GEFORCE

NVIDIA GeForce GTX 560 OEM

NVIDIA graphics card specifications and benchmark scores

1.3 GB
VRAM
MHz Boost
150W
TDP
320
Bus Width

At a Glance

NVIDIA
VRAM 1.3 GB
Shaders 384
Bus Width 320-bit
TDP 150W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released Nov 2011

NVIDIA GeForce GTX 560 OEM Specifications

GeForce GTX 560 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 560 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
40
SM Count
12

GTX 560 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 560 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 560 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
552 MHz
Memory Clock
802 MHz 3.2 Gbps effective
Shader Clock
1104 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 560 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 560 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1280 MB
VRAM
1,280 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
320 bit
Bus Width
320-bit
Bandwidth
128.3 GB/s

GeForce GTX 560 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 560 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
640 KB

GTX 560 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 560 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
847.9 GFLOPS
FP64 (Double)
106.0 GFLOPS (1:8)
Pixel Rate
13.25 GPixel/s
Texture Rate
26.50 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 560 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 560 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF110
Process Node
40 nm
Foundry
TSMC
Transistors
3,000 million
Die Size
520 mm²
Density
5.8M / mm²

NVIDIA's GeForce GTX 560 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 560 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 560 OEM to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
1x 6-pin
Suggested PSU
450 W

GeForce GTX 560 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 560 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
99 mm 3.9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a
Display Outputs
1x DVI1x HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 560 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.0
Shader Model
5.1

GeForce GTX 560 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 560 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 560 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2011
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GTX 560 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 560 OEM

Who Should Consider It

The NVIDIA GeForce GTX 560 OEM occupies a peculiar middle ground in the GPU landscape. With a benchmark percentile of 50, it sits at the exact median of all GPUs tracked in the database — not a standout performer, but far from obsolete. This card is best suited for gamers targeting 1080p resolution with modest graphical settings in titles released around its 2011 launch window. The 1280 MB frame buffer and 128.3 GB/s of bandwidth are sufficient for older DirectX 11 titles at medium detail, but the data suggests this card will struggle with modern high-resolution textures.

For users running games at 720p or 1080p with reduced settings, the GTX 560 OEM's 847.9 GFLOPS of FP32 compute provides playable frame rates in undemanding esports titles. However, its 26.50 GTexel/s texture fill rate and 13.25 GPixel/s pixel rate indicate that resolution scaling beyond 1080p will rapidly degrade performance. The 40 ROPs are adequate for traditional rasterization at lower resolutions, but they will bottleneck when paired with higher pixel counts.

The card's 150 W TDP and dual-slot design suggest it was intended for mainstream desktop builds with a 450 W recommended power supply. Its 229 mm length requires a mid-tower chassis at minimum. This is not a card for enthusiasts seeking high-refresh-rate gaming or 1440p experiences — the data points to a product that was entry-level even at its launch, and today it serves best as a functional legacy component or a placeholder GPU for basic display output.

Ray Tracing and Feature Set

The GTX 560 OEM does not include dedicated ray tracing cores or tensor cores — the FACT PACK lists neither field with a value. This places the card firmly in the pre-RTX era, where all lighting calculations were handled by the 384 shading units through traditional rasterization techniques. The architecture is Fermi 2.0, built on TSMC's 40 nm process with 3,000 million transistors on a 520 mm² die. The transistor density of 5.8M per mm² reflects the manufacturing capabilities of its era.

API support is limited to DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is feature-level 11_0, meaning the card cannot leverage the full DirectX 12 feature set — no mesh shaders, no variable rate shading, and no DirectX Raytracing. Vulkan support is absent from the specification, which further restricts compatibility with modern cross-platform titles that prioritize Vulkan for performance. The 1x DVI and 1x HDMI 1.3a outputs limit multi-monitor setups and cap display connectivity at older interface standards.

For users considering this card in 2025, the absence of RT and tensor cores means it cannot accelerate any AI-based features such as DLSS or ray-traced effects. The card's feature set is purely functional for basic rendering. Its OpenGL 4.6 support is the most modern aspect of its API stack, allowing compatibility with applications that require recent OpenGL versions, though performance will be constrained by the underlying hardware.

Benchmark Performance

The GTX 560 OEM has an average benchmark score of 0 and a percentile rank of 50, meaning it outperforms half of all GPUs in the database. However, the nearestRivals array is empty, so there are no direct comparison points with specific percentage deltas available from the FACT PACK. This absence of rival data makes it impossible to state exact performance margins against competing cards from its generation or later ones.

The raw compute figures provide context for its relative positioning. The 847.9 GFLOPS FP32 throughput is modest by modern standards, yet it represents the card's peak theoretical output. The 48 TMUs paired with the 26.50 GTexel/s fill rate suggest that texture-heavy workloads will see proportional scaling with clock speeds. The 13.25 GPixel/s pixel rate, derived from the 40 ROPs, indicates that fill-rate-bound scenarios — such as high-resolution rendering with heavy overdraw — will be the card's primary bottleneck.

Given the empty benchmarks array, the percentile of 50 is the only aggregate performance indicator available. This median placement implies that the card is neither a low-end outlier nor a high-end performer; it sits in a crowded middle tier where many alternatives exist. For gaming, this translates to consistent but unremarkable frame rates at 1080p with medium presets in older titles, and significant compromises required for anything more demanding. The data does not support claims of exceptional performance, but it also does not relegate the card to unusable status.

FAQ

Q: Does the GTX 560 OEM support DirectX 12 Ultimate?

A: No. The card supports DirectX 12 at feature level 11_0, which is the base DirectX 12 tier. It lacks support for DirectX 12 Ultimate features such as ray tracing, mesh shaders, and variable rate shading.

Q: What is the memory configuration of this card?

A: The GTX 560 OEM comes with 1280 MB of GDDR5 memory on a 320-bit bus, providing 128.3 GB/s of memory bandwidth. The memory runs at an effective speed of 3.2 Gbps.

Q: Can this GPU be used for modern gaming?

A: The card's 50th percentile ranking and 1280 MB VRAM indicate it can handle older or less demanding titles at 1080p with reduced settings. Modern AAA games with high-resolution textures will likely exceed its memory capacity and compute limits.

Q: What power supply is recommended for this card?

A: The FACT PACK specifies a suggested PSU of 450 W. The card itself has a 150 W TDP and requires a single 6-pin power connector.

Q: What display outputs are available?

A: The card offers 1x DVI and 1x HDMI 1.3a ports. This limits multi-monitor setups to two displays, and the HDMI 1.3a standard does not support the latest display features like variable refresh rates over HDMI.

Q: Is this card still in production?

A: No. The production status is listed as "End-of-life." Its release date was November 28, 2011, making it a legacy product in the GeForce 500 generation.

How It Compares

The nearestRivals array in the FACT PACK is empty, so there are no direct competitor cards with specified scores or deltaPct values to compare against. This absence of data means the GTX 560 OEM cannot be positioned against specific rival models using quantitative deltas. The percentile rank of 50 is the sole comparative metric, placing it at the median of all GPUs in the database. Without rival names or scores, any comparison must remain general — the card is neither a top-tier performer nor a bottom-tier entry, and it likely faces competition from both older and newer mid-range GPUs that are also clustered around the median percentile.

The lack of benchmark entries further complicates direct comparison. Users looking for a definitive "30% faster than X" statement will not find it in the data. What the FACT PACK does indicate is that the card's 384 shading units, 48 TMUs, and 40 ROPs form a configuration typical of its era's mid-range segment. Its 1280 MB VRAM was a common capacity for 2011 cards, though the 320-bit bus width was above average for that class. The card's 40 nm process node and 3,000 million transistors on a 520 mm² die suggest it was a derivative of higher-end Fermi chips, which may explain its dual-slot cooler requirement.

Memory Subsystem

The GTX 560 OEM is equipped with 1280 MB of GDDR5 memory, a capacity that was adequate for 2011-era gaming but is severely constrained by modern standards. The 320-bit memory bus is the card's most notable specification — it provides a wider pathway for data transfer than the 256-bit buses common on competing mid-range cards of its time. This wide bus, combined with an effective memory speed of 3.2 Gbps, yields a bandwidth of 128.3 GB/s. This bandwidth figure is the key enabler for the card's 1080p performance, as it allows the 384 shading units to receive texture data without excessive stalling.

At 1280 MB, the VRAM capacity is the primary limitation for higher resolutions. Modern games with high-resolution texture packs routinely exceed 4 GB of VRAM usage, making this card incapable of storing the necessary assets. Even at 1080p, some titles with large open worlds may exceed 1280 MB, causing texture thrashing and stutter. The 320-bit bus partially compensates by moving data more efficiently, but it cannot overcome the fundamental capacity shortfall.

For users running legacy games or lightweight applications, the memory subsystem is serviceable. The 128.3 GB/s bandwidth is sufficient for 720p and 1080p gaming with medium textures. The memory clock of 802 MHz (3.2 Gbps effective) is standard for GDDR5 of that generation, and the 40 ROPs are capable of writing back rendered frames to memory without significant bottlenecks at lower resolutions. However, the 13.25 GPixel/s pixel rate means that 1440p or 4K rendering will be pixel-bound, with the ROPs unable to keep pace with the pixel output requirements. In summary, the memory subsystem is well-balanced for its intended 2011 use case but is a definitive constraint for any modern application beyond basic display.

The AMD Equivalent of GeForce GTX 560 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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