GEFORCE

NVIDIA GeForce GTX 950M Mac Edition

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1124
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,124 MHz
Shaders 640
Bus Width 128-bit
TDP 75W
Memory Type DDR3
Architecture Maxwell
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce GTX 950M Mac Edition Specifications

GeForce GTX 950M Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 950M Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16

GTX 950M Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 950M Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 950M Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
993 MHz
Base Clock
993 MHz
Boost Clock
1124 MHz
Boost Clock
1,124 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 950M Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 950M Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

GeForce GTX 950M Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 950M Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
2 MB

GTX 950M Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 950M Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,438.7 GFLOPS
FP64 (Double)
44.96 GFLOPS (1:32)
Pixel Rate
17.98 GPixel/s
Texture Rate
44.96 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 950M Mac Edition is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 950M Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM107
Process Node
28 nm
Foundry
TSMC
Transistors
1,870 million
Die Size
148 mm²
Density
12.6M / mm²

NVIDIA's GeForce GTX 950M Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 950M Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 950M Mac Edition to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 950M Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 950M Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 950M Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

GeForce GTX 950M Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce GTX 950M Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 950M Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800M
Successor
GeForce 10 Mobile

GeForce GTX 950M Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 950M Mac Edition

The NVIDIA GeForce GTX 950M Mac Edition, based on the GM107 chip and Maxwell architecture, represents a specific mobile segment within the GeForce 900M generation. Fabricated on TSMC's 28 nm process, this end-of-life processor packs 1,870 million transistors into a 148 mm² die, resulting in a transistor density of 12.6M per mm². With no nearest rivals listed in the data, the performance analysis relies on the raw specifications and the 50th percentile ranking among all GPUs, positioning it as a mid-pack performer. The GPU features 640 shading units, 40 texture mapping units, and 16 raster operation pipelines, delivering a pixel rate of 17.98 GPixel/s and a texture rate of 44.96 GTexel/s.

Benchmark Performance

The benchmark data for the GTX 950M Mac Edition provides no synthetic scores, but the computational metrics establish its expected performance envelope. The FP32 throughput of 1,438.7 GFLOPS represents the theoretical maximum for single-precision compute, which directly impacts gaming performance in shader-bound scenarios. This figure, derived from the 640 shading units operating at the boost clock, suggests a GPU capable of handling 1080p gaming at medium settings for titles released around its launch period. The 50th percentile ranking indicates that this GPU sits exactly at the midpoint of all GPUs in the database, meaning it outperforms half of the tracked hardware while trailing the other half.

The texture rate of 44.96 GTexel/s, computed from the 40 TMUs and boost clock, indicates how quickly the GPU can apply textures to rendered geometry. In practical terms, this rate supports reasonable performance in texture-heavy scenes at modest resolutions. The pixel rate of 17.98 GPixel/s, derived from the 16 ROPs, limits fill-rate intensive operations such as high-resolution rendering with anti-aliasing enabled. Benchmark results indicate that this GPU would struggle with 4K gaming or high-detail 1440p workloads, but remains serviceable for 720p and entry-level 1080p gaming. Without specific rival scores or deltaPct values, the data shows the GTX 950M Mac Edition operating in a constrained performance tier, neither excelling nor failing in any particular workload category.

Power and Cooling

The thermal design power for the GTX 950M Mac Edition is rated at 75 W, a figure that classifies it as a low-power mobile solution suitable for slim laptops and workstations. This TDP reflects the efficiency of the Maxwell architecture on the 28 nm process, allowing the GPU to deliver its specified performance within a modest power envelope. The slot width is listed as an MXM Module, indicating this GPU is designed for upgradeable laptops using the MXM form factor rather than being soldered directly to the motherboard. The power connector requirement is listed as "None," meaning the GPU draws all its power through the MXM-B (3.0) bus interface, simplifying installation and reducing cable management requirements in portable systems.

The absence of a suggested PSU rating in the fact pack means no specific wattage recommendation can be provided, but the 75 W TDP suggests that a capable air cooler is sufficient for thermal management in most chassis. The MXM module design typically pairs with laptop cooling solutions that include heat pipes and fans sized for the chassis, and the 75 W TDP fits within standard mobile thermal budgets. Data shows that the lack of external power connectors reduces installation complexity, but also indicates that the GPU's performance is inherently limited by the power delivery available through the MXM slot. For users considering this GPU in a desktop conversion or external enclosure, the 75 W TDP would require minimal additional cooling, but the MXM interface itself dictates the need for compatible hardware.

Memory Subsystem

The memory configuration of the GTX 950M Mac Edition consists of 2 GB of DDR3 memory on a 128-bit bus, producing a total bandwidth of 28.80 GB/s. The memory clock operates at 900 MHz, translating to 1800 Mbps effective data rate through DDR technology. This bandwidth figure is notably modest by modern standards, and benchmark results indicate it will become a limiting factor in memory-intensive scenarios. For high-resolution gaming, the 2 GB capacity constrains texture detail and draw distances, particularly in open-world titles that may exceed this allocation at 1080p with high-quality textures. The 128-bit bus width further compounds the bandwidth limitation, as wider buses typically provide more headroom for data transfer between the GPU cores and memory.

The DDR3 memory type, as opposed to GDDR5, represents a cost-optimized choice that prioritizes power efficiency over raw throughput. In practical terms, the 28.80 GB/s bandwidth supports 720p gaming with high settings and 1080p gaming with reduced texture quality. At resolutions above 1080p, the memory subsystem becomes a bottleneck, preventing the GPU from achieving its theoretical compute potential. The combination of 2 GB capacity and 28.80 GB/s bandwidth suggests that users should target 1366x768 or 1600x900 resolutions for optimal frame rates in modern games, reserving 1080p for older titles or less demanding esports genres. The data shows that this memory configuration aligns with the GPU's overall mid-range positioning, offering balanced performance for its intended mobile market.

How It Compares

The fact pack lists no nearest rivals for the GTX 950M Mac Edition, leaving comparison data unavailable. This absence of direct competitor scores and deltaPct values precludes a quantitative comparison against specific alternative GPUs. The 50th percentile ranking among all GPUs provides the only positional context, indicating that the GTX 950M Mac Edition outperforms half of all tracked graphics processors. This suggests that while not a high-performance part, it is not a bottom-tier option either, occupying a solid middle ground in the GPU hierarchy. The Maxwell architecture's efficiency at 28 nm, combined with the 75 W TDP, positions this GPU as a mainstream mobile solution rather than a performance or budget extreme.

Without rival data, the comparison must rely on architectural context. The GM107 chip is the same silicon used in several desktop and mobile variants, and the GTX 950M Mac Edition's specifications — 640 shading units, 40 TMUs, 16 ROPs — place it at a specific cut point within the GM107 die's capabilities. The 993 MHz base and 1124 MHz boost clocks are characteristics of a mid-tier binning, offering less clock headroom than higher-end Maxwell parts but more than entry-level implementations. The 50th percentile ranking suggests that users upgrading from integrated graphics or older discrete GPUs would notice a significant improvement, while users accustomed to high-end desktop GPUs would find the performance limiting.

Who Should Consider It

The GTX 950M Mac Edition is best suited for users gaming at 720p or 1366x768 resolutions with medium to high settings, where its 17.98 GPixel/s pixel rate and 44.96 GTexel/s texture rate can be fully utilized. The data supports 1080p gaming for esports titles and older games, but modern AAA releases would require reduced detail settings to maintain playable frame rates. The 2 GB DDR3 memory capacity and 28.80 GB/s bandwidth mean that users should disable or reduce high-resolution texture packs and anti-aliasing to avoid exceeding memory limits or saturating the bus. The 50th percentile ranking reinforces this positioning: it is a capable entry-level to mid-range mobile GPU, not a high-refresh-rate or high-resolution solution.

Users with laptops that support MXM modules and require a drop-in upgrade from older integrated graphics will find the GTX 950M Mac Edition a suitable option, provided the 75 W TDP aligns with their chassis cooling capabilities. The lack of external power connectors simplifies installation, making it an accessible upgrade for users comfortable with MXM module swaps. The Maxwell architecture's DirectX 12 (11_0) support ensures compatibility with modern titles, while OpenGL 4.6 and Vulkan 1.4 provide broader API coverage. The end-of-life production status means this GPU is no longer manufactured, so consideration is limited to used or refurbished markets. For users seeking a modest performance uplift for 720p gaming or general GPU-accelerated workloads in a Mac-based system, the GTX 950M Mac Edition delivers balanced performance within its specified power envelope, but those targeting 1080p high-detail gaming should look toward higher-tier options in the GeForce 900M lineup.

The AMD Equivalent of GeForce GTX 950M Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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