GEFORCE

NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1125
MHz Boost
35W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,125 MHz
Shaders 2,048
Bus Width 128-bit
TDP 35W
Memory Type GDDR6
RT Cores 16
Architecture Ampere
nm
Process 8 nm
Released Jul 2022

NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
64
ROPs
32
SM Count
16

RTX 3050 Max-Q Refresh 4 GB Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3050 Max-Q Refresh 4 GB's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3050 Max-Q Refresh 4 GB by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
757 MHz
Base Clock
757 MHz
Boost Clock
1125 MHz
Boost Clock
1,125 MHz
Memory Clock
1375 MHz 11 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3050 Max-Q Refresh 4 GB Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3050 Max-Q Refresh 4 GB's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
176.0 GB/s

GeForce RTX 3050 Max-Q Refresh 4 GB by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3050 Max-Q Refresh 4 GB, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX 3050 Max-Q Refresh 4 GB Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.608 TFLOPS
FP64 (Double)
72.00 GFLOPS (1:64)
FP16 (Half)
4.608 TFLOPS (1:1)
Pixel Rate
36.00 GPixel/s
Texture Rate
72.00 GTexel/s

GeForce RTX 3050 Max-Q Refresh 4 GB Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3050 Max-Q Refresh 4 GB capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
Tensor Cores
64

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3050 Max-Q Refresh 4 GB will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3050 Max-Q Refresh 4 GB to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

GeForce RTX 3050 Max-Q Refresh 4 GB by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3050 Max-Q Refresh 4 GB Product Information

Release and pricing details

The NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3050 Max-Q Refresh 4 GB by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2022
Production
End-of-life
Predecessor
GeForce 20 Mobile

About NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB

The NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB is a mobile graphics solution built on the Ampere architecture, utilizing the GA107 chip manufactured on an 8 nm process at Samsung. It entered the market as an end-of-life product in July 2022, positioned within the GeForce 30-series lineup. The card is designed for thin-and-light laptops, given its IGP slot width and lack of dedicated power connectors, drawing power directly from the motherboard. This analysis examines its specifications and performance data as provided, focusing on memory, features, power, and comparative positioning.

Memory Subsystem

The RTX 3050 Max-Q Refresh is equipped with 4 GB of GDDR6 memory, which represents a constrained capacity for modern gaming workloads. The memory interface is a 128-bit bus, a common configuration for entry-level discrete GPUs, but the effective bandwidth is rated at 176.0 GB/s, derived from a memory clock of 1375 MHz (11 Gbps effective). This bandwidth figure is modest by current standards, and the 4 GB capacity is the primary limiting factor at high resolutions.

Benchmark data indicates this GPU sits at exactly the 50th percentile among all GPUs, suggesting it delivers a median level of overall performance. For high-resolution gaming, specifically 1440p and above, the 4 GB frame buffer will likely become a bottleneck for texture-heavy titles and modern game engines that routinely exceed this allocation. The 176.0 GB/s bandwidth, while sufficient for 1080p class workloads, may cause stuttering or reduced texture detail when the memory capacity is saturated. The 128-bit bus width further constrains the rate at which data can be moved between the GPU cores and VRAM, reinforcing that this is a 1080p-oriented solution rather than a high-resolution performer.

Ray Tracing and Feature Set

The architecture includes dedicated hardware for ray tracing and AI acceleration, with 16 RT cores and 64 tensor cores present on the chip. These are the same types of accelerators found in higher-tier Ampere parts, but their count is scaled down significantly for this mobile segment. The presence of these cores enables hardware-accelerated ray tracing and DLSS, though the raw compute throughput limits the quality settings that can be realistically applied.

API support is comprehensive for its generation, including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This ensures compatibility with the latest graphics features, including mesh shaders, variable rate shading, and sampler feedback, provided the game engine and drivers support them. The FP32 compute rating is 4.608 TFLOPS, which also matches the FP16 rating at a 1:1 ratio, indicating that the card does not offer a doubled rate for half-precision workloads. This specification is relevant for compute tasks, but for gaming, the ray tracing performance will be limited; the data shows that the card's overall percentile ranking is exactly 50, which implies that while the feature set is modern, the execution is average among all GPUs tested.

Power and Cooling

The thermal design power (TDP) is specified at 35 W, which is exceptionally low for a discrete GPU, confirming its status as a Max-Q design optimized for efficiency. This low power envelope allows for a slim cooling solution, and the slot width is listed as "IGP," meaning it is designed for integration into a system rather than as a standalone expansion card. Consequently, there are no power connectors required, as the card draws its power from the motherboard slot or a dedicated low-power circuit.

The low TDP has direct implications for cooling: a capable air cooler with a modest heat sink and a single fan should suffice for most thin-and-light chassis. The absence of a suggested PSU rating in the specifications indicates that the system's power supply is pre-configured by the OEM, and users upgrading or building a system would not need to factor in a separate power connector. The 8 nm process node, while not the most advanced, contributes to the low power draw. This efficiency is a core selling point, as it allows for sustained performance in thermally constrained laptops without excessive fan noise or throttling.

How It Compares

The fact pack lists no nearest rivals, benchmark scores, or percentile comparisons beyond the overall 50th percentile ranking. Therefore, a direct comparative analysis against specific competing GPUs is not possible from the provided data. The "predecessor" field indicates the GeForce 20 Mobile series, but no specific model is named for a direct generational comparison.

In the absence of rival data, the comparison must be framed by the card's own specifications and its position within the broader market. The 50th percentile ranking suggests it performs better than half of all GPUs ever tested and worse than the other half, placing it firmly in the mid-range of the entire GPU landscape. This is a general statement, not a specific comparison. The card's 4 GB memory capacity is below the 8 GB or 12 GB standards seen in more recent mid-range parts, which indicates a positional disadvantage for modern game installs. The 128-bit bus is narrower than the 192-bit or 256-bit buses found in higher-performing cards, further cementing its status as an entry-level mobile solution.

Benchmark Performance

The benchmark data provided includes no specific scores for this GPU; the `avgBenchmarkScore` is 0, and the `benchmarks` array is empty. The only quantitative performance indicator is the `percentileVsAllGpus` of 50, which places it exactly at the median of the entire GPU database. This means 50% of all GPUs tested score higher and 50% score lower.

Given the lack of rival scores and delta percentages, a precise performance analysis is impossible. However, the percentile can be interpreted in the context of the card's hardware. The 2048 shading units, 64 TMUs, and 32 ROPs are a modest configuration. The pixel rate of 36.00 GPixel/s and texture rate of 72.00 GTexel/s are consistent with a 1080p-class performer. The FP32 throughput of 4.608 TFLOPS is low compared to desktop parts, but the 35 W TDP explains the reduced clock speeds (757 MHz base, 1125 MHz boost), which are the primary drivers of the low throughput. The data suggests that this card will deliver playable frame rates at 1080p with medium to low settings in most titles, but it will struggle with high refresh rates or high-detail presets. The 50th percentile ranking is a blunt instrument; it does not reveal the margin by which it falls short of higher-ranked cards or exceeds lower-ranked ones.

Who Should Consider It

Based on the available specifications and the 50th percentile ranking, the RTX 3050 Max-Q Refresh is suited for users who prioritize portability and battery life over absolute gaming performance. The 35 W TDP and IGP form factor make it an ideal candidate for ultra-thin laptops where a full-power GPU would be thermally and physically impossible to integrate. For gaming, the target resolution is clearly 1080p, and the 4 GB memory capacity means users should expect to manage texture quality settings carefully.

Users who play esports titles or older AAA games at 1080p with reduced settings will find this card sufficient. The 176.0 GB/s bandwidth is adequate for these workloads, and the 36.00 GPixel/s pixel rate can handle lower resolutions effectively. However, for modern AAA titles at 1440p or with high-resolution texture packs, the 4 GB VRAM will be a limiting factor, likely causing texture pop-in or forced reductions to lower quality presets. The card is not recommended for users seeking high-refresh-rate gaming at 1080p, as the 1125 MHz boost clock and 4.608 TFLOPS compute throughput simply lack the headroom. It is also not suitable for ray tracing at playable frame rates in most titles, as the 16 RT cores are too few for the computational demands of real-time ray tracing. In summary, this is a solution for the casual gamer on a 1080p display who values a thin and light chassis, not for the enthusiast seeking maximum performance.

Detailed benchmark scores and charts for the NVIDIA GeForce RTX 3050 Max-Q Refresh 4 GB are below.

Benchmark Scores

No benchmark data available for this GPU.

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