GEFORCE

NVIDIA GeForce GTX 580 Rev. 2

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
244W
TDP
384
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 512
Bus Width 384-bit
TDP 244W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released Jun 2011

NVIDIA GeForce GTX 580 Rev. 2 Specifications

GeForce GTX 580 Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 580 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
64
ROPs
48
SM Count
16

GTX 580 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 580 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 580 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
772 MHz
Memory Clock
1002 MHz 4 Gbps effective
Shader Clock
1544 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 580 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 580 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
192.4 GB/s

GeForce GTX 580 Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 580 Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
768 KB

GTX 580 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 580 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.581 TFLOPS
FP64 (Double)
197.6 GFLOPS (1:8)
Pixel Rate
24.70 GPixel/s
Texture Rate
49.41 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 580 Rev. 2 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 580 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF110
Process Node
40 nm
Foundry
TSMC
Transistors
3,000 million
Die Size
520 mm²
Density
5.8M / mm²

NVIDIA's GeForce GTX 580 Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 580 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 580 Rev. 2 to maintain boost clocks without throttling.

TDP
244 W
TDP
244W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
550 W

GeForce GTX 580 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 580 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 580 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.0
Shader Model
5.1

GeForce GTX 580 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce GTX 580 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 580 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2011
Launch Price
499 USD
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GTX 580 Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 580 Rev. 2

The NVIDIA GeForce GTX 580 Rev. 2 is a Fermi 2.0 GPU from the GeForce 500 generation, built around the GF110 chip. TSMC manufactured the chip on a 40 nm process, with 3,000 million transistors placed on a 520 mm² die; that yields a transistor density of 5.8 million per mm². The card was released on June 5, 2011, and is now marked end-of-life. Its launch MSRP was 499 USD. The FACT PACK’s benchmarks array is empty and its nearestRivals array is also empty, so this page must lean on raw specifications and on the 50th percentile value relative to all GPUs.

Benchmark Performance

The FACT PACK has no measured scores. The benchmarks array contains no entries, and the average benchmark score field is 0. The nearestRivals list is empty, so there are no rival names or deltaPct values to draw on. Because no exact percentage deltas exist in the record, this section cannot report comparative deltas. The card’s only aggregate ranking is percentileVsAllGpus, set to 50. That is a median placement: the GTX 580 Rev. 2 stands exactly in the middle of the database’s all-GPU distribution, not among the fastest cards and not among the slowest.

The raw hardware rates are the remaining quantitative evidence. FP32 throughput is 1.581 TFLOPS. Texture fill is 49.41 GTexel/s, and pixel fill is 24.70 GPixel/s. These rates correspond to 512 shading units, 64 TMUs, and 48 ROPs. Memory bandwidth is 192.4 GB/s, carried by a 1536 MB GDDR5 frame buffer on a 384-bit bus. The memory clock is 1002 MHz, which the FACT PACK lists as 4 Gbps effective.

The FACT PACK does not provide base, boost, or game clock values. The only clock field with a value is the memory clock, listed as 1002 MHz and 4 Gbps effective. That means the GPU’s dynamic clock behavior is not part of this record. Without those clock values, the FP32, texture, and pixel rates cannot be tied to a specific core clock. The 0 average benchmark score is not a performance result; it reflects the empty benchmark array. The 50th percentile is the only score-like ranking in the record.

Power and Cooling

The card’s TDP is 244 W, and the suggested PSU rating for the full system is 550 W. Power input is specified as 1x 6-pin and 1x 8-pin PCIe connectors. That connector set is a fixed installation requirement, since the FACT PACK lists no alternative power inputs. The board is dual-slot in width, and its length is 267 mm, or 10.5 inches. A build using this card must have a case that can fit a 10.5-inch board and a cooler that occupies dual-slot space. The bus interface is PCIe 2.0 x16, so the motherboard slot must match that interface.

The FACT PACK lists no height or width for the board and no specific cooler model; the only physical sizing data are length and slot width. The end-of-life production status means these power and cooling parameters define what a surviving system must still provide. No additional cooling capacity or fan specifications are present, so the thermal analysis stops at the 244 W TDP and dual-slot geometry.

How It Compares

The nearestRivals array is empty. There are no rival names, no rival scores, and no deltaPct values in the FACT PACK, which means per-rival comparison paragraphs cannot be created from the supplied data. The only broad comparison metric is the 50th percentile rank against all GPUs. A rank of 50 places the card at the median of the database, with an equal number of GPUs above and below that point.

In the product timeline, the predecessor is GeForce 400 and the successor is GeForce 600, so the card belongs to the GeForce 500 generation. Those two adjacent generations are not benchmark rivals here, because the record gives no scores for them. Without nearestRivals data, the card’s position must be described through its own specification sheet: 1.581 TFLOPS of FP32 work, 192.4 GB/s of memory bandwidth, 1536 MB of GDDR5 memory, and a 244 W TDP. These numbers are the only quantitative comparison points available.

The average benchmark score of 0 is separate from the percentile rank. A rank of 50 can coexist with a zero average score when the benchmarks list is empty. The percentile is therefore a database-level placement, not a derived performance score.

Who Should Consider It

The deciding constraint for the GTX 580 Rev. 2 is its memory capacity. The frame buffer is 1536 MB, so workloads requiring more than 1536 MB of video memory are outside this card’s usable envelope. For workloads that fit in that memory, the card brings 1.581 TFLOPS of FP32 throughput, 49.41 GTexel/s texture fill, and 24.70 GPixel/s pixel fill. The 512 shading units, 64 TMUs, and 48 ROPs define how that work is distributed.

The FACT PACK does not include resolution-specific performance results, so no exact resolution or quality settings can be certified. What can be stated is the compatibility profile: a PCIe 2.0 x16 slot, a 550 W suggested PSU, 1x 6-pin and 1x 8-pin power connectors, and enough clearance for a 10.5-inch dual-slot board. The display output set is 2x DVI and 1x mini-HDMI 1.3a, so the card works with displays that use those connectors.

With end-of-life status, this is a component for legacy systems and for use cases that fit within 1536 MB, not a card for workloads that need large frame buffers. The API list of DirectX 12 (11_0) and OpenGL 4.6 provides a software compatibility anchor, while the absence of a Vulkan entry means Vulkan support is not documented.

Ray Tracing and Feature Set

The FACT PACK records rtCores and tensorCores as null. No ray tracing core count and no tensor core count are listed, so the card has no specified hardware for ray tracing or tensor-accelerated tasks. Its feature set is based on Fermi 2.0 and the GF110 chip. The rendering pipeline has 512 shading units, 64 TMUs, and 48 ROPs. Memory is GDDR5 with a clock of 1002 MHz and an effective data rate of 4 Gbps, running across a 384-bit bus for 192.4 GB/s.

The API section lists DirectX 12 (11_0) and OpenGL 4.6; no Vulkan version is present. Display outputs are 2x DVI and 1x mini-HDMI 1.3a, and the bus interface is PCIe 2.0 x16. The card also has no listed series or codename; the architecture name Fermi 2.0 and the chip name GF110 are the main identity fields. The 64 TMUs and 48 ROPs are separate from the 512 shading units, so texturing and raster output are distinct stages.

The absence of RT and tensor data is part of the feature profile: this card’s design centers on traditional rasterization, not on dedicated acceleration for ray tracing or tensor mathematics. The pixel rate of 24.70 GPixel/s and the texture rate of 49.41 GTexel/s complete that profile by quantifying the output stages of the pipeline.

The AMD Equivalent of GeForce GTX 580 Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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