GEFORCE

NVIDIA GeForce PCX 4300

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 64-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2004

NVIDIA GeForce PCX 4300 Specifications

GeForce PCX 4300 GPU Core

Shader units and compute resources

The NVIDIA GeForce PCX 4300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
2
ROPs
2

PCX 4300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce PCX 4300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce PCX 4300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce PCX 4300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce PCX 4300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s

PCX 4300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce PCX 4300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
500.0 MTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce PCX 4300 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the PCX 4300 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18C
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce PCX 4300 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce PCX 4300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce PCX 4300 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce PCX 4300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce PCX 4300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce PCX 4300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce PCX 4300 Product Information

Release and pricing details

The NVIDIA GeForce PCX 4300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce PCX 4300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2004
Production
End-of-life
Predecessor
GeForce 4 Ti
Successor
GeForce 6 PCIe

GeForce PCX 4300 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce PCX 4300

The NVIDIA GeForce PCX 4300 is an end-of-life graphics card from NVIDIA's GeForce PCX generation, built on the Celsius architecture with the NV18C chip. TSMC fabricated the GPU at the 150 nm process node, integrating 29 million transistors across a 65 mm² die, for a density of 446.2 K transistors per square millimetre. Released on 2004-02-18, the card sits in a clear lineage between the GeForce 4 Ti and the GeForce 6 PCIe. The host interface is PCIe 1.0 x16, and the output stage provides 1x DVI, 1x VGA, and 1x S-Video. The database records an average benchmark score of 0 and a 50th percentile against all GPUs, with an empty nearestRivals list.

Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions

The PCX 4300 is equipped with 64 MB of DDR memory on a 64-bit bus. The memory clock is 166 MHz, and the DDR transfer scheme produces an effective data rate of 332 Mbps. The combination of the 64-bit data path and the DDR signaling yields a total bandwidth of 2.656 GB/s. Every texture read and pixel write must travel across that narrow path.

The GPU side of the core is small: 2 TMUs and 2 ROPs, with a texture rate of 500.0 MTexel/s and a pixel rate of 500.0 MPixel/s. These two rates are equal, so the texturing and rasterization stages are balanced; neither stage is capable of outrunning the other in fill-rate-limited work. The memory bus, however, is shared by both stages, and 2.656 GB/s is the hard ceiling for all combined traffic.

The 64 MB capacity is the more immediate obstacle for high resolutions. Larger display buffers consume more of that 64 MB, which reduces the space left for texture storage. When textures no longer fit on-card, they must be re-fetched through the 2.656 GB/s interface, and the narrow 64-bit bus provides little headroom for that additional traffic. A 166 MHz memory clock and an effective 332 Mbps per-pin transfer rate are modest figures by themselves; the total bandwidth is therefore the limiting resource when both pixel writes and texture fetches are active.

At high resolutions, the subsystem shows its constraints clearly. Rendering a single frame at a large pixel count requires color and depth storage within the 64 MB buffer, and the 500.0 MPixel/s pixel rate determines how quickly that buffer can be rewritten. The memory interface then determines whether the pixels can be delivered and the textures fetched at that pace. The data shows a deliberately minimal memory design: 64 MB, 64-bit, 2.656 GB/s, with no surplus bandwidth to cushion demanding scenes.

Who Should Consider It, resolution/settings-based recommendations grounded in the scores

The PCX 4300 is a legacy product. Its API support is DirectX 7.0 and OpenGL 1.5, and no Vulkan capability is recorded. Software that requires a newer graphics API will not be able to use this card for hardware-accelerated rendering. Users still running applications written for the DirectX 7.0 or OpenGL 1.5 feature level are the natural audience.

In performance terms, the 50th percentile places the card at the median of the database: 50% of all GPUs score below it, and 50% score above it. The average benchmark score of 0 anchors the entry at the database's zero reference point. Such a median position is consistent with the modest memory specification of 64 MB on a 64-bit bus. For resolution and settings, the data supports a low-to-moderate target: workloads that keep the working set within 64 MB and the memory traffic within 2.656 GB/s can run at this card's median level. Reducing texture detail is the practical way to fit within the buffer.

The physical design reinforces this positioning. The card uses a single slot, which suits space-constrained builds, and it requires no auxiliary power connectors. The suggested power supply is 200 W, so the card fits into systems with modest power budgets. The output complement of 1x DVI, 1x VGA, and 1x S-Video covers digital panels, analog monitors, and television output. A host motherboard with the PCIe 1.0 x16 interface is required. The database marks the production status as end-of-life, so any purchase relies on existing inventory.

Benchmark Performance, analyze scores vs rivals with exact % deltas

The quantitative benchmark record is limited to an average benchmark score of 0 and a percentile of 50 against all GPUs. Because the nearestRivals array is empty, there are no exact delta percentages to report. No rival scores or rival names accompany this entry. The 50th percentile is therefore the only cross-GPU ranking figure available.

The internal pipeline data provides the performance context. Two TMUs deliver a texture rate of 500.0 MTexel/s, while two ROPs deliver a pixel rate of 500.0 MPixel/s. The equality of these two rates is notable: a texture-bound workload and a pixel-bound workload meet the same fill-rate ceiling. The design is symmetric in its rasterization and texturing capacity.

The memory bus is the next constraint. At 500.0 MPixel/s, the ROPs can fill the 64 MB frame buffer many times per second, and each fill consumes bandwidth. At 500.0 MTexel/s, the TMUs request texture data through the same 2.656 GB/s path. If both stages work at full rate, the 64-bit DDR interface at 166 MHz becomes the shared funnel. The bandwidth budget of 2.656 GB/s is small relative to the combined demand, so memory rather than fill rate is the first limit in heavy scenes.

The API ceiling is part of the performance story as well. DirectX 7.0 and OpenGL 1.5 define the software boundary; only benchmark workloads written for that API generation can exercise this hardware at all. The PCIe 1.0 x16 host link connects the card to the system, but it does not widen the internal memory path. In the absence of rival deltas, the data shows a median-ranked card whose fill rates are balanced and whose memory subsystem caps performance before the fill-rate resources are exhausted.

How It Compares, position vs each nearest rival, one short paragraph per rival

There are no nearest rivals listed for the PCX 4300. The nearestRivals array is empty, so the database supplies no rival names, no rival benchmark scores, and no deltaPct values. No rival-by-rival comparison can be written from this record. The only comparative anchor is the global percentile of 50, which places the card exactly at the median of all GPUs in the database: it outperforms 50% of the field and trails the other 50%.

The lineage context substitutes for missing rival data. The predecessor is the GeForce 4 Ti, and the successor is the GeForce 6 PCIe. The PCX 4300 represents the PCIe 1.0 x16 step in that sequence, built on the Celsius architecture with the NV18C chip. These two generation boundaries bracket the card in NVIDIA's own product history, even though no performance scores are attached to those entries.

Power and Cooling, TDP, PSU recommendation, connector requirements

The TDP field for the PCX 4300 is not specified in the database, so no maximum power draw figure can be cited. The available power-related facts are the suggested power supply of 200 W and a power connector configuration of "None." The card uses no auxiliary power connectors. With no connectors present, the board's power delivery is confined to the host slot interface, and the 200 W recommendation is the system-level requirement.

The cooling solution occupies a single slot. This keeps the physical footprint small and avoids interfering with neighboring expansion positions. The only chip-level context for thermal behavior is the 150 nm process node and the 29 million transistor count; since TDP is absent, no further power estimate can be justified from this record.

The power and cooling profile is consistent with the rest of the card. A single-slot cooler, no power connectors, and a 200 W suggested supply point to a low-demand design. The 64-bit memory bus and 2.656 GB/s bandwidth further confirm that the card was never intended to sustain heavy loads. The display stage, 1x DVI, 1x VGA, 1x S-Video, completes a legacy-oriented package whose end-of-life status and median performance ranking align with its minimal electrical requirements.

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