NVIDIA GeForce GTX 980 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 980 Mobile Specifications
GeForce GTX 980 Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 980 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 980 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 980 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 980 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 980 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 980 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 980 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 980 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 980 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 980 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 980 Mobile is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 980 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 980 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 980 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 980 Mobile to maintain boost clocks without throttling.
GeForce GTX 980 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 980 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 980 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 980 Mobile Product Information
Release and pricing details
The NVIDIA GeForce GTX 980 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 980 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 980 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 980 Mobile
The NVIDIA GeForce GTX 980 Mobile is an end-of-life graphics solution from the GeForce 900M generation, built on the Maxwell 2.0 architecture with the GM204 chip fabricated by TSMC on a 28 nm process. The die contains 5,200 million transistors across 398 mm², yielding a transistor density of 13.1 million per square millimeter. In the benchmark database, this GPU sits at the 50th percentile among all GPUs, a neutral midpoint that indicates neither top-tier nor entry-level standing. The database records no measured application scores for this part — its average benchmark score is 0 — so its performance profile must be reconstructed from architectural specifications and theoretical peak rates rather than direct test results.
Who Should Consider It
The GTX 980 Mobile is suited to users who require a capable mobile GPU from the Maxwell 2.0 era and who are comfortable working within the MXM module ecosystem. Its 8 GB of GDDR5 memory on a 256-bit bus provides 224.4 GB/s of bandwidth, a configuration that comfortably supports large texture sets and high-detail rendering workloads. The 2048 shading units, 128 texture mapping units, and 64 ROPs deliver a balanced compute and fill-rate profile: 4.669 TFLOPS of FP32 compute, 145.9 GTexel/s of texture fill, and 72.96 GPixel/s of pixel throughput. These figures suggest a card that can handle mainstream resolution gaming with high detail presets, particularly where memory capacity matters more than raw compute.
The 50th-percentile rank across all GPUs means this card is exactly average in the historical distribution — a reasonable target for users upgrading from older GeForce 800M systems who want a generational step forward without moving to a different form factor. The 7 Gbps effective memory speed, derived from a 1753 MHz memory clock, provides sustained bandwidth for anti-aliasing and high-resolution shadow maps. However, because the part is end-of-life and the successor generation (GeForce 10 Mobile) exists, users building new systems should consider that newer option. The MXM-B (3.0) bus interface and MXM Module slot width mean this card is intended for portable workstations and upgradeable laptops, not desktop builds. The absence of power connectors indicates that power delivery flows entirely through the MXM connector, which is typical for mobile modules but limits overclocking headroom.
How It Compares
The dataset provides no nearest rival entries for the GTX 980 Mobile — no rival names, scores, or delta percentages are listed. Consequently, direct numerical comparisons against competing GPUs are impossible from this record. What the data does establish is the card's position within NVIDIA's own product lineage. It succeeds the GeForce 800M generation and is succeeded by the GeForce 10 Mobile generation. The 50th-percentile standing across all GPUs places it at the median of the entire historical performance distribution, which is a meaningful anchor: this is not a halo product, nor is it a low-end part. It sits squarely in the middle, consistent with a mobile implementation of a desktop-class chip (GM204) that has been tuned for the thermal and power constraints of a laptop chassis.
The generational context is clear from the architecture. Maxwell 2.0 represents a mature refinement of NVIDIA's 28 nm design, and the transition from GeForce 800M to the 900M generation brought this architecture to mobile. The subsequent move to GeForce 10 Mobile would introduce a newer process and architectural generation. Within the 900M family itself, the GTX 980 Mobile's 2048 shading units and 8 GB memory configuration place it at the upper end of what the generation offered, even if the overall percentile remains mid-pack. Without rival data, any further comparative statements would require speculation, so the responsible reading of this record is that the GTX 980 Mobile is a median performer whose significance lies in its architectural position rather than in head-to-head victories.
Ray Tracing and Feature Set
The GTX 980 Mobile has no dedicated ray tracing cores and no tensor cores — both fields are recorded as null in the specification. This is a rasterization-first GPU from the pre-RTX era. Hardware-accelerated ray tracing is not available; any ray-traced effects would need to be computed through general-purpose shader paths, which are far less efficient than dedicated RT hardware and impractical for real-time workloads. Similarly, the absence of tensor cores means no hardware acceleration for AI-based features such as deep learning super sampling or neural network inference. The feature set instead centers on traditional graphics APIs: DirectX 12 at feature level 12_1, OpenGL 4.6, and Vulkan 1.4.
DirectX 12_1 support brings features like conservative rasterization and rasterizer-ordered views, which are relevant for advanced rendering techniques in titles that use them. Vulkan 1.4 provides a modern low-level API path, and OpenGL 4.6 covers legacy and cross-platform applications. The display outputs are described as "Portable Device Dependent," meaning the actual physical connectors depend entirely on the laptop or carrier board into which the MXM module is installed. The bus interface is MXM-B (3.0), and the slot width is an MXM Module, with no power connectors listed — power is supplied through the module connector itself. Users who need ray tracing or tensor-based acceleration will need to look to a much newer GPU; this card's value lies in its conventional rasterization feature set and broad API compatibility.
FAQ
Q: Does the GTX 980 Mobile support DirectX 12?
A: Yes, it supports DirectX 12 at feature level 12_1.
Q: How much memory does it have and what type?
A: It has 8 GB of GDDR5 memory on a 256-bit bus, providing 224.4 GB/s of bandwidth at 1753 MHz (7 Gbps effective).
Q: Does it have ray tracing or tensor cores?
A: No, the specification record lists no RT cores and no tensor cores, so hardware-accelerated ray tracing and tensor-based AI features are not available.
Q: What is the process node and die size?
A: The GPU is built on TSMC's 28 nm process with the GM204 chip, containing 5,200 million transistors on a 398 mm² die.
Q: What APIs are supported?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: Is this GPU still in production?
A: No, it is marked as end-of-life. It was released on September 20, 2015, and its successor is the GeForce 10 Mobile generation.
Q: What is the bus interface and form factor?
A: It uses the MXM-B (3.0) bus interface with an MXM Module slot width, and it has no power connectors — power is delivered through the MXM connector.
Benchmark Performance
The database records an average benchmark score of 0 for the GTX 980 Mobile, indicating that no measured application scores are present in this dataset. The only performance-position metric available is the percentile rank of 50 among all GPUs, which places it at the exact midpoint of the performance distribution: half of all GPUs in the database rank above it and half below. This is a meaningful data point, as it situates the card in the middle of the historical field rather than at either extreme. In the absence of rival delta percentages, performance must be inferred from the theoretical peak rates recorded in the specification.
The FP32 compute throughput is 4.669 TFLOPS, generated by 2048 shading units operating at a base clock of 1064 MHz and a boost clock of 1140 MHz. The texture fill rate reaches 145.9 GTexel/s from 128 TMUs, and the pixel fill rate is 72.96 GPixel/s from 64 ROPs. These three figures are internally consistent: the ratio of compute to texture to pixel throughput indicates a balanced design with no single unit acting as an obvious bottleneck. The memory subsystem complements this balance. The 8 GB GDDR5 pool on a 256-bit bus delivers 224.4 GB/s of bandwidth, which is proportionate to the shading and texturing capabilities of the chip. At the listed memory clock of 1753 MHz with 7 Gbps effective throughput, the bandwidth is sufficient to feed the 2048 shading units without starvation in most conventional workloads.
The 50th-percentile ranking, combined with the theoretical rates, paints a picture of a competent mid-pack mobile GPU. The pixel rate of 72.96 GPixel/s and texture rate of 145.9 GTexel/s suggest that the card can sustain high fill-rate demands, while the 8 GB memory capacity is generous for its generation and remains useful for texture-heavy content. The boost clock of 1140 MHz over a base of 1064 MHz provides a modest operational headroom, though the exact percentage is not recorded in the dataset. What the data cannot show is how this card performs relative to specific competitors, because no rival scores or deltas are provided. The theoretical numbers do, however, confirm a coherent design: the compute, fill-rate, and memory bandwidth figures are all in proportion, indicating a GPU that was engineered for steady, predictable performance in a mobile thermal envelope. For users seeking a definitive performance ranking against contemporary rivals, this dataset does not provide the necessary measurements. The GTX 980 Mobile remains, on paper, a well-rounded mid-tier mobile GPU from the Maxwell 2.0 era, with its 8 GB memory configuration as its most durable attribute and its lack of RT and tensor cores as the clearest limitation for modern feature demands.
The AMD Equivalent of GeForce GTX 980 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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