GEFORCE

NVIDIA GeForce GTX 555 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
150W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 288
Bus Width 192-bit
TDP 150W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released May 2011

NVIDIA GeForce GTX 555 OEM Specifications

GeForce GTX 555 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 555 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
288
Shaders
288
TMUs
48
ROPs
24
SM Count
6

GTX 555 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 555 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 555 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
736 MHz
Memory Clock
957 MHz 3.8 Gbps effective
Shader Clock
1472 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 555 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 555 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
91.87 GB/s

GeForce GTX 555 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 555 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 555 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 555 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
847.9 GFLOPS
FP64 (Double)
70.66 GFLOPS (1:12)
Pixel Rate
8.832 GPixel/s
Texture Rate
35.33 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 555 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 555 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF114
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 555 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 555 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 555 OEM to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 555 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 555 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
210 mm 8.3 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 555 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 555 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 555 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 555 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2011
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GTX 555 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 555 OEM

The NVIDIA GeForce GTX 555 OEM is an end-of-life desktop GPU built around the GF114 chip on the Fermi 2.0 architecture. It was manufactured by TSMC on a 40 nm process, with 1,950 million transistors on a 332 mm² die, yielding a transistor density of 5.9M per square millimeter. The card belongs to the GeForce 500 generation, sits between the GeForce 400 and GeForce 600 lines, and is listed with a 150 W TDP, a dual-slot cooler, 2x 6-pin power connectors, and a suggested 450 W PSU. The FACT PACK records no attached benchmark scores, no average score beyond 0, and an empty nearestRivals array, leaving the 50th percentile ranking among all GPUs as the only positional performance marker.

Benchmark Performance

The supplied benchmark array for the GTX 555 OEM is empty, and the aggregate average benchmark score is recorded as 0. That makes direct performance comparison impossible from raw benchmark entries. The one summary statistic available is the 50th percentile among all GPUs in the database, which places this card exactly at the midpoint of the GPU distribution. In practical terms, that is neither a top-tier nor a bottom-tier position; it is a middle-of-the-road part whose performance should be expected to sit near the median of the database’s GPU population.

Since no actual benchmark runs are populated, the analysis must rely on the published compute and rasterization rates. The GPU is specified at 847.9 GFLOPS of FP32 compute, 35.33 GTexel/s of texture fill, and 8.832 GPixel/s of pixel throughput. These values are tied directly to the hardware configuration: 288 shading units, 48 texture mapping units, and 24 ROPs. The texture fill rate in particular is substantial enough to keep a 48 TMU pipeline busy, while the pixel rate reflects the 24 ROP count and the memory subsystem feeding it.

The FACT PACK does not list a base, boost, or game clock; the only clock supplied is the memory clock. This means the compute and fill rates stand as fixed specifications rather than results derived from a known GPU frequency. The Fermi 2.0 architecture and 40 nm process explain the transistor budget: 1,950 million transistors on a 332 mm² die. The density of 5.9M transistors per square millimeter is consistent with that process and architecture generation. In terms of pure throughput, the 847.9 GFLOPS FP32 figure marks the card as a modest compute device by modern standards, but the 35.33 GTexel/s texture rate and 8.832 GPixel/s pixel rate are the more relevant numbers for conventional rasterized rendering.

With a 150 W TDP, the GTX 555 OEM delivers its throughput within a board power envelope that will appeal to systems with a 450 W PSU and dual 6-pin PCIe power feeds. The dual-slot cooler and 210 mm / 8.3 inches length are also defined in the record. The lack of any benchmark scores means the percentile ranking of 50 is the only aggregate data point, but all raw throughput figures align with a mainstream, mid-range position rather than an enthusiast one.

Memory Subsystem

The memory subsystem is built around 1024 MB of GDDR5 on a 192-bit bus. The memory clock is listed as 957 MHz, with an effective data rate of 3.8 Gbps. Combined, the bus width and effective data rate produce a total bandwidth of 91.87 GB/s. This is a modest bandwidth figure, and it directly limits how quickly texture and geometry data can be moved in and out of the frame buffer.

For high-resolution rendering, the 1024 MB capacity is the first constraint. A 1 GB frame buffer is enough for older workloads or for lowered texture settings, but once geometry, textures, and render targets exceed that amount, the GPU must spill data over the 91.87 GB/s link or evict resources, and performance becomes dependent on memory management rather than compute throughput. The 192-bit bus is narrower than high-end parts of its era, and the 3.8 Gbps effective GDDR5 speed is moderate.

The memory throughput and capacity together suggest that the GTX 555 OEM is best matched to resolutions and settings that do not demand large texture caches or heavy use of anti-aliasing buffers. The 8.832 GPixel/s pixel rate also means that higher resolutions will put increasing pressure on ROP fill, and the 91.87 GB/s bandwidth is the ceiling for feeding those ROPs. For texture-heavy scenes, the 35.33 GTexel/s texture rate is less likely to be the bottleneck than the combination of 1024 MB capacity and 91.87 GB/s bandwidth. In short, the memory subsystem is adequate for modest workloads, but it is not built for large frame buffers or high-bandwidth rendering.

Ray Tracing and Feature Set

The GTX 555 OEM has no dedicated RT cores and no tensor cores; both fields are null in the FACT PACK. This means hardware-accelerated ray tracing is not present, and there is no tensor-based acceleration for AI or machine learning workloads. The feature set is therefore purely rasterization-oriented, relying on the 288 shading units, 48 TMUs, and 24 ROPs of the Fermi 2.0 architecture.

On the API side, the card is listed with DirectX 12 (11_0) and OpenGL 4.6. No Vulkan version is listed, and no FP16 compute rate is provided. The DirectX entry, recorded as 12 (11_0), indicates that the API listing is DirectX 12 while the feature level is 11_0. OpenGL 4.6 support gives it a current compatibility path for applications that use OpenGL. The absence of Vulkan in the record, however, means that Vulkan-based titles and engines cannot be assumed to work from the given data.

The display output configuration is 2x DVI and 1x mini-HDMI 1.3a. This is a DVI-centric output set, with a single mini-HDMI port. The PCIe interface is PCIe 2.0 x16, which is the connectivity expected of a GPU from this generation. The lack of RT and tensor cores is a defining limitation for any modern workload that relies on ray tracing or tensor-accelerated features; the card is firmly a traditional shader-based rasterizer.

How It Compares

The FACT PACK contains no nearestRivals entries for the GTX 555 OEM. There are no rival names, no scores, and no deltaPct values to cite. As a result, a rival-by-rival percentage comparison cannot be produced from the available data. Any statement about how much faster or slower this GPU is than a specific competitor would require data outside the record, and that is not present in this FACT PACK.

The only positional comparison available is the 50th percentile among all GPUs in the database. That ranking places the card exactly in the middle of the database’s GPU population. It also has an average benchmark score of 0, which reflects the empty benchmark array rather than a meaningful performance result. The GPU’s generation context is provided by its predecessor, GeForce 400, and its successor, GeForce 600, with the card sitting in the GeForce 500 series. Its production status is end-of-life, meaning it is no longer an active product line.

Without nearestRivals data, the comparison section must be limited to the architectural and positional facts in the record. The GTX 555 OEM is a Fermi 2.0 part from the GeForce 500 series, manufactured by TSMC on 40 nm, with a 150 W TDP and a 1024 MB GDDR5 memory subsystem. Its performance class, as indicated by the 50th percentile and the raw throughput numbers, is mainstream. The lack of rival delta values means no quantitative conclusions about specific competing models can be drawn from this dataset.

Who Should Consider It

This GPU is appropriate for users whose workloads align with its 50th-percentile standing and its mid-range feature set. The 1024 MB GDDR5 frame buffer and 91.87 GB/s bandwidth mean that high-resolution textures and large render targets will be constrained. The card is better suited to lower-resolution gaming or older DirectX and OpenGL applications than to modern high-detail rendering. The 847.9 GFLOPS FP32 compute and 35.33 GTexel/s texture rate provide respectable shader and texturing throughput for such modest workloads.

Users with a PCIe 2.0 x16 slot and a 450 W PSU can accommodate the card’s physical and electrical requirements. The dual-slot cooler and 2x 6-pin connectors are straightforward to power, and the 210 mm / 8.3 inches length fits in most mid-tower chassis. The display outputs, 2x DVI and 1x mini-HDMI 1.3a, are relevant for multi-monitor setups that use DVI or a single mini-HDMI display.

The card lacks RT cores and tensor cores, so it should not be considered for ray-traced effects or tensor-accelerated workloads. Its DirectX 12 (11_0) and OpenGL 4.6 support make it usable for legacy APIs, but Vulkan support is not listed. The end-of-life production status also means this is not a forward-looking purchase. The GTX 555 OEM is a mid-pack, rasterization-focused GPU for systems that need a simple dual-slot card with 1024 MB of GDDR5 memory, 91.87 GB/s of bandwidth, and a 150 W power draw.

The AMD Equivalent of GeForce GTX 555 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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