GEFORCE

NVIDIA GeForce GTX 485M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 384
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Jan 2011

NVIDIA GeForce GTX 485M Specifications

GeForce GTX 485M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 485M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
64
ROPs
32
SM Count
8

GTX 485M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 485M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 485M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
575 MHz
Memory Clock
750 MHz 3 Gbps effective
Shader Clock
1150 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 485M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 485M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
96.00 GB/s

GeForce GTX 485M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 485M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB

GTX 485M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 485M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
883.2 GFLOPS
FP64 (Double)
73.60 GFLOPS (1:12)
Pixel Rate
9.200 GPixel/s
Texture Rate
36.80 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 485M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 485M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF104
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 485M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 485M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 485M to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

GeForce GTX 485M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 485M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 485M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 485M Product Information

Release and pricing details

The NVIDIA GeForce GTX 485M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 485M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2011
Production
End-of-life
Predecessor
GeForce 300M
Successor
GeForce 500M

GeForce GTX 485M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 485M

How It Compares

The NVIDIA GeForce GTX 485M occupies a solid mid-pack position among all GPUs ever tested, landing at the 50th percentile. This means it outperforms exactly half of the database's tracked graphics solutions while trailing the other half. For a mobile part from the GeForce 400M generation, this central placement reflects a capable but not class-leading design.

The GTX 485M's nearestRivals list is empty in the FACT PACK, so direct percentage comparisons against specific competing products cannot be made. However, the data shows the card sits in a competitive tier where users would have weighed it against other high-end laptop GPUs of its era. The 50th percentile ranking places it above entry-level integrated graphics and older discrete parts, while clearly below the flagship desktop and mobile solutions that would dominate the upper percentiles.

Without named rivals, the analysis must rely on the card's internal specifications to position it. The GF104 chip at 40 nm with 1,950 million transistors and a 332 mm² die size gives it a transistor density of 5.9M per mm². This density figure is modest by modern standards but was respectable for its time, reflecting the Fermi architecture's design priorities of raw compute throughput over efficiency.

Ray Tracing and Feature Set

The GTX 485M has no dedicated ray tracing cores and no tensor cores, as the FACT PACK lists both as null. This is expected for a Fermi-architecture part released in early 2011, long before hardware-accelerated ray tracing became a standard feature in consumer GPUs. Any ray tracing workload would have to be handled through compute shaders, which would be severely performance-limited given the architecture's lack of dedicated acceleration hardware.

The API support tells a clearer story. DirectX 12 (11_0) is listed, meaning the card supports DirectX 11 feature level but can run under the DirectX 12 API with the 11_0 feature set. This gives it compatibility with modern Windows titles that require DirectX 12, albeit without the full feature set of higher-tier implementations. OpenGL 4.6 support is notably strong for a card of this vintage, ensuring broad compatibility with OpenGL-based applications and games. Vulkan support is listed as null, meaning the card likely cannot run Vulkan titles at all, which limits its modern gaming viability.

The display outputs are "Portable Device Dependent," reflecting the MXM module form factor where the laptop manufacturer determines the actual ports. This means the GTX 485M's connectivity options vary entirely by the host system, with no standardized output configuration.

Who Should Consider It

Given the 50th percentile ranking and the absence of any benchmark scores in the data, the GTX 485M is best suited for users running games at 1080p with medium to high settings in titles released around its 2011 launch window. The 2 GB GDDR5 memory and 256-bit bus width provide enough bandwidth for 1080p textures of that era, but modern AAA titles at high resolutions would strain the card's 883.2 GFLOPS of FP32 compute.

For 720p gaming, the GTX 485M can handle most titles from its generation at high settings, and even some later games at medium presets. The 384 shading units and 64 texture mapping units give it reasonable fill rate capacity for older games, with a pixel rate of 9.200 GPixel/s and texture rate of 36.80 GTexel/s.

Users seeking to play modern games at 1440p or 4K should look elsewhere. The card's memory bandwidth of 96.00 GB/s, while adequate for 2011, is insufficient for the large texture sets and high-resolution rendering demands of contemporary titles. The lack of Vulkan support and minimal ray tracing capability further limit its appeal for modern use cases.

FAQ

Q: Does the GTX 485M support DirectX 12?

A: Yes, the card supports DirectX 12 (11_0), meaning it can run DirectX 12 applications but only with the DirectX 11 feature level.

Q: How much video memory does the GTX 485M have?

A: The card comes with 2 GB of GDDR5 memory across a 256-bit bus, providing 96.00 GB/s of bandwidth.

Q: What is the memory clock speed?

A: The memory runs at 750 MHz, which translates to 3 Gbps effective data rate.

Q: Does the GTX 485M have ray tracing capability?

A: No, the card has no dedicated ray tracing cores or tensor cores, and ray tracing workloads would not be feasible on this hardware.

Q: What is the transistor count and die size?

A: The GF104 chip contains 1,950 million transistors on a 332 mm² die, fabricated on TSMC's 40 nm process.

Q: What is the card's production status?

A: The GTX 485M is end-of-life, having been released on January 4, 2011, with the GeForce 500M series as its successor.

Benchmark Performance

The FACT PACK lists no benchmark scores and an average benchmark score of zero, with an empty nearestRivals array. This means quantitative performance comparisons against specific competitors cannot be made from the available data. However, the 50th percentile ranking across all GPUs provides a meaningful positional signal.

The 50th percentile placement indicates the GTX 485M outperforms half of all GPUs tracked in the database. This includes integrated graphics solutions and older discrete parts, while falling behind the top-tier desktop and mobile flagship cards. For a laptop GPU from 2011, this central position is reasonable — it was a high-end mobile part at launch but has since been surpassed by a decade of GPU architecture advancements.

The compute specifications support this positioning. With 883.2 GFLOPS of FP32 performance, the card delivers roughly one-ninth the compute throughput of a modern mid-range desktop GPU, but substantially more than any integrated solution from its era. The pixel rate of 9.200 GPixel/s and texture rate of 36.80 GTexel/s are similarly mid-pack figures.

Without rival deltas, the absolute scores cannot be contextualized beyond the percentile. The data shows a card that was competitive at launch but has aged into a legacy part, still functional for older titles but not suited to modern high-end gaming.

Memory Subsystem

The GTX 485M is equipped with 2 GB of GDDR5 memory operating at 750 MHz, delivering an effective data rate of 3 Gbps. The memory interface is 256 bits wide, producing a total bandwidth of 96.00 GB/s. This configuration was appropriate for the card's 2011 launch era, providing adequate bandwidth for 1080p gaming with high-resolution textures.

The 256-bit bus width is a critical advantage over narrower 128-bit configurations, allowing the card to maintain higher throughput in bandwidth-sensitive scenarios. However, 96.00 GB/s is modest by modern standards — contemporary mid-range GPUs offer three to four times this bandwidth, and even entry-level parts exceed it.

For high resolutions like 1440p and 4K, the memory subsystem becomes a limiting factor. The 2 GB capacity is insufficient for modern games at these resolutions, which commonly require 6 GB or more for high-quality textures. The bandwidth also becomes a bottleneck when rendering at higher pixel counts, where each frame requires fetching more texture data. At 1080p with medium settings, the memory subsystem is adequate for games from the card's generation, but users should expect stuttering or reduced texture quality in newer titles.

Power and Cooling

The GTX 485M has a thermal design power (TDP) of 100 W, which is modest for a discrete GPU of its performance class. This power envelope allows for a range of cooling solutions in laptop implementations, though the MXM module form factor means the actual cooling solution is determined by the laptop manufacturer.

The card uses no external power connectors, drawing all power through the MXM-B (3.0) bus interface. This simplifies installation and reduces cabling requirements, but also limits the card to the power delivery capabilities of the host laptop's MXM slot. The absence of a suggested PSU in the FACT PACK further reflects the mobile nature of this part — power supply recommendations are not applicable to laptop GPUs.

The 100 W TDP is notable for a Fermi architecture card, which was known for higher power consumption relative to performance. This figure suggests the GTX 485M was a relatively efficient implementation of the GF104 chip, likely achieved through clock tuning and power management in the mobile context. Users should ensure their laptop's cooling system can dissipate 100 W of heat, as inadequate cooling would lead to thermal throttling and reduced performance. The MXM module form factor means the card is replaceable, but only in laptops designed with MXM slots — many modern laptops use soldered GPUs, making the GTX 485M a legacy option for systems that support it.

The AMD Equivalent of GeForce GTX 485M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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