and no tensor-core-based feature set to analyze. The absence of those fields is notable: for ray tracing or machine-learning-type workloads, there is simply no data to report. The feature set is instead defined by the API boundary of DirectX 7.0 and OpenGL 1.2, which describes a much earlier software interface than modern feature sets. The display outputs are listed as "Portable Device Dependent," so the visual output capabilities are tied to the host device rather than to a fixed set of display connectors.

Benchmark Performance

Benchmark performance is effectively unmeasured in this profile. The benchmarks array is empty, and the average benchmark score is 0. A score of 0 in this context reads more naturally as a missing-data placeholder than as a literal zero-performance result. The percentile vs all GPUs is 50, which places the part at the midpoint of the database distribution by field position, but with no actual scores behind that percentile, it cannot be treated as a validated performance result. The nearestRivals list is empty, so there are no rival names, scores, or deltaPct values to compare against. Consequently, there are no exact performance deltas to cite. The only quantitative data available for this GPU are the memory figures, clock figures, and fill-rate numbers elsewhere in the fact pack. Those describe capability ceilings, not measured benchmark outcomes.

How It Compares

The nearestRivals field contains no entries. Without nearest rivals, the database does not provide a controlled comparison to adjacent GPUs, and no deltaPct values are available to report. The only positional signal is the 50th percentile vs all GPUs, but the average benchmark score of 0 and empty benchmark array mean that percentile is not backed by measured performance. The successor field names GeForce4 Go, but the fact pack does not include a score for that GPU either. This is therefore a profile where a rival-by-rival comparison cannot be constructed from the available facts. The absence of nearestRivals data is itself the central finding: the database has no delta-based evidence on which to place this part relative to other products.

Who Should Consider It

The 2 W TDP, IGP slot width, AGP 4x bus interface, and "Portable Device Dependent" display outputs all point toward a portable, integrated system rather than a standalone expansion card. The 32 MB memory capacity and 64-bit bus suggest workloads with modest framebuffer requirements. The API list of DirectX 7.0 and OpenGL 1.2 narrows the software field considerably. Users running applications written for those API levels, with texture and geometry working sets that fit within 32 MB, are the plausible audience. The 4 TMUs and 2 ROPs, combined with 572.0 MTexel/s texture rate and 286.0 MPixel/s pixel rate, reinforce that this is a low-fill-rate part. No benchmark scores exist to support a resolution-specific settings recommendation, so any claim that the GPU "runs well at a particular resolution" would be unsupported. Instead, the data suggests that workloads which stay well inside the memory capacity and fill-rate limits are the only ones the profile can support with any confidence.

FAQ

Q: What memory configuration does the GeForce2 Go 200 use?

A: It uses 32 MB of DDR memory on a 64-bit bus. The memory clock is 166 MHz with 332 Mbps effective, and bandwidth is 2.656 GB/s.

Q: What APIs are supported?

A: The listed APIs are DirectX 7.0 and OpenGL 1.2. Vulkan is not listed, and there are no RT core or tensor core counts in the fact pack.

Q: Does the GPU require external power connectors?

A: No. The power connectors field is "None," the slot width is "IGP," and the TDP is 2 W. No suggested PSU is listed.

Q: What chip is used and how was it manufactured?

A: The chip is the NV11B, made by TSMC on a 180 nm process. It contains 20 million transistors on a 64 mm² die, for a transistor density of 312.5K / mm².

Q: Are there any benchmark scores available for this GPU?

A: No measured benchmark scores are present. The benchmarks array is empty, the average benchmark score is 0, and there are no nearestRivals entries.

Q: Is the product still in production?

A: No. The production status is end-of-life. The release date is 2001-02-05, and the listed successor is GeForce4 Go.

Power and Cooling

The power and cooling profile is minimal. The TDP is 2 W, which is very low, and the slot width is listed as IGP, meaning the GPU is integrated into a platform rather than installed as a separate board. The power connectors field is "None," so no external power connection is part of the design. The fact pack does not include a suggested PSU, so no power-supply sizing guidance is encoded in the database. The bus interface is AGP 4x, and display output is portable-device dependent, which reinforces that the host system supplies the surrounding power and display environment. The 180 nm process and 20 million transistor count on a 64 mm² die give this part a small thermal footprint, but the fact pack does not specify a cooler or thermal solution. For a 2 W integrated part, the data implies modest cooling requirements, yet the exact platform cooling arrangement is not listed.

The AMD Equivalent of GeForce2 Go 200

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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