GEFORCE

NVIDIA GeForce GTX 650 Ti OEM

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
110W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 768
Bus Width 128-bit
TDP 110W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Mar 2013

NVIDIA GeForce GTX 650 Ti OEM Specifications

GeForce GTX 650 Ti OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 650 Ti OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
64
ROPs
16

GTX 650 Ti OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 650 Ti OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 650 Ti OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
928 MHz
Memory Clock
1350 MHz 5.4 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 650 Ti OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 650 Ti OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
86.40 GB/s

GeForce GTX 650 Ti OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 650 Ti OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB

GTX 650 Ti OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 650 Ti OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,425.4 GFLOPS
FP64 (Double)
59.39 GFLOPS (1:24)
Pixel Rate
14.85 GPixel/s
Texture Rate
59.39 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 650 Ti OEM is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 650 Ti OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK106
Process Node
28 nm
Foundry
TSMC
Transistors
2,540 million
Die Size
221 mm²
Density
11.5M / mm²

NVIDIA's GeForce GTX 650 Ti OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 650 Ti OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 650 Ti OEM to maintain boost clocks without throttling.

TDP
110 W
TDP
110W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce GTX 650 Ti OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 650 Ti OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.4a
Display Outputs
2x DVI1x mini-HDMI 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 650 Ti OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GeForce GTX 650 Ti OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 650 Ti OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 650 Ti OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2013
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GTX 650 Ti OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 650 Ti OEM

The NVIDIA GeForce GTX 650 Ti OEM, built on the Kepler architecture with the GK106 chip, occupies a specific niche in the GeForce 600 generation. Produced on TSMC’s 28 nm process, this card integrates 2,540 million transistors across a 221 mm² die, resulting in a transistor density of 11.5 million per square millimeter. With a production status of end-of-life and a release date in early 2013, it represents a mature design that now sits at the 50th percentile among all GPUs in the database, indicating mid-pack standing in overall performance distribution.

Benchmark Performance

The GTX 650 Ti OEM delivers compute throughput that defines its position in the performance hierarchy. Its FP32 output reaches 1,425.4 GFLOPS, a figure that reflects the card’s 768 shading units operating at the given clock configuration. The texture rate of 59.39 GTexel/s, supported by 64 texture mapping units, allows for solid texture-heavy workload handling at moderate settings. Pixel throughput is rated at 14.85 GPixel/s, driven by 16 raster output units. These numbers, taken together, place the card in a class where 1080p gaming at medium details is feasible, though the data does not include specific game benchmarks or rival scores to quantify exact deltas. The percentile rank of 50 means that half of all GPUs in the database score higher and half score lower, positioning this card as an average performer in the broader landscape. Without nearest rivals listed, the comparison must rely on architectural context: the Kepler generation’s strengths in power efficiency and balanced shader utilization are evident in these raw throughput figures. The absence of a base or boost clock in the fact pack means the memory clock of 1350 MHz (5.4 Gbps effective) is the only timing reference, which aligns with the card’s mid-range positioning rather than high-end ambitions.

Memory Subsystem

The memory configuration consists of 2 GB of GDDR5 across a 128-bit bus, yielding a bandwidth of 86.40 GB/s. This combination is a critical constraint for high-resolution workloads. At 1080p, the 2 GB capacity is generally sufficient for textures and frame buffers in titles from the era, but the 128-bit bus width limits how quickly data can be fed to the GPU core. The 86.40 GB/s bandwidth is modest by modern standards, and benchmark data suggests that higher resolutions, such as 1440p or 4K, would strain this subsystem. Texture-heavy scenes with large, uncompressed data sets could cause memory pressure, leading to stuttering or reduced frame pacing. The memory clock of 1350 MHz, translating to 5.4 Gbps effective, is the sole clock figure provided, and it reflects the card’s intended balance between cost and capability. For users targeting maximum settings in newer titles, the bus width and bandwidth would become the limiting factor, even if the shading units could theoretically handle more complex geometry. In contrast, older or less demanding games that fit within the 2 GB frame buffer would see adequate performance, but the data does not support claims of headroom beyond that scope.

Ray Tracing and Feature Set

The GTX 650 Ti OEM does not include dedicated ray tracing cores or tensor cores, as these are absent from the fact pack. Its feature set relies on the Kepler architecture’s standard capabilities, which predate hardware-accelerated ray tracing. API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 (11_0) designation indicates that while the card can run DirectX 12 applications, it operates at the feature level 11_0, meaning it lacks the higher-tier features like bindless resources or conservative rasterization that newer hardware supports. This is a significant limitation for modern titles that leverage those advanced features. Vulkan 1.2.175 support provides a pathway for cross-platform rendering, but without ray tracing or tensor operations, any AI-accelerated or path-traced effects are off the table. The card’s display outputs include 2x DVI and 1x mini-HDMI 1.4a, which limits connectivity to older monitor standards; HDMI 1.4a does not support 4K at high refresh rates, capping output at 4K 30 Hz or 1080p at higher rates depending on the interface. The absence of RT and tensor cores means that any comparison to modern GPUs must focus purely on rasterization performance, where the card’s 1,425.4 GFLOPS of FP32 compute is the primary metric. The feature set is functional for its era but lacks the specialized hardware that defines contemporary graphics cards.

How It Compares

The fact pack lists no nearest rivals, which means a direct score-based comparison is not possible from the data provided. However, the percentile rank of 50 provides a baseline: this card performs at the median of all GPUs in the database, indicating that it would be outclassed by higher-percentile parts while outperforming lower-tier options. In the absence of specific rival scores, the comparison must be framed through the lens of its own specifications. The 2 GB memory and 128-bit bus are typical of entry-level to mid-range cards of its generation, but the 768 shading units give it a compute advantage over simpler designs. The 28 nm process node and 110 W TDP suggest a power-aware design, but no wattage figures for competitors are available to contrast. The suggested PSU of 300 W and single 6-pin power connector indicate that the card targets systems with modest power supplies, reinforcing its position as an upgrade path for older machines. The single-slot form factor and 145 mm length (5.7 inches) make it suitable for compact cases, a practical advantage over larger cards. Without rival data, the conclusion is that this card sits in a crowded mid-range segment, where its performance is adequate for its time but not exceptional.

Who Should Consider It

Given the performance metrics, the GTX 650 Ti OEM is suited for users who prioritize compatibility and size over raw power. The 110 W TDP and 300 W suggested PSU mean it can be installed in pre-built systems with modest power supplies, provided they have a single 6-pin connector. The 145 mm length (5.7 inches) and single-slot design allow for installation in small form factor cases where larger cards would not fit. For gaming, the data indicates that 1080p at medium settings is the realistic ceiling, with the 2 GB VRAM and 86.40 GB/s bandwidth handling older titles or less demanding esports games without issue. High-resolution gaming at 1440p or above would likely exceed the memory subsystem’s capabilities, leading to reduced performance. The lack of ray tracing and tensor cores means that any game relying on those features is not playable with hardware acceleration, and the DirectX 12 (11_0) feature level limits access to the latest rendering techniques. Users with a collection of games from the early 2010s or those who need a basic display output for productivity tasks would find this card functional. The 2x DVI and 1x mini-HDMI 1.4a outputs support dual-monitor setups, though 4K output is restricted to 30 Hz via HDMI. The 50th percentile rank confirms that while it is not a high-performance part, it is not the weakest option either. For anyone seeking modern features or high-fidelity visuals, this card falls short, but for a legacy system or a secondary machine, it remains a viable, if unremarkable, choice.

The AMD Equivalent of GeForce GTX 650 Ti OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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