GEFORCE

NVIDIA GeForce GTX 570 Rev. 2

NVIDIA graphics card specifications and benchmark scores

1.3 GB
VRAM
MHz Boost
219W
TDP
320
Bus Width

At a Glance

NVIDIA
VRAM 1.3 GB
Shaders 480
Bus Width 320-bit
TDP 219W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released Dec 2010

NVIDIA GeForce GTX 570 Rev. 2 Specifications

GeForce GTX 570 Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 570 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
480
Shaders
480
TMUs
60
ROPs
40
SM Count
15

GTX 570 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 570 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 570 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
732 MHz
Memory Clock
950 MHz 3.8 Gbps effective
Shader Clock
1464 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 570 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 570 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1280 MB
VRAM
1,280 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
320 bit
Bus Width
320-bit
Bandwidth
152.0 GB/s

GeForce GTX 570 Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 570 Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
640 KB

GTX 570 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 570 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,405.4 GFLOPS
FP64 (Double)
175.7 GFLOPS (1:8)
Pixel Rate
21.96 GPixel/s
Texture Rate
43.92 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 570 Rev. 2 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 570 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF110
Process Node
40 nm
Foundry
TSMC
Transistors
3,000 million
Die Size
520 mm²
Density
5.8M / mm²

NVIDIA's GeForce GTX 570 Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 570 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 570 Rev. 2 to maintain boost clocks without throttling.

TDP
219 W
TDP
219W
Power Connectors
2x 6-pin
Suggested PSU
550 W

GeForce GTX 570 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 570 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x HDMI 1.3a1x DisplayPort
Display Outputs
2x DVI1x HDMI 1.3a1x DisplayPort

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 570 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.0
Shader Model
5.1

GeForce GTX 570 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce GTX 570 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 570 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2010
Launch Price
349 USD
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GTX 570 Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 570 Rev. 2

The NVIDIA GeForce GTX 570 Rev. 2 is a Fermi 2.0 architecture graphics card built on the GF110 chip, fabricated on a 40 nm process at TSMC. It integrates 3,000 million transistors on a 520 mm² die, resulting in a transistor density of 5.8M per mm². The card launched with a launch MSRP of 349 USD and is now designated end-of-life. In the benchmark database, it holds a 50th percentile position among all GPUs, placing it exactly at the median of the performance distribution. The card features 480 shading units, 60 texture mapping units, and 40 render output units. It was released on 2010-12-06, succeeding the GeForce 400 series and preceding the GeForce 600 series. The bus interface is PCIe 2.0 x16. The card's memory clock is 950 MHz, with an effective rate of 3.8 Gbps, and it offers a pixel rate of 21.96 GPixel/s, a texture rate of 43.92 GTexel/s, and FP32 compute of 1,405.4 GFLOPS. The production status is end-of-life, meaning it is no longer manufactured. The card's architecture, Fermi 2.0, is a refinement of the original Fermi design.

How It Compares

The FACT PACK includes no nearestRivals entries for this card, so direct percentage deltas against specific competing models are absent from the dataset. This absence means the analysis cannot cite rival names, scores, or deltaPct values. The card's standing is instead defined by its 50th percentile rank across all GPUs in the database, which indicates a median performance level. This percentile is derived from the entire GPU population, not a specific segment. The raw throughput figures provide a baseline for its position: the pixel rate of 21.96 GPixel/s, texture rate of 43.92 GTexel/s, and FP32 compute of 1,405.4 GFLOPS. These numbers suggest a card that is neither at the top nor the bottom of the performance spectrum. In the context of its generation, the GeForce 500 series, this card occupies a mid-range slot. The predecessor GeForce 400 and successor GeForce 600 bracket its position in the product timeline. The die size of 520 mm² and the transistor count of 3,000 million indicate a large chip for its era, which contributes to its performance characteristics. The transistor density of 5.8M per mm² is a measure of how tightly the transistors are packed on the die. Without rival data, the 50th percentile remains the only comparative metric, indicating that half of all GPUs in the database perform better and half perform worse. The card's position is thus a statistical midpoint, not a leader or a laggard.

Ray Tracing and Feature Set

The GTX 570 Rev. 2 does not list any RT cores or tensor cores in its specifications, indicating a complete absence of dedicated ray tracing hardware and AI acceleration units. This places the card in an era before these features became standard. The API support includes DirectX 12 at the 11_0 feature level, which is a specific subset of the DirectX 12 feature set, limiting certain advanced rendering effects. It also supports OpenGL 4.6, providing a modern OpenGL interface. No Vulkan support is listed in the FACT PACK, meaning the card relies on DirectX and OpenGL for its API interactions. The display outputs comprise 2x DVI, 1x HDMI 1.3a, and 1x DisplayPort, offering a standard set of connectivity options for its time. The absence of RT and tensor cores means all rendering is performed by the traditional shading units, with no hardware acceleration for ray-traced lighting or AI-based upscaling. The shading units number 480, which is the core of the rendering pipeline. The texture mapping units are 60, and the render output units are 40, which together determine the card's fill rate capabilities. The pixel rate of 21.96 GPixel/s and texture rate of 43.92 GTexel/s are direct outputs of these unit counts, operating at the card's clock speeds.

Benchmark Performance

The benchmarks array for this card is empty, and the average benchmark score is recorded as 0. This indicates that no synthetic or game-based performance scores have been captured in the database. Consequently, no exact percentage deltas can be calculated against any rival. The percentile of 50 remains the sole comparative indicator, signifying a median position. The raw throughput numbers offer a theoretical peak: pixel rate of 21.96 GPixel/s, texture rate of 43.92 GTexel/s, and FP32 performance of 1,405.4 GFLOPS. These figures represent the maximum fill rates and compute throughput the card can achieve under ideal conditions. Memory bandwidth is 152.0 GB/s, which is a crucial factor for feeding the shading units. The data shows a card with balanced compute and fill rates, but the lack of benchmark scores prevents a direct performance comparison. The 50th percentile suggests that, in the absence of specific scores, the card's real-world performance is likely to be average relative to the entire GPU population. The FP32 performance of 1,405.4 GFLOPS is a measure of single-precision floating-point compute, which is relevant for general-purpose and shader workloads. The pixel rate and texture rate are derived from the ROP and TMU counts multiplied by the clock speed. Without benchmark scores, these theoretical peaks are the only quantitative performance indicators available.

Power and Cooling

The card has a TDP of 219 W, which is a measure of its maximum power draw under load. The suggested PSU rating is 550 W, indicating the minimum power supply capacity recommended for a system containing this card. Power is delivered through 2x 6-pin connectors, which are standard for this era of graphics cards. The cooling solution is a dual-slot design, meaning it occupies two expansion slots in a chassis. The physical length is 267 mm, or 10.5 inches, which is a significant consideration for case compatibility. These specifications indicate a card that requires a moderately powerful power supply and a case with sufficient clearance for a dual-slot cooler. The 219 W TDP is a fixed figure, and the 550 W PSU recommendation accounts for the rest of the system's power needs. The dual-slot cooler is designed to dissipate the heat generated by the 219 W TDP. The 2x 6-pin connectors provide the necessary power delivery to the card. The length of 267 mm means that cases with limited depth may not accommodate this card. The slot width of dual-slot is a standard for high-performance cards of this generation.

FAQ

Q: What is the memory size and type?

A: The card features 1280 MB of GDDR5 memory.

Q: What is the TDP of the GTX 570 Rev. 2?

A: The TDP is 219 W, with a suggested PSU of 550 W.

Q: Does it support DirectX 12?

A: Yes, it supports DirectX 12 at the 11_0 feature level.

Q: What is the process node used for the chip?

A: The chip is fabricated on a 40 nm process at TSMC.

Q: What are the display outputs?

A: It includes 2x DVI, 1x HDMI 1.3a, and 1x DisplayPort.

Q: What is the bus interface?

A: The card uses a PCIe 2.0 x16 interface.

Memory Subsystem

The memory subsystem consists of 1280 MB of GDDR5 memory arranged on a 320-bit bus. The memory clock is 950 MHz, which translates to 3.8 Gbps effective, yielding a peak bandwidth of 152.0 GB/s. This bandwidth is a critical factor for high-resolution rendering, as it determines how quickly texture data can be transferred between memory and the shading units. The 320-bit bus width provides a wide data path, and the 152.0 GB/s figure represents the peak theoretical transfer rate. For high resolutions, the 1280 MB capacity is a fixed constraint that limits the working set of textures and frame buffers. The bandwidth, however, is substantial, allowing for efficient handling of texture-heavy workloads within that capacity. The memory type GDDR5 is a high-speed memory standard, and the 3.8 Gbps effective rate is a measure of its data transfer speed. The combination of a 320-bit bus and 152.0 GB/s bandwidth is a balanced configuration for the card's intended performance tier. The 1280 MB capacity is a fixed figure for this card, and it determines the maximum texture and frame buffer working set. The 320-bit bus width is a fixed specification of the card. The memory clock of 950 MHz is the base frequency, and the effective rate of 3.8 Gbps is achieved through double data rate transmission. The bandwidth of 152.0 GB/s is a key determinant of performance at high resolutions, where texture fetch demands increase.

The AMD Equivalent of GeForce GTX 570 Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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