NVIDIA GeForce GTX 570M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 570M Specifications
GeForce GTX 570M GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 570M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 570M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 570M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 570M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 570M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 570M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 570M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 570M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 570M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 570M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 570M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 570M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 570M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 570M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 570M to maintain boost clocks without throttling.
GeForce GTX 570M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 570M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 570M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 570M Product Information
Release and pricing details
The NVIDIA GeForce GTX 570M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 570M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 570M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 570M
NVIDIA GeForce GTX 570M is a mobile graphics processor from the GeForce 500M generation, built on the Fermi 2.0 architecture using the GF114 chip. Fabricated on TSMC's 40 nm process, this end-of-life part integrates 1,950 million transistors on a 332 mm² die, achieving a transistor density of 5.9M per mm². Released on June 27, 2011, it occupies the 50th percentile among all GPUs in the database, with a neutral average benchmark score of zero, placing it squarely in the midrange of the performance spectrum for its era.
Benchmark Performance
The benchmark data for the GTX 570M presents a unique analytical challenge: the recorded average benchmark score is exactly zero, and there are no entries in the benchmarks array. This absence of quantitative results means that no precise performance deltas can be calculated against any rival product, as the nearestRivals list is also empty. The 50th percentile ranking, however, provides a positional signal — the GPU sits at the median of all GPUs ever tested, implying that half of all tracked parts are faster and half are slower.
Without specific rival scores, the analysis must rely on architectural inference from the FACT PACK. The GPU delivers 772.8 GFLOPS of FP32 compute, a figure that, while not directly comparable to any named competitor, indicates a throughput level consistent with a mid-range mobile part of its generation. The pixel rate of 8.050 GPixel/s and texture rate of 32.20 GTexel/s further contextualize its rasterization capabilities. In practical terms, a score of zero suggests the database has not yet accumulated meaningful workload results for this specific SKU, making any claim of relative speed against contemporaries speculative. The data does show, however, that the GTX 570M was positioned by NVIDIA to sit between its predecessor GeForce 400M and successor GeForce 600M, implying a generational uplift in expected performance that the missing benchmarks cannot confirm.
Power and Cooling
The GTX 570M carries a thermal design power (TDP) of 75 W, a figure that defines its cooling and power delivery requirements within a portable chassis. This TDP level is moderate for a mobile GPU of its time, suggesting that a capable air cooler with heat pipes would be sufficient to manage thermals under load. The slot width is specified as MXM Module, meaning the card adheres to the MXM (Mobile PCI Express Module) form factor standard, specifically the MXM-B (3.0) bus interface. This modular design allows for upgradeability in laptops that support the standard, but it also means the physical dimensions are dictated by the MXM specification rather than a fixed length or height.
Power delivery is notably simple: the power connectors field lists "None," indicating that the GPU draws all its power through the MXM slot itself, without requiring auxiliary PCIe power cables. This is consistent with the 75 W TDP, which falls within the power envelope that a standard MXM slot can supply. The suggested PSU field is null, and since this is a mobile component, no desktop power supply recommendation is applicable. The absence of a discrete power connector simplifies laptop integration but also caps the overclocking headroom, as the power budget is fixed by the slot's capabilities. For a system builder or end-user, the data implies that thermal management, not power connector compatibility, will be the primary constraint when integrating this module.
Ray Tracing and Feature Set
The GTX 570M predates dedicated ray tracing and tensor core hardware, as evidenced by the null entries for rtCores and tensorCores. This is a Fermi 2.0 architecture part, and its feature set is defined by the API support listed in the FACT PACK. DirectX support is rated at 12 (11_0), which means the hardware is capable of running DirectX 12 titles but only at the 11_0 feature level — this excludes features like DirectX Raytracing (DXR), mesh shaders, and variable rate shading that require higher feature levels. OpenGL support is listed at 4.6, which is surprisingly modern for a 2011 part, allowing compatibility with a wide range of OpenGL-based applications and games. Vulkan support is null, indicating no official driver support for the Vulkan API on this hardware.
The absence of RT cores means any ray tracing effect in modern games would need to be computed via shader-based fallbacks, which are notoriously slow on Fermi architecture. Similarly, the lack of tensor cores eliminates any AI-accelerated features such as DLSS (Deep Learning Super Sampling). The 336 shading units, 56 texture mapping units, and 24 ROPs provide the raw compute and rasterization throughput, but they cannot compensate for the missing dedicated hardware. The API profile suggests a GPU that is functionally obsolete for modern graphics workloads, though it retains compatibility with legacy DirectX 11 titles and OpenGL applications. Users should not expect hardware-accelerated ray tracing or any form of AI upscaling from this part.
Who Should Consider It
Given the benchmark score of zero and the 50th percentile ranking, the GTX 570M is not a candidate for high-resolution or high-settings gaming in the current landscape. The data indicates a GPU that was mid-range at launch, and its architectural limitations — no RT cores, no tensor cores, and a DirectX 12 (11_0) feature level — make it unsuitable for modern AAA titles at any reasonable quality setting. The 772.8 GFLOPS FP32 performance, while respectable for 2011, is dwarfed by even entry-level integrated graphics from the past decade.
The realistic use case for this GPU is legacy gaming and productivity. Users with a library of DirectX 11-era games (circa 2010-2013) could expect playable frame rates at 1366x768 or 1600x900 resolution with medium to low settings, based on the architectural capabilities implied by the pixel and texture rates. The 50th percentile ranking suggests it outperformed roughly half of all GPUs in the database, which includes many integrated and low-end discrete parts, so it remains viable for basic 2D desktop work, video playback, and older 3D applications. For any modern workload involving ray tracing, high-resolution textures, or compute-heavy physics, the data clearly indicates this GPU should be avoided. The MXM form factor additionally restricts consideration to laptops that support this specific module standard, which are increasingly rare in the used market.
Memory Subsystem
The GTX 570M is equipped with 1536 MB of GDDR5 memory on a 192-bit bus, yielding a memory bandwidth of 72.00 GB/s. The memory clock is 750 MHz, which translates to 3 Gbps effective data rate due to GDDR5's double data rate and quad-pumped nature. This configuration is typical for a mid-range mobile GPU of its generation, balancing capacity and bandwidth for 1080p-class gaming at the time of release.
The 192-bit bus width is narrower than the 256-bit interfaces found on higher-tier desktop parts, which directly impacts memory throughput. At 72.00 GB/s, the bandwidth is sufficient for 720p and modest 1080p textures in older titles, but it becomes a bottleneck for high-resolution textures and modern game assets that demand 100+ GB/s. The 1536 MB capacity (1.5 GB) is particularly limiting; modern games routinely exceed this allocation at 1080p with high detail, causing texture streaming and stuttering. For the 50th percentile performance class, the memory subsystem aligns with the GPU's compute capabilities — neither starving the 336 shading units nor providing headroom for future titles. The pixel rate of 8.050 GPixel/s, derived from the ROPs and memory bandwidth, further indicates that fill-rate-bound scenarios at high resolutions will expose the memory subsystem's limitations.
FAQ
Q: What is the DirectX support level for the GTX 570M?
A: The GPU supports DirectX 12 (11_0), meaning it can run DirectX 12 applications but only at the 11_0 feature level, which excludes advanced features like ray tracing and mesh shaders.
Q: Does the GTX 570M support hardware ray tracing?
A: No. The rtCores field is null, and the Fermi 2.0 architecture lacks dedicated ray tracing hardware. Any ray tracing would have to be done in software, which is impractical on this GPU.
Q: What is the memory bandwidth of the GTX 570M?
A: The memory bandwidth is 72.00 GB/s, achieved with 1536 MB of GDDR5 memory on a 192-bit bus running at 750 MHz (3 Gbps effective).
Q: What power connector does the GTX 570M require?
A: None. The power connectors field is listed as "None," meaning the GPU draws all power through the MXM-B (3.0) slot interface, with a TDP of 75 W.
Q: Is the GTX 570M compatible with Vulkan?
A: The Vulkan field is null, indicating no official Vulkan driver support for this GPU. It supports OpenGL 4.6 and DirectX 12 (11_0) only.
Q: What is the transistor count and die size of the GTX 570M?
A: The GF114 chip contains 1,950 million transistors on a 332 mm² die, fabricated on TSMC's 40 nm process.
How It Compares
The nearestRivals array is empty, meaning the database contains no directly comparable GPU scores for the GTX 570M. This absence is itself informative: the 50th percentile ranking places it at the exact median of all GPUs, but without rival data, no percentage deltas can be computed. The predecessor GeForce 400M and successor GeForce 600M provide generational context, but no benchmark figures exist to quantify the improvement between them.
The lack of rival data prevents any claim such as "30% faster than X" or "behind Y by 15%." The only quantitative comparison available is the percentile position, which indicates that half of all GPUs in the database perform better and half perform worse. This neutral position suggests a balanced midrange part, but the zero average benchmark score raises questions about the validity of the percentile calculation. Is the 50th percentile derived from a single outlier result, or is it a statistical artifact of missing data? The FACT PACK does not clarify this, leaving the GTX 570M's true competitive standing unresolved. For users seeking a definitive comparison, the data is insufficient — only the architectural specifications and the median percentile ranking provide any positional context.
The AMD Equivalent of GeForce GTX 570M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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