NVIDIA GeForce MX450 30.5W 8Gbps
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX450 30.5W 8Gbps Specifications
GeForce MX450 30.5W 8Gbps GPU Core
Shader units and compute resources
The NVIDIA GeForce MX450 30.5W 8Gbps GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX450 30.5W 8Gbps Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX450 30.5W 8Gbps's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX450 30.5W 8Gbps by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX450 30.5W 8Gbps Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX450 30.5W 8Gbps's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX450 30.5W 8Gbps by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX450 30.5W 8Gbps, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX450 30.5W 8Gbps Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX450 30.5W 8Gbps against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX450 30.5W 8Gbps is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX450 30.5W 8Gbps will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce MX450 30.5W 8Gbps Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX450 30.5W 8Gbps determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX450 30.5W 8Gbps to maintain boost clocks without throttling.
GeForce MX450 30.5W 8Gbps by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX450 30.5W 8Gbps are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX450 30.5W 8Gbps. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX450 30.5W 8Gbps Product Information
Release and pricing details
The NVIDIA GeForce MX450 30.5W 8Gbps is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX450 30.5W 8Gbps by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce MX450 30.5W 8Gbps Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce MX450 30.5W 8Gbps
The NVIDIA GeForce MX450 30.5W 8Gbps is an end-of-life Turing part built around the TU117S chip and manufactured on TSMC's 12 nm process. The die contains 4,700 million transistors on a 200 mm² footprint, giving a transistor density of 23.5M per mm². It belongs to the GeForce MX (4xx) generation, with a base clock of 1035 MHz and a boost clock of 1275 MHz. The memory runs at 2000 MHz with 8 Gbps effective, and the listed TDP is 31 W while the SKU name carries a 30.5W designation. The release date is 2020-08-24, and the database lists no benchmark entries and no nearest rivals for this product.
Memory Subsystem
The memory subsystem is 2 GB of GDDR5 on a 64-bit memory bus. Memory clock is 2000 MHz, which the data sheet records as 8 Gbps effective, producing a bandwidth of 64.00 GB/s. That 64-bit bus width is the defining constraint of this part: a narrow interface limits how much data can move between the GPU and memory per clock, independent of the shader array speed. The pixel rate is 40.80 GPixel/s and the texture rate is 71.40 GTexel/s, which means the render outputs and texture units can generate substantial work. The memory bus must feed those ROPs and TMUs while also streaming textures, geometry, and render targets.
For high-resolution workloads, both the capacity and the bandwidth are limiting factors. A 2 GB frame buffer can hold a small set of textures and buffers; once the working set exceeds that, performance degrades as data movement dominates. The 64.00 GB/s bandwidth is a modest figure, so high-resolution rendering with large textures will run into the memory path quickly. Lower resolutions with smaller texture budgets are a better fit for the memory subsystem. The data suggests that the GPU is designed around restrained memory pressure, not around moving large high-resolution frames.
Ray Tracing and Feature Set
The specification lists no RT cores and no tensor cores. Even though the architecture is Turing, this particular implementation omits the dedicated hardware commonly associated with that family. Hardware-accelerated ray tracing is not part of the feature set according to the data. Any ray tracing effects would have to run using the 896 shading units, which would divert compute throughput away from general rendering work. There is no tensor-accelerated compute path listed either, so features that depend on tensor cores are not available from this specification.
API support is one area where the data shows a modern baseline. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. That means the software driver surface is current even if the dedicated hardware features are not present. DirectX feature level 12_1 is not the highest feature level available, and with no RT cores or tensor cores in the record, the practical feature ceiling is set by conventional shader-based rendering. The RT and tensor fields are null, and the data sheet does not provide any alternate acceleration path.
Power and Cooling
The TDP is listed as 31 W. This is a low-power part, and the power connector field explicitly reads "None", which means no auxiliary PCIe power cables are needed. The only listed interface is PCIe 4.0 x4, which also carries the data connection. No suggested PSU figure appears in the record, so the database provides no PSU wattage recommendation to repeat here. The absence of power connectors and the 31 W TDP are the complete power delivery story from the data.
Physical cooling specifications are largely absent. Slot width is null, and dimensions for length, height, and width are not provided. Display outputs are listed as portable device dependent, so the video output implementation is determined by the host device rather than the GPU board itself. That makes this part inherently different from a fixed desktop add-in card; its thermal profile and connector layout are tied to the portable system it is installed in. With no dimensions and no slot width, this record cannot be used to evaluate heatsink clearance or fan placement.
How It Compares
The nearestRivals array is empty in the data. There are no rival names, no comparison scores, and no deltaPct values to anchor a head-to-head assessment. Because the benchmark list is also empty, there is no measured score to place above or below any competitor. This SKU cannot be positioned against specific GPUs from the data in this record.
The only global rank available is percentileVsAllGpus, which is 50. That rank places the part at the midpoint of the database's GPU distribution, but with no underlying benchmark entries, it cannot be interpreted as a measured competitive result. The absence of rivals is itself notable: for a product with no nearestRivals data, the database has no direct comparison frame. A paragraph-per-rival structure cannot be constructed when the record contains no rival entries at all.
Benchmark Performance
The benchmark array is empty, and the average benchmark score is listed as 0. That should be read as "no aggregated runs exist", not as a claim of zero actual performance. The percentileVsAllGpus value is 50, which is the exact midpoint of all GPUs in the database. With no individual scores feeding that percentile, the percentile has no workload-derived basis in this record. There are no exact percentage deltas to report against rivals because no rival benchmark scores are present.
The data sheet does include raw throughput figures. FP32 compute is 2.285 TFLOPS, and FP16 compute is 4.570 TFLOPS at a 2:1 ratio. The base clock is 1035 MHz and the boost clock is 1275 MHz, with 896 shading units, 56 TMUs, and 32 ROPs. Pixel throughput is 40.80 GPixel/s and texture throughput is 71.40 GTexel/s. These figures give a measurable computational envelope even without game-level benchmark scores. The boost clock of 1275 MHz is the highest frequency listed, so the FP32 and FP16 figures represent throughput at that specified boost state.
The 2:1 FP16 ratio is explicit in the data: FP16 performance is double FP32 performance. That is useful for workloads that can use half-precision math. The pixel and texture rates, combined with the 64-bit memory bus, paint a picture of a small shader-capable GPU whose output is throttled by memory bandwidth in demanding scenes. Without benchmark scores, the percentile value of 50 cannot be validated against actual frame rates.
Who Should Consider It
This GPU suits a portable system with modest graphics requirements. The 31 W TDP, the lack of auxiliary power connectors, and the portable-device-dependent display outputs all point toward compact hosts rather than large desktop builds. The 2 GB memory capacity and 64.00 GB/s bandwidth set a practical ceiling: lower resolutions and moderate settings are appropriate, while high-resolution textures will stress both capacity and bandwidth. With no RT cores or tensor cores, users should not expect hardware-accelerated ray tracing or tensor-core features. The API list — DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 — provides broad software compatibility for existing drivers and applications.
This is an end-of-life product. For users already maintaining a system that uses this GPU, the data offers a clear set of constraints: keep the memory working set small, avoid high-resolution rendering demands, and use the API features that do not require dedicated RT or tensor hardware. The 896 shading units and 2.285 TFLOPS FP32 throughput are enough for lighter 3D workloads, but the 2 GB frame buffer is the hard boundary. Anyone expecting ray tracing, high-resolution performance, or large textures will need a different GPU. The record shows a low-power, portable-oriented part whose practical role is confined to moderate graphics tasks.
The AMD Equivalent of GeForce MX450 30.5W 8Gbps
Looking for a similar graphics card from AMD? The AMD Radeon RX 5600M offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce MX450 30.5W 8Gbps Comparisons
See how the GeForce MX450 30.5W 8Gbps stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce MX450 30.5W 8Gbps with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs