GEFORCE

NVIDIA GeForce PCX 5300

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rankine
nm
Process 150 nm
Released Feb 2004

NVIDIA GeForce PCX 5300 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce PCX 5300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

PCX 5300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce PCX 5300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce PCX 5300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce PCX 5300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce PCX 5300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

PCX 5300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce PCX 5300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce PCX 5300 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the PCX 5300 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV37
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
91 mm²
Density
494.5K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce PCX 5300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce PCX 5300 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce PCX 5300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce PCX 5300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce PCX 5300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce PCX 5300 Product Information

Release and pricing details

The NVIDIA GeForce PCX 5300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce PCX 5300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2004
Production
End-of-life
Predecessor
GeForce 4 Ti
Successor
GeForce 6 PCIe

About NVIDIA GeForce PCX 5300

Benchmark Performance

The NVIDIA GeForce PCX 5300 presents a unique data profile in the benchmark database. Its `avgBenchmarkScore` is recorded as 0, which places it at exactly the 50th percentile among all GPUs tracked. This null score is not a failure condition but rather an artifact of the data collection process—the card has no completed benchmark runs entered into the database. The 50th percentile ranking with a zero score indicates that the database's scoring algorithm treats missing data points as neutral, positioning the card at the statistical median rather than at the bottom.

The absence of benchmark scores means there are no delta percentages to calculate against rivals, and no `nearestRivals` entries are provided in the data. This is itself a meaningful analytical finding: the PCX 5300 sits in a peculiar position where it cannot be compared numerically to any other GPU in the current database. The pixel rate of 1.000 GPixel/s and texture rate of 1.000 GTexel/s are the only performance-related figures available, and both are identical at 1.000, suggesting a balanced design where pixel throughput matches texture throughput exactly.

Memory performance is more concretely specified. The card offers 128 MB of DDR memory on a 128-bit bus, delivering 6.400 GB/s of bandwidth. The memory clock is listed at 200 MHz with 400 Mbps effective data rate, which is consistent with DDR signaling where data transfers on both clock edges. This 6.400 GB/s figure is the single most reliable performance metric for this GPU, and it indicates a memory subsystem that was modest even by early-2000s standards.

The 50th percentile ranking requires careful interpretation. With no actual benchmark data, this percentile reflects the card's position in the database's overall distribution of GPUs, but it does not mean the card outperforms half of all GPUs. Rather, it suggests the database treats the PCX 5300 as an average performer in terms of data completeness, not actual compute capability. For users seeking raw performance numbers, the data simply does not exist for this product.

How It Compares

The data pack lists no `nearestRivals` for the NVIDIA GeForce PCX 5300. This is a significant analytical gap. Without rival entries, there are no comparison scores, no deltaPct values, and no rival names to reference. The database has not established any competitive context for this GPU.

The predecessor and successor are documented, which provides generational positioning. The PCX 5300 follows the GeForce 4 Ti series and precedes the GeForce 6 PCIe family. This places it in NVIDIA's transition period from the Rankine architecture to the next generation. The chip is designated NV37, built on the Rankine architecture, which tells us this is an early PCIe-era product rather than a late AGP holdover.

One notable comparison point is the architecture itself. Rankine was NVIDIA's architecture for the GeForce FX series, and the PCX 5300 uses this older design rather than the newer architecture that would appear in the GeForce 6 series. The process node of 150 nm from TSMC, the transistor count of 45 million, and the die size of 91 mm² give a transistor density of 494.5K per mm². These figures establish the card as a small, low-complexity chip compared to the larger dies that would follow in the GeForce 6 generation.

The bus interface is PCIe 1.0 x16, which is a defining characteristic. The PCX 5300 was NVIDIA's bridge product to bring PCIe support to the Rankine architecture. The predecessor GeForce 4 Ti was AGP-only, and the successor GeForce 6 PCIe would be a full native PCIe implementation. The PCX 5300 occupies the middle ground, being one of the first NVIDIA GPUs to support PCIe 1.0 x16 while retaining the older Rankine core design.

Ray Tracing and Feature Set

The PCX 5300 has no ray tracing cores and no tensor cores listed in the data. Both fields are null, which means the hardware does not include dedicated acceleration for ray-traced workloads or AI-based tensor operations. This is consistent with the product's era—2004—when ray tracing in consumer GPUs was not yet a feature. The architecture is Rankine, which predates even the CUDA-based GPUs that would come years later.

The fixed-function pipeline is straightforward: 4 texture mapping units (TMUs) and 4 render output units (ROPs). These are the only shading unit counts provided; shading units are null, and FP32/FP16 compute values are also null. The texture rate of 1.000 GTexel/s and pixel rate of 1.000 GPixel/s are derived directly from these 4 TMUs and 4 ROPs, presumably at a 250 MHz core clock, though the base and boost clocks are not listed in the data.

API support is limited to DirectX 9.0a and OpenGL 1.5 with full support, plus OpenGL 2.0 with partial support. There is no Vulkan API entry, as Vulkan did not exist at the time. The DirectX 9.0a support is notably an early revision of DirectX 9—later cards would support 9.0b or 9.0c with additional shader model features. The partial OpenGL 2.0 support suggests the hardware could handle some GL2.0 features but not the complete specification.

Display outputs consist of 1x DVI, 1x VGA, and 1x S-Video. This is a standard triple-output configuration for the era, allowing simultaneous connection to a digital monitor, analog monitor, and television. The power connectors are listed as "None" with a suggested PSU of 200 W, indicating the card draws all its power from the PCIe slot and does not require auxiliary power. The slot width is single-slot, confirming a compact physical design.

FAQ

Q: What is the memory bandwidth of the NVIDIA GeForce PCX 5300?

A: The card provides 6.400 GB/s of memory bandwidth, achieved with 128 MB of DDR memory on a 128-bit bus, running at 200 MHz with 400 Mbps effective data rate.

Q: Does the PCX 5300 support ray tracing?

A: No. The data shows no ray tracing cores and no tensor cores. The card is based on the Rankine architecture, which predates hardware ray tracing acceleration by many years.

Q: What PCIe version does this card use?

A: The bus interface is PCIe 1.0 x16. This is the original PCIe specification, and it is one of the defining features that distinguishes this card from its AGP-based predecessor, the GeForce 4 Ti.

Q: What is the transistor count and die area of the NV37 chip?

A: The NV37 chip contains 45 million transistors on a die size of 91 mm², manufactured on a 150 nm process at TSMC. This yields a transistor density of 494.5K per square millimeter.

Q: What DirectX version does the PCX 5300 support?

A: The card supports DirectX 9.0a. It also supports OpenGL 1.5 fully and OpenGL 2.0 partially.

Q: How many display outputs does the PCX 5300 have?

A: The card has three display outputs: 1x DVI, 1x VGA, and 1x S-Video. This allows simultaneous connection to digital, analog, and TV displays.

Q: What power supply is recommended for this card?

A: The suggested PSU is 200 W. The card has no power connectors, meaning it draws power solely from the PCIe slot.

Who Should Consider It

The PCX 5300 targets a very specific user profile. Given the pixel rate of 1.000 GPixel/s, texture rate of 1.000 GTexel/s, and memory bandwidth of 6.400 GB/s, this card is suitable for basic 2D desktop use and very light 3D workloads. The data does not support any high-resolution gaming recommendations—there are no benchmark scores to justify performance claims at any resolution or settings level.

For users running older DirectX 9.0a applications, the card can render them, but the 4 TMUs and 4 ROPs suggest texture-heavy and fill-rate-heavy scenes will struggle. The 128 MB memory capacity is the minimum useful amount for late-2000s games, and the 128-bit bus with 6.400 GB/s bandwidth limits memory-intensive operations. Users considering this card should expect to run games at low resolutions with reduced detail settings.

The 150 nm process and 45 million transistor count place this card in the entry-level segment of its generation. The single-slot design with no power connectors and a 200 W PSU requirement makes it suitable for older office desktops or home systems with modest power supplies. The PCIe 1.0 x16 interface means it cannot be used in AGP-only motherboards, but it will work in any PCIe slot, including modern ones, though performance will be limited by the card's own capabilities, not the interface.

The absence of any benchmark scores means the database cannot recommend specific resolutions or settings. The 50th percentile ranking is a statistical artifact, not a performance endorsement. Users who need guaranteed performance for gaming or GPU-accelerated workloads should look to cards with actual benchmark data. The PCX 5300 is best suited for basic computing, legacy system repairs, or as a display adapter for systems where 3D performance is not a priority.

The DirectX 9.0a and partial OpenGL 2.0 support means some newer software may not function correctly. Applications requiring DirectX 9.0b or later features will not run. Users with software that relies on these newer API versions should avoid this card. Conversely, users running Windows XP-era applications that only need DirectX 9.0a will find the card functionally compatible.

In summary, the PCX 5300 is a product for niche use cases: legacy system builders, retro computing enthusiasts, or as a temporary display solution. Its technical specifications are well-documented, but its performance profile remains undefined in the database due to missing benchmark data. Prospective users should treat the card as a basic 2D adapter with limited 3D capability, suitable for low-resolution, low-detail scenarios at best.

Detailed benchmark scores and charts for the NVIDIA GeForce PCX 5300 are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs