GEFORCE

NVIDIA GeForce GTX 950 OEM

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1203
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,203 MHz
Shaders 1,024
Bus Width 128-bit
Memory Type GDDR5
Architecture Maxwell 2.0
nm
Process 28 nm

NVIDIA GeForce GTX 950 OEM Specifications

GeForce GTX 950 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 950 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32

GTX 950 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 950 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 950 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
937 MHz
Base Clock
937 MHz
Boost Clock
1203 MHz
Boost Clock
1,203 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 950 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 950 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.19 GB/s

GeForce GTX 950 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 950 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SMM)
L2 Cache
1024 KB

GTX 950 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 950 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.464 TFLOPS
FP64 (Double)
76.99 GFLOPS (1:32)
Pixel Rate
38.50 GPixel/s
Texture Rate
76.99 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 950 OEM is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 950 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM206S
Process Node
28 nm
Foundry
TSMC
Transistors
2,940 million
Die Size
228 mm²
Density
12.9M / mm²

NVIDIA's GeForce GTX 950 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 950 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 950 OEM to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce GTX 950 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 950 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 3.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 950 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.2
Shader Model
6.8

GeForce GTX 950 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 950 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 950 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Production
End-of-life
Predecessor
GeForce 700
Successor
GeForce 10

GeForce GTX 950 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 950 OEM

The GeForce GTX 950 OEM is a Maxwell 2.0 part from NVIDIA, produced on TSMC's 28 nm process, with 2,940 million transistors on a 228 mm² die. The data record contains no benchmark scores and no nearest-rival comparisons, so its positional signal comes from the 50th percentile ranking against all GPUs in the database, placing it in the middle of the overall distribution.

Benchmark Performance

The benchmark record for this SKU is empty: the average benchmark score is 0, and the nearestRivals list has no entries. As a result, exact percentage deltas versus competing GPUs cannot be calculated from the data provided. What the record does include are the card's raw throughput specifications, which serve as the only available indicators of computational capacity. Peak FP32 performance is 2.464 TFLOPS, texture rate is 76.99 GTexel/s, and pixel rate is 38.50 GPixel/s. These figures describe the capability of the shader array, texture units, and ROPs, but they are not frame-rate measurements.

The percentileVsAllGpus value of 50 suggests a midpoint placement relative to the full GPU distribution. Without actual scores, however, that percentile cannot be translated into a specific margin over any named card. The absence of score data also means no settings-specific or resolution-specific performance claims can be substantiated. The 50th percentile should therefore be read as a broad positional marker, not as a quantified performance advantage. The raw throughput numbers indicate a modest shader and fill-rate design, but competitive ranking remains undefined.

Ray Tracing and Feature Set

The card has no RT cores and no tensor cores in the fact record. It is based on Maxwell 2.0 architecture, so the feature set is defined by conventional fixed-function and shader hardware: 1024 shading units, 64 texture mapping units, and 32 ROPs. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The API list does not include any ray-tracing extension in the data. Because no dedicated RT or tensor hardware is present, workloads that depend on those units cannot be offloaded to this GPU.

The display output field is listed as "No outputs", indicating an OEM-oriented board without integrated display connectivity. The bus interface is PCIe 3.0 x16. The feature set is therefore centered on standard rasterization workloads, with no support for ray tracing acceleration hardware and no tensor-core capabilities. The absence of display outputs also separates this card from consumer cards that can drive monitors directly.

How It Compares

The nearestRivals data is empty, so there are no rival names, scores, or deltaPct values to report. In place of a per-rival comparison, the only positional frame from the data is the 50th percentile across all GPUs. The predecessor is GeForce 700 and the successor is GeForce 10, which places this part in the GeForce 900 generation. Without rival scores, no exact competitive advantage can be quantified.

The card's 2.464 TFLOPS FP32 throughput and 76.99 GTexel/s texture rate are the primary specification anchors, but any direct comparison to a named competitor would require matching benchmark data. The record leaves the comparative story incomplete. What can be stated is that this OEM part occupies the middle of the database percentile distribution and belongs to the GeForce 900 generation between the GeForce 700 and GeForce 10 lines.

FAQ

Q: Does the GeForce GTX 950 OEM support ray tracing?

A: No. The fact record lists no RT cores, so ray tracing acceleration hardware is not present.

Q: How much memory does it have and what is the bus width?

A: It has 4 GB of GDDR5 memory on a 128-bit bus, with 80.19 GB/s of bandwidth. The memory clock is 1253 MHz, or 5 Gbps effective.

Q: What APIs are supported?

A: The supported APIs are DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What power supply is recommended?

A: The suggested PSU rating is 200 W, and the card uses no power connectors.

Q: Is this GPU still in production?

A: No. Its production status is end-of-life.

Q: Does it have tensor cores?

A: No. The fact record lists no tensor cores.

Q: What display outputs does it have?

A: None. The display outputs field is "No outputs."

Who Should Consider It

Because the average benchmark score is 0 and no frame-rate data is present, recommendations must be based on the supplied specifications. With 4 GB of GDDR5 and 80.19 GB/s of bandwidth, the card can address moderate memory workloads. The 1024 shading units and 2.464 TFLOPS FP32 throughput indicate a shader array suited to modest rendering tasks. The 50th percentile placement suggests it sits in the middle of the GPU field, but no settings-specific results are listed to define a precise performance tier.

The card's API support for DirectX 12 (12_1) and Vulkan 1.4 makes it usable in modern API environments, but the lack of display outputs means it cannot directly drive a monitor from its own outputs. This part is therefore more appropriate in systems where another path handles display output, or where no display output is required. The 4 GB memory capacity sets a hard limit on allocation size, though the data does not define a resolution ceiling. Users with modest texture and shading demands are the relevant audience; those requiring ray tracing or tensor acceleration will not find the needed hardware here.

Memory Subsystem

The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, producing 80.19 GB/s of bandwidth at 1253 MHz, with 5 Gbps effective data rate. The 128-bit bus width constrains peak transfer compared to wider interfaces, making bandwidth a potential limiting resource for large frame buffers. The 4 GB capacity provides a substantial allocation space, but the 80.19 GB/s rate dictates how quickly data can be moved into and out of the GPU.

In workloads where textures or frame buffers exceed the comfortable throughput of the 128-bit bus, performance will be gated by memory transfer rather than shader count. The 32 ROPs deliver 38.50 GPixel/s, which is relevant for fill-rate-oriented tasks. The memory subsystem should be viewed as moderate: sufficient capacity for many scenes, with a bandwidth figure that is modest in absolute terms. The combination of 4 GB capacity and 80.19 GB/s bandwidth defines the memory ceiling of this OEM part.

Power and Cooling

The data sheet does not list a TDP. The only power figures available are the suggested PSU rating of 200 W and the fact that the card requires no power connectors. The slot width is dual-slot. Because no auxiliary power connector is listed, the data specifies only the 200 W PSU recommendation and no external connector requirement.

The card's production facts also inform the power and cooling picture: the GPU is built on a 28 nm process at TSMC, with a die size of 228 mm² and 2,940 million transistors. With no TDP value, thermal output cannot be quantified, but dual-slot cooling indicates a cooler occupying two expansion slots. This part is end-of-life, and the power delivery data is limited to the 200 W system recommendation. Without a TDP figure, further thermal analysis cannot be derived from the record.

The AMD Equivalent of GeForce GTX 950 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 7700 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 7700

AMD • 16 GB VRAM

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