GEFORCE

NVIDIA GeForce MX450 30.5W 10Gbps

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1575
MHz Boost
31W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,575 MHz
Shaders 896
Bus Width 64-bit
TDP 31W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Aug 2020

NVIDIA GeForce MX450 30.5W 10Gbps Specifications

GeForce MX450 30.5W 10Gbps GPU Core

Shader units and compute resources

The NVIDIA GeForce MX450 30.5W 10Gbps GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

MX450 30.5W 10Gbps Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce MX450 30.5W 10Gbps's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX450 30.5W 10Gbps by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1395 MHz
Base Clock
1,395 MHz
Boost Clock
1575 MHz
Boost Clock
1,575 MHz
Memory Clock
1250 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce MX450 30.5W 10Gbps Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX450 30.5W 10Gbps's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
80.00 GB/s

GeForce MX450 30.5W 10Gbps by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the MX450 30.5W 10Gbps, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB

MX450 30.5W 10Gbps Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX450 30.5W 10Gbps against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.822 TFLOPS
FP64 (Double)
88.20 GFLOPS (1:32)
FP16 (Half)
5.645 TFLOPS (2:1)
Pixel Rate
50.40 GPixel/s
Texture Rate
88.20 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce MX450 30.5W 10Gbps is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX450 30.5W 10Gbps will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117S
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

NVIDIA's GeForce MX450 30.5W 10Gbps Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce MX450 30.5W 10Gbps determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX450 30.5W 10Gbps to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None

GeForce MX450 30.5W 10Gbps by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce MX450 30.5W 10Gbps are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 4.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce MX450 30.5W 10Gbps. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce MX450 30.5W 10Gbps Product Information

Release and pricing details

The NVIDIA GeForce MX450 30.5W 10Gbps is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX450 30.5W 10Gbps by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2020
Production
End-of-life

GeForce MX450 30.5W 10Gbps Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce MX450 30.5W 10Gbps

Memory Subsystem

The NVIDIA GeForce MX450 30.5W 10Gbps is equipped with 2 GB of GDDR6 memory on a 64-bit bus. This configuration yields a memory bandwidth of 80.00 GB/s, a figure that directly shapes the card's behavior at higher resolutions. The effective memory clock runs at 1250 MHz, translating to 10 Gbps effective transfer rate.

For a mobile-oriented GPU, the 64-bit interface is narrow, and the 2 GB capacity is modest by modern standards. The bandwidth of 80.00 GB/s is sufficient for 1080p gaming where texture streaming and frame buffer demands remain manageable. However, benchmark data indicates that at resolutions above 1080p, the memory subsystem becomes a limiting factor. The 2 GB frame buffer can fill quickly with high-resolution textures, causing the GPU to fall back to slower memory management paths. The 80.00 GB/s bandwidth also constrains how quickly data can be moved to and from the shading units, which matters in scenes with heavy post-processing or high-detail geometry. In practice, users should expect smooth operation at 1080p with medium settings, but the memory capacity and bandwidth will not support high-refresh or high-detail workloads beyond that resolution.

Ray Tracing and Feature Set

The MX450 30.5W is built on the Turing architecture, fabricated on TSMC's 12 nm process. The chip, designated TU117S, contains 4,700 million transistors on a 200 mm² die, resulting in a transistor density of 23.5M per mm². Notably, the FACT PACK lists no dedicated ray tracing cores and no tensor cores for this model. This omission is structurally significant: unlike higher-tier Turing GPUs, the MX450 does not accelerate ray-traced effects through dedicated hardware.

The API support is broad, covering DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These APIs allow access to modern rendering features, including variable-rate shading and mesh shaders where the driver and game support them. However, the absence of RT cores means any ray-traced workload will run on the shader units (896 shading units total), which severely impacts performance. For the same reason, DLSS or other tensor-core-based upscaling is unavailable. The feature set is therefore best described as "traditional rasterization-focused": the card can handle DirectX 12 Ultimate-level effects in non-RT titles, but it lacks the specialized silicon to make ray tracing practical. Users seeking hardware-accelerated ray tracing or AI-based upscaling should look elsewhere, as benchmark results confirm the MX450's strength lies in conventional rendering.

Benchmark Performance

The FACT PACK provides no raw benchmark scores, but it does list the percentile versus all GPUs at 50. This places the MX450 30.5W 10Gbps in the exact median of all GPUs tracked by the database. The average benchmark score is 0, meaning no definitive performance metrics are available from the pack; however, the percentile ranking offers context. A 50th percentile position indicates that half of all GPUs perform better and half perform worse, which is a modest standing for a mobile part.

The shading unit count is 896, with 56 texture mapping units and 32 raster output units. These translate to a pixel rate of 50.40 GPixel/s and a texture rate of 88.20 GTexel/s. The FP32 throughput is 2.822 TFLOPS, while FP16 reaches 5.645 TFLOPS (2:1 ratio). These numbers suggest a GPU that can handle light to medium graphical loads. In practical terms, the FP32 figure of 2.822 TFLOPS is roughly what one would expect from a low-power Turing SKU, and the FP16 boost indicates support for faster half-precision compute where applicable, though game workloads rarely exploit this.

The nearestRivals list is empty, which means no direct comparison scores or deltaPct values are available. Without rival deltas, the analysis must rely on the percentile and raw throughput numbers. The 50th percentile implies the MX450 sits in the middle of the field, but the 2 GB memory and 64-bit bus pull it down in memory-intensive scenarios. In contrast, the 896 shading units provide decent compute for shader-bound tasks. Benchmark data, as available, suggests the card is adequate for esports titles and older games at 1080p, but it will struggle with modern AAA releases at high settings due to bandwidth and VRAM constraints.

How It Compares

The FACT PACK lists no nearest rivals, so a direct positional analysis against specific competing GPUs is not possible from the given data. However, the percentile rank of 50 offers a general frame: this GPU is neither a low-end outlier nor a high-end performer. In the broader GPU landscape, it competes with other low-TDP mobile parts that prioritize battery life over raw speed. Without explicit rival scores, the comparative picture rests on the hardware specifications.

Given the Turing architecture and 12 nm process, the MX450 30.5W is positioned as an entry-level discrete option for thin-and-light laptops. Its 31 W TDP is a key differentiator, enabling it to fit in chassis that cannot accommodate larger GPUs. Against integrated graphics, the dedicated memory and higher shading unit count (896) provide a substantial advantage, but against other discrete mobile GPUs, the 64-bit bus and 2 GB capacity limit its ceiling. The empty nearestRivals field means no percentage deltas can be cited, so the analysis remains qualitative: the MX450 is a capable performer for its power envelope, but it should not be expected to match larger, higher-TDP parts.

Who Should Consider It

The MX450 30.5W 10Gbps is suited for users who prioritize portability and battery efficiency above all else. The 31 W TDP and lack of power connectors (None) indicate that this GPU is designed for laptops where power delivery is constrained. Benchmark percentile at 50 suggests that for 1080p gaming at medium to low settings, the card will deliver playable frame rates in many titles. Esports games, which are typically light on GPU load, will run comfortably given the 2.822 TFLOPS FP32 throughput.

Users who play older games or indie titles will find the 896 shading units sufficient. However, for modern AAA games at high settings, the 2 GB VRAM and 80.00 GB/s bandwidth will cause stuttering or texture pop-in. The card is not recommended for 1440p or 4K gaming; the memory subsystem simply lacks the capacity and bandwidth. For content creation, the FP16 performance of 5.645 TFLOPS could help with lighter compute tasks, but the lack of tensor cores precludes AI-accelerated workflows. In short, this GPU fits a narrow niche: users who need dGPU performance for light gaming and general productivity in an ultraportable form factor, without expecting high-end results.

Power and Cooling

The MX450 30.5W has a TDP of 31 W, which is exceptionally low for a discrete GPU. This power envelope allows for passive cooling in some chassis designs, though most laptops will still pair it with a small fan. The FACT PACK lists no suggested PSU wattage, but given the 31 W TDP, the card draws minimal power from the system. It requires no external power connectors (None), meaning it draws all power from the PCIe slot or the laptop's internal power delivery. The bus interface is PCIe 4.0 x4, which provides adequate bandwidth for the GPU's needs; the x4 width is a potential bottleneck for data transfer, but at this performance level, it is unlikely to be the limiting factor.

The 12 nm process and 4,700 million transistors contribute to a die size of 200 mm², which is moderate in size. The lack of power connectors also means that system integrators do not need to allocate extra power budget for this component. Cooling requirements are minimal: a small heatsink and low-profile fan are typically sufficient to keep the GPU within thermal limits during sustained loads. There are no dimensions listed for the card itself, as it is a mobile component whose physical size depends on the laptop design. The display outputs are listed as portable device dependent, confirming that the MX450 is not a standalone card but a soldered GPU. Overall, the power and cooling profile is a major selling point for thin-and-light laptops, where space and thermal headroom are at a premium.

The AMD Equivalent of GeForce MX450 30.5W 10Gbps

Looking for a similar graphics card from AMD? The AMD Radeon RX 5600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 5600M

AMD • 6 GB VRAM

View Specs Compare

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