NVIDIA GeForce GTX 760A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 760A Specifications
GeForce GTX 760A GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 760A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 760A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 760A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 760A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 760A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 760A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 760A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 760A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 760A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 760A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 760A is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 760A will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 760A Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 760A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 760A to maintain boost clocks without throttling.
GeForce GTX 760A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 760A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 760A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 760A Product Information
Release and pricing details
The NVIDIA GeForce GTX 760A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 760A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 760A Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 760A
Memory Subsystem
The GTX 760A is equipped with 1024 MB of GDDR5 memory across a 128-bit bus, yielding a bandwidth of 64.13 GB/s. This configuration is modest by modern standards, and the data reflects a hard ceiling for high-resolution workloads. The 128-bit interface limits the amount of data that can be moved per clock cycle, while the 1 GB capacity constrains texture and geometry storage at elevated settings. For 1080p gaming, the memory subsystem is adequate for older or less demanding titles, but at 1440p or higher, the combination of narrow bus and small frame buffer will likely produce stuttering or texture pop-in. The effective memory clock of 4 Gbps partially compensates for the narrow bus, yet the 64.13 GB/s figure remains a bottleneck compared with cards that feature wider interfaces. In practical terms, pixel throughput of 11.50 GPixel/s and texture rate of 46.02 GTexel/s suggest that the memory subsystem can feed the core at lower resolutions, but it will saturate quickly when resolution scaling increases data demands. The 50th percentile ranking among all GPUs indicates that this memory configuration places the card squarely in the mid-range of historical hardware, neither exceptional nor severely lacking for its era. Benchmark results show that the memory bandwidth is the primary limiting factor when pushing beyond 1080p, making high-resolution gaming a questionable endeavor for this part.
Ray Tracing and Feature Set
The GTX 760A does not include dedicated ray tracing cores or tensor cores, as its GK106 chip is built on the Kepler architecture. This is a fundamental limitation for any modern workload involving ray-traced effects, as the hardware lacks the specialized acceleration units required for competitive performance in such scenarios. Instead, the card relies on standard shader-based processing, with 768 shading units, 64 texture mapping units, and 16 ROPs. The FP32 compute throughput is 1,104.4 GFLOPS, which is the primary resource available for any graphical or compute task. API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, meaning the card can run titles that use these APIs, but the feature level for DirectX 12 is capped at 11_0. This effectively excludes advanced DX12 features like mesh shaders or variable rate shading, which require higher feature levels. For ray tracing, the absence of RT cores means any ray-traced effect would have to run via compute shaders, which is prohibitively slow given the 1.1 TFLOPS FP32 ceiling. The Vulkan 1.2.175 support does allow access to modern driver-level optimizations, but it cannot overcome the raw hardware deficiency. In summary, the feature set is firmly rooted in the pre-ray-tracing era, and the data indicates that this card is unsuitable for any ray-traced gaming or professional workload. The 28 nm process from TSMC, with 2,540 million transistors on a 221 mm² die, provides a transistor density of 11.5M per mm², but this architectural age means no hardware-level support for modern acceleration features.
Who Should Consider It
Given the memory constraints and lack of RT cores, the GTX 760A is best suited for 1080p gaming at low to medium settings in titles released around its 2014 launch period. The 50th percentile ranking among all GPUs indicates that it sits at the midpoint of historical performance, meaning it can handle esports titles and older AAA games with reasonable frame rates. For 720p or lower resolutions, the card becomes more viable, as the 64.13 GB/s bandwidth is less likely to bottleneck. Users who prioritize maximum compatibility with legacy software or who need a low-power solution for a portable device (given the MXM module form factor) may find it acceptable. However, for modern 1080p high-refresh gaming, the 1,104.4 GFLOPS FP32 throughput and 16 ROPs will be insufficient to maintain high frame rates. The pixel rate of 11.50 GPixel/s further caps fill-rate-intensive scenes, making it a poor choice for resolution scaling or high-detail environments. Benchmark data suggests that the card is only viable for gaming at 1080p with reduced settings, or for non-gaming 2D workloads. It is not recommended for 1440p or 4K, as the memory subsystem and compute throughput will cause severe performance degradation. Users should also note that the 1 GB VRAM is a hard limit for modern texture packs, which frequently exceed this capacity even at 1080p. In short, this is a legacy part for legacy use cases, not a current gaming solution.
Power and Cooling
The GTX 760A has a TDP of 55 W, which is notably low and reflects its modest clock speeds of 628 MHz base and 719 MHz boost. The memory clock runs at 1002 MHz, translating to 4 Gbps effective. This power envelope means that the card does not require a dedicated power connector, as the "None" entry in the power connectors field indicates. For system integration, the MXM module slot width means that it is designed for laptops or compact devices, not standard desktop towers. There is no suggested PSU rating provided, but given the 55 W TDP, a typical system power supply should suffice without additional load considerations. Thermal management is simplified by the low power draw, but the cooling solution is dependent on the host device, as the display outputs are listed as "Portable Device Dependent." This implies that the card’s thermal performance is heavily influenced by the chassis and fan design of the laptop or compact system it is installed in. The 28 nm process node contributes to the efficiency, with 2,540 million transistors running at a relatively low clock, which helps keep heat generation minimal. However, the boost clock of 719 MHz is conservative, indicating that thermal headroom may be limited in thin-and-light form factors. Overall, the power and cooling profile is one of the card’s strengths, but it is constrained by the mobile-oriented MXM design. Users should not expect to overclock this part significantly, as the low TDP suggests a tightly regulated power delivery system.
How It Compares
The GTX 760A has no nearest rivals listed in the benchmark database, which means comparative analysis against specific competitors is not possible from the provided data. The absence of nearestRivals entries indicates that this card occupies a unique position in the dataset, likely due to its mobile MXM form factor and specific market niche. Without rival scores or deltaPct values, the only available comparison is the percentileVsAllGpus of 50, which places it at the exact median of all GPUs tracked. This suggests that half of the GPUs in the database outperform it, while the other half are slower. The predecessor GeForce 600A and successor GeForce 800A are mentioned in the production status, but no benchmark data is provided for either. The 2014 release date places it in the Kepler era, but without rival data, a narrative comparison is impossible. The lack of rivals also means that the 1,104.4 GFLOPS FP32 performance cannot be contextualized against contemporary cards. For users, this means that the GTX 760A should be evaluated on its absolute specifications rather than relative standing. The 50th percentile is a useful anchor, indicating that it is neither a high-end nor a low-end part from a historical perspective. Without rival data, no further comparative verdict can be rendered.
FAQ
Q: Does the GTX 760A support DirectX 12?
A: Yes, it supports DirectX 12, but only at the 11_0 feature level, which limits access to advanced DX12 features.
Q: What is the maximum memory bandwidth of this card?
A: The memory bandwidth is 64.13 GB/s, derived from 1024 MB of GDDR5 memory on a 128-bit bus at 4 Gbps effective.
Q: Does the GTX 760A have ray tracing cores?
A: No, it does not have any RT cores or tensor cores; ray tracing would have to run through standard shaders, which is not practical.
Q: What power connector does the GTX 760A require?
A: It requires no power connector, as the TDP is 55 W and the power connectors field is listed as "None."
Q: What is the form factor of this card?
A: It is an MXM module, which is designed for laptops and compact devices, not standard desktop slots.
Q: What is the FP32 compute performance?
A: The FP32 performance is 1,104.4 GFLOPS, based on 768 shading units at a boost clock of 719 MHz.
Benchmark Performance
The benchmark data for the GTX 760A shows an average benchmark score of 0, which is an anomaly that prevents direct score comparisons. However, the percentileVsAllGpus of 50 provides a clear positional signal: this card performs at the median of all GPUs in the database. This means that in a typical workload, it will match the performance of the average GPU, but it will be beaten by the top 50% of parts. The FP32 throughput of 1,104.4 GFLOPS is a theoretical peak that is unlikely to be achieved in real-world scenarios due to architectural overhead. The pixel rate of 11.50 GPixel/s and texture rate of 46.02 GTexel/s are more indicative of actual rendering capability, and these figures align with the 50th percentile ranking. For context, the 16 ROPs limit pixel fill to 11.50 GPixel/s, which is sufficient for 1080p at moderate settings but will struggle with anti-aliasing or high-resolution rendering. The 64 TMUs produce a texture rate of 46.02 GTexel/s, which can handle most texture-heavy scenes at 1080p but will bottleneck at higher resolutions. The 768 shading units deliver 1,104.4 GFLOPS, which is roughly a third of what a high-end card from the same era would offer. Without nearestRivals data, it is impossible to state exact percentage deltas, but the 50th percentile suggests that the card is evenly matched against the middle of the pack. The boost clock of 719 MHz is conservative, and the memory clock of 4 Gbps is standard for GDDR5 of that period. Overall, the benchmark performance is consistent with a mid-range mobile GPU from 2014, capable of 1080p gaming at low-to-medium settings, but not suited for high-refresh or high-resolution workloads. The absence of a benchmark score is likely due to the card’s niche status, but the percentile ranking offers a reliable reference point for expectations.
The AMD Equivalent of GeForce GTX 760A
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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