GEFORCE

NVIDIA GeForce PCX 5300

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce PCX 5300 Specifications

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GeForce PCX 5300 GPU Core

Shader units and compute resources

The NVIDIA GeForce PCX 5300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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PCX 5300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce PCX 5300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce PCX 5300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce PCX 5300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce PCX 5300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s
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PCX 5300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce PCX 5300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s
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Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce PCX 5300 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the PCX 5300 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV37
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
91 mm²
Density
494.5K / mm²
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NVIDIA's GeForce PCX 5300 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce PCX 5300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce PCX 5300 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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GeForce PCX 5300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce PCX 5300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce PCX 5300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)
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GeForce PCX 5300 Product Information

Release and pricing details

The NVIDIA GeForce PCX 5300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce PCX 5300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2004
Production
End-of-life
Predecessor
GeForce 4 Ti
Successor
GeForce 6 PCIe

GeForce PCX 5300 Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce PCX 5300

The GeForce NVIDIA GeForce PCX 5300, launched in February 2004, offers a price-to-performance ratio that was competitive for its era but is obsolete by modern standards. Priced as a budget GPU in 2004, it delivered entry-level 3D performance with 128 MB of DDR VRAM, ideal for low-resolution gaming and basic multimedia tasks. However, its 150 nm process and Rankine architecture lack the efficiency and shader capabilities of modern GPUs, making it unsuitable for today’s graphically demanding titles. Even if available at discount prices, the PCX 5300’s inability to support DirectX 11 or higher limits its relevance to retro gaming or legacy systems. Gamers seeking 1080p or 4K performance would find no value in this card, as it struggles with frame rates below 30 FPS in modern games. Its historical cost-effectiveness is now overshadowed by the superior value of mid-tier GPUs like the GTX 1650 or RX 6500 XT.

Positioned as a budget-friendly solution in 2004, the GeForce NVIDIA GeForce PCX 5300 targeted casual gamers and first-time PC builders. It competed with ATI’s Radeon 9200 series, offering comparable performance in games like *Half-Life 2* and *World of Warcraft* at 800x600 resolution. The PCIe 1.0 x16 interface ensured compatibility with early 2000s motherboards, though its 1.4 GT/s bandwidth pales against modern standards. While it provided reasonable value for its time, the PCX 5300 lacks features like hardware tessellation, ray tracing, or 4K output, placing it far below current entry-level GPUs. Its market relevance today is limited to vintage PC enthusiasts or collectors. For modern builds, it serves as a reminder of how far GPU technology has advanced in two decades.

Longevity is not a hallmark of the GeForce NVIDIA GeForce PCX 5300, as its 150 nm process and DDR memory design quickly became outdated. By 2006, newer GPUs with GDDR3 memory and 128-bit memory buses outperformed it by 30-50% in key benchmarks. The lack of driver support from NVIDIA further reduces its lifespan, as modern operating systems and game APIs (e.g., Vulkan, DirectX 12) ignore its capabilities. Even in 2004, its 128 MB VRAM was a constraint for high-detail settings, and today’s 8-24 GB VRAM standards render it entirely impractical. System integrators aiming for long-term reliability should avoid this card and instead invest in GPUs with at least 6 GB of VRAM and PCIe 3.0 support. The PCX 5300’s short shelf life underscores the rapid pace of GPU evolution.

For retro or educational builds, the GeForce NVIDIA GeForce PCX 5300 can pair with Intel Pentium 4 or AMD Athlon XP CPUs for a historically accurate system. It works best in PCIe 1.0 x16 slots with 2004-era motherboards like the ASUS P4P800 or MSI K7N2 Delta. A 300W power supply is sufficient, though modern PSUs with 80+ Bronze certification are incompatible due to differing form factors. Gamers should prioritize CRT monitors with 800x600 resolution to avoid performance bottlenecks, as the card cannot drive modern panels. For those interested in benchmarking, software like 3DMark 2003 or Unigine Heaven 2.1 provides context for its capabilities. However, any build using this GPU should focus on nostalgia rather than practical gaming or productivity.

  • 128 MB DDR VRAM limited to 2004-era resolutions and settings
  • Rankine architecture lacks modern features like tessellation or ray tracing
  • PCIe 1.0 x16 interface caps bandwidth at 4 GB/s (vs. PCIe 4.0’s 16 GB/s)
  • 150 nm manufacturing process increases power consumption and heat output
  • No support for DirectX 10+ or OpenGL 4.0+ APIs
  • Release date in 2004 positions it as a relic in the 2020s GPU market

The AMD Equivalent of GeForce PCX 5300

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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