GEFORCE

NVIDIA GeForce GTX 675MX Mac Edition

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
719
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Boost Clock 719 MHz
Shaders 1,344
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Apr 2013

NVIDIA GeForce GTX 675MX Mac Edition Specifications

GeForce GTX 675MX Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 675MX Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,344
Shaders
1,344
TMUs
112
ROPs
32

GTX 675MX Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 675MX Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 675MX Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
719 MHz
Base Clock
719 MHz
Boost Clock
719 MHz
Boost Clock
719 MHz
Memory Clock
1250 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 675MX Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 675MX Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
160.0 GB/s

GeForce GTX 675MX Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 675MX Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

GTX 675MX Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 675MX Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.933 TFLOPS
FP64 (Double)
80.53 GFLOPS (1:24)
Pixel Rate
20.13 GPixel/s
Texture Rate
80.53 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 675MX Mac Edition is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 675MX Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK104
Process Node
28 nm
Foundry
TSMC
Transistors
3,540 million
Die Size
294 mm²
Density
12.0M / mm²

NVIDIA's GeForce GTX 675MX Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 675MX Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 675MX Mac Edition to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

GeForce GTX 675MX Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 675MX Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 675MX Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GeForce GTX 675MX Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce GTX 675MX Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 675MX Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2013
Production
End-of-life
Predecessor
GeForce 500M
Successor
GeForce 700M

GeForce GTX 675MX Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 675MX Mac Edition

Benchmark Performance

The NVIDIA GeForce GTX 675MX Mac Edition sits at the midpoint of the GPU landscape, with a percentile rank of 50 among all graphics cards. This places it in a dead-center position—neither a high-end performer nor a low-end entry, but a solidly mainstream part for its era. The benchmark data shows no average score, meaning the card's performance is best understood through its architectural specifications and comparative positioning rather than aggregated test results.

The GPU's compute throughput is anchored by 1,344 shading units operating at a fixed 719 MHz base and boost clock. This yields a FP32 performance of 1.933 TFLOPS, a figure that indicates capable 1080p gaming for titles of its generation. The texture rate of 80.53 GTexel/s, driven by 112 texture mapping units, provides strong fill-rate characteristics for detailed scene rendering. Pixel throughput stands at 20.13 GPixel/s from 32 ROPs, which is adequate for standard resolution workloads but may struggle at higher pixel densities.

Kepler architecture efficiency is evident in the 28 nm process node from TSMC, with 3,540 million transistors packed into a 294 mm² die. This translates to a transistor density of 12.0M per mm², a figure that reflects the mature manufacturing process of the early 2010s. The 1.933 TFLOPS compute capability aligns with mid-range expectations for the GeForce 600M generation, offering balanced performance across gaming and general-purpose workloads.

Without direct rival scores or delta percentages in the data, the GTX 675MX's position is best contextualized by its generation placement. It succeeds the GeForce 500M series and precedes the GeForce 700M series, indicating it bridges two architectural eras. The 50th percentile ranking confirms it outperforms half of all GPUs ever benchmarked, while lagging the top half—a genuinely median standing that suits 1080p gaming at moderate settings.

Power and Cooling

The GTX 675MX Mac Edition carries a thermal design power of 100 W, a moderate figure that reflects its mid-range positioning within the mobile GPU segment. This TDP level indicates the card can be adequately cooled by a capable air cooler, though the data specifies the slot width as "IGP" (integrated graphics processor), suggesting this is a soldered or embedded solution rather than a discrete expansion card.

Power delivery requirements are minimal: the card uses no external power connectors, drawing all its power through the PCIe 3.0 x16 bus interface. This simplifies installation and reduces cable management complexity. The data does not provide a suggested PSU rating, but the 100 W TDP combined with no auxiliary connectors implies a standard system power supply can handle the load without special provisions.

The absence of power connectors and the IGP form factor point to this being a laptop or all-in-one Mac solution. Thermal management relies on the host system's chassis cooling rather than an integrated fan shroud. The 28 nm process efficiency helps keep thermals within bounds at the modest clock speeds, though the fixed 719 MHz boost means there is no dynamic headroom for thermal throttling—the card runs at its rated speed consistently.

Ray Tracing and Feature Set

The GTX 675MX is built on the Kepler architecture, which predates dedicated ray tracing hardware. The data lists no RT cores and no tensor cores, confirming this GPU lacks hardware-accelerated ray tracing and AI-based upscaling technologies. Ray tracing workloads, if attempted, would run through the traditional shader pipeline with significantly reduced performance compared to dedicated RT hardware.

API support is comprehensive for the card's generation. The GPU supports DirectX 12 at feature level 11_0, which provides access to modern rendering features while omitting some of the higher-tier D3D12 capabilities. OpenGL 4.6 is fully supported, offering broad compatibility with professional and creative applications. Vulkan 1.2.175 support enables low-overhead, cross-platform graphics development, which is notable for a 2013-era mobile GPU.

The absence of tensor cores means no DLSS or similar AI-accelerated features are available. Users are limited to traditional rendering techniques. The 1,344 shading units handle all compute tasks, which is sufficient for standard rasterization but not for advanced real-time effects like path tracing. This positions the card as a pure rasterization performer, with no future-proofing for the ray tracing era.

Who Should Consider It

The GTX 675MX Mac Edition is suited for users running games at 1080p resolution with medium to high settings in titles from its contemporary period (circa 2013). The 1.933 TFLOPS FP32 performance and 160.0 GB/s memory bandwidth provide adequate headroom for such workloads. For 720p gaming, this card can handle higher quality presets with smoother frame rates, leveraging its 80.53 GTexel/s texture fill rate effectively.

Users considering this card for 1440p gaming should temper expectations. The 20.13 GPixel/s pixel rate and 1024 MB VRAM capacity will likely bottleneck at higher resolutions, requiring reduced settings or lower internal render scales. The 50th percentile ranking suggests it performs comparably to half the GPU market, meaning it can handle esports titles and older games well but will struggle with modern AAA releases at high settings.

This card is specifically designed for Mac systems, as indicated by the "Mac Edition" designation. Mac users seeking to play Windows games via Boot Camp or native Mac titles from the early 2010s will find this a capable solution. The 100 W TDP makes it suitable for laptops or all-in-one systems where power efficiency is important, and the lack of external power connectors simplifies integration into compact chassis.

How It Compares

The data provides no direct rival comparisons with scores or delta percentages, so the GTX 675MX's competitive positioning must be inferred from its generation context. Against its predecessor, the GeForce 500M series, this card offers the Kepler architecture's efficiency improvements, delivering higher performance per watt and improved feature support including Vulkan compatibility.

Compared to its successor, the GeForce 700M series, the GTX 675MX trails in raw compute and efficiency. The 700M generation typically offers higher clock speeds and improved memory bandwidth, making the 675MX a budget-oriented option in that comparison. However, the 28 nm process is shared, meaning architectural refinements rather than node advantages drive the performance gap.

Within the GeForce 600M family, the GTX 675MX sits near the top, with only a few higher-tier models offering more shading units or higher clocks. The 1344 shading units and 256-bit memory bus place it above mid-range siblings, making it one of the more capable mobile Kepler parts. The 50th percentile overall ranking confirms it as a mainstream performer rather than a flagship or entry-level product.

Memory Subsystem

The GTX 675MX is equipped with 1024 MB of GDDR5 memory on a 256-bit bus, yielding a memory bandwidth of 160.0 GB/s. The memory clock runs at 1250 MHz, translating to 5 Gbps effective data rate. This bandwidth figure is moderate by modern standards but was competitive for a 2013 mobile GPU, providing sufficient throughput for 1080p textures and moderate anti-aliasing.

The 256-bit bus width is a key strength, allowing the card to maintain higher bandwidth efficiency than narrower-bus alternatives. However, the 1024 MB VRAM capacity is a significant limitation for modern gaming. High-resolution textures and large open-world environments can exceed this capacity, forcing texture streaming or reduced detail settings. At 1080p with high settings, the 1 GB frame buffer will fill quickly in memory-intensive titles, potentially causing stuttering or texture pop-in.

For 1440p or above, the 160.0 GB/s bandwidth and 1 GB capacity create a bottleneck. The pixel rate of 20.13 GPixel/s also limits fill-rate-bound performance at higher resolutions. This memory subsystem is optimized for the 1080p use case, where it provides balanced performance without excessive cost or power draw. The 256-bit bus partially compensates for the modest VRAM size by enabling faster data transfers, but cannot overcome the capacity constraint.

FAQ

Q: Does the GTX 675MX support ray tracing?

A: No. The Kepler architecture lacks dedicated RT cores, and the data lists no ray tracing hardware. Any ray tracing workloads would run through traditional shader processing with reduced performance.

Q: What is the maximum supported DirectX version?

A: The card supports DirectX 12 at feature level 11_0. This provides access to core D3D12 functionality while omitting higher-tier features available on newer hardware.

Q: How much VRAM does the card have?

A: It has 1024 MB of GDDR5 memory on a 256-bit bus, providing 160.0 GB/s of memory bandwidth. This is sufficient for 1080p gaming but may limit high-resolution texture usage.

Q: Does the card require external power connectors?

A: No. The GTX 675MX uses no power connectors and draws all power through the PCIe 3.0 x16 slot. The TDP is rated at 100 W.

Q: What is the card's production status?

A: It is end-of-life, having been released on March 31, 2013. It has been succeeded by the GeForce 700M series and is no longer in active production.

Q: What APIs are supported for modern graphics workloads?

A: The card supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. This provides broad compatibility with contemporary applications, though without ray tracing or tensor core features.

The AMD Equivalent of GeForce GTX 675MX Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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