GEFORCE

NVIDIA GeForce GTX 470M

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
75W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 288
Bus Width 192-bit
TDP 75W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Sep 2010

NVIDIA GeForce GTX 470M Specifications

GeForce GTX 470M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 470M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
288
Shaders
288
TMUs
48
ROPs
24
SM Count
6

GTX 470M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 470M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 470M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
535 MHz
Memory Clock
750 MHz 3 Gbps effective
Shader Clock
1070 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 470M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 470M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
72.00 GB/s

GeForce GTX 470M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 470M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 470M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 470M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
616.3 GFLOPS
FP64 (Double)
51.36 GFLOPS (1:12)
Pixel Rate
6.420 GPixel/s
Texture Rate
25.68 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 470M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 470M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF104
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 470M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 470M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 470M to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 470M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 470M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 470M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 470M Product Information

Release and pricing details

The NVIDIA GeForce GTX 470M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 470M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2010
Production
End-of-life
Predecessor
GeForce 300M
Successor
GeForce 500M

GeForce GTX 470M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 470M

The NVIDIA GeForce GTX 470M is a Fermi-architecture mobile GPU built on TSMC’s 40 nm process, featuring 288 shading units, 48 texture units, and 24 ROPs. With a 1,950 million transistor count on a 332 mm² die, this end-of-life part sits at the 50th percentile among all GPUs, indicating a mid-pack position in historical performance terms. The data below analyzes its memory subsystem, power requirements, benchmark standing, and feature set strictly from the supplied facts.

Memory Subsystem

The GTX 470M ships with 1536 MB of GDDR5 memory, a configuration that was substantial for its 2010 release window. The memory interface is 192 bit wide, which combined with a 750 MHz memory clock (3 Gbps effective) yields a bandwidth of 72.00 GB/s. This bandwidth figure is modest by modern standards but was adequate for the resolution targets of its era. At high resolutions, the 192-bit bus becomes a limiting factor; the 72.00 GB/s throughput means that texture-heavy scenes at 1440p or above would likely experience bandwidth saturation. The 1536 MB capacity is sufficient for 1080p gaming, but larger frame buffers in newer titles could exceed this VRAM allocation. The pixel rate of 6.420 GPixel/s and texture rate of 25.68 GTexel/s further indicate that the memory subsystem is balanced against the compute capabilities. For users pushing beyond 1080p, the data suggests the 192-bit bus and 72.00 GB/s bandwidth will constrain performance more than the shading unit count.

Power and Cooling

The GTX 470M has a TDP of 75 W, which is relatively low for a Fermi-generation part, reflecting its mobile orientation. The power connectors are listed as “None,” meaning the card draws all power through the MXM-B (3.0) bus interface. This simplifies installation in compatible laptops, as no auxiliary power cables are required. The slot width is specified as “MXM Module,” confirming it is a removable graphics module rather than a soldered chip. No suggested PSU is provided in the fact pack, but the 75 W TDP implies that the host system’s power delivery must accommodate this draw. Cooling requirements are not explicitly quantified, but the 75 W figure suggests a capable air cooler is sufficient for most chassis. The absence of external power connectors also indicates that thermal design is the primary constraint, not electrical delivery. For users replacing an existing MXM module, the 75 W TDP ensures compatibility with most notebook designs that support MXM-B (3.0) slots.

Benchmark Performance

The fact pack lists an average benchmark score of 0 and no explicit benchmark scores, but the percentileVsAllGpus field places this GPU at the 50th percentile. This means the GTX 470M performs better than half of all GPUs in the database, but its actual performance ceiling is unclear from the provided data. The FP32 compute rate is 616.3 GFLOPS, which is a measure of raw shading capability. This figure, combined with 48 TMUs and 24 ROPs, suggests a GPU designed for medium-detail 1080p gaming in its time. The texture rate of 25.68 GTexel/s indicates that the 48 TMUs are well-utilized, but the pixel rate of 6.420 GPixel/s caps fillrate-bound scenarios. Since no nearestRivals data is provided, direct percentage comparisons against other GPUs are impossible from the fact pack alone. The 50th percentile ranking, however, positions this part as a mid-range mobile solution. In synthetic workloads that stress FP32 throughput, the 616.3 GFLOPS would be the dominant factor, while memory-bound tests would rely on the 72.00 GB/s bandwidth.

How It Compares

The fact pack includes no nearestRivals entries, so no direct rival comparisons can be made using deltaPct values. The predecessor is listed as GeForce 300M, and the successor is GeForce 500M, but no benchmark scores are provided for either. Without rival data, the GTX 470M’s position is defined solely by its 50th percentile rank. This percentile suggests it sits in the middle of the performance distribution, meaning it would be outpaced by higher-percentile parts but would outperform lower-ranked GPUs. The architecture is Fermi, which was NVIDIA’s first to support DirectX 12 (11_0) per the API list, but Vulkan support is null. The gap between the 300M predecessor and 500M successor likely indicates generational improvements, but the fact pack does not quantify those differences. Users moving from a 300M part would see an improvement, while those upgrading to a 500M part would gain further performance.

Ray Tracing and Feature Set

The GTX 470M has no RT cores and no tensor cores, which means it lacks dedicated hardware for ray tracing and AI-accelerated workloads. The API support includes DirectX 12 (11_0), which is notable because the 11_0 feature level indicates compatibility with DirectX 12 titles but not full feature-level 12_0 support. OpenGL 4.6 is supported, providing broad compatibility with legacy and modern OpenGL applications. Vulkan is listed as null, so no Vulkan API support is available. The architecture is Fermi, which predates NVIDIA’s Turing and Ampere ray tracing implementations. Consequently, any ray tracing workloads would run on the 288 shading units in software, which would be inefficient given the 616.3 GFLOPS FP32 throughput. The display outputs are “Portable Device Dependent,” meaning the external connectivity is determined by the laptop chassis, not the GPU module. For users seeking ray tracing or DLSS-like features, this GPU offers none of those capabilities.

Who Should Consider It

Given the 50th percentile ranking and the 1536 MB VRAM, the GTX 470M is best suited for 1080p gaming at medium to low settings in titles from its 2010–2012 era. The 72.00 GB/s bandwidth and 192-bit bus are sufficient for 720p or 900p resolutions without major bottlenecks. At 1080p, the 616.3 GFLOPS FP32 compute can handle older games, but modern titles with heavier shading requirements would likely drop below playable frame rates. The 24 ROPs and 6.420 GPixel/s pixel rate suggest that resolution scaling beyond 1080p is not recommended. For users with a laptop that supports MXM-B (3.0) modules, this card is a viable replacement for a GeForce 300M part, but it is not suitable for high-refresh-rate or high-resolution gaming. The lack of RT cores and tensor cores means it is not appropriate for ray tracing or AI workloads. The 75 W TDP makes it a power-efficient choice for thin-and-light notebooks, but performance is constrained by the memory subsystem.

FAQ

Q: What is the VRAM size and type of the GTX 470M?

A: It has 1536 MB of GDDR5 memory with a 192-bit bus, providing 72.00 GB/s bandwidth.

Q: Does the GTX 470M support DirectX 12?

A: Yes, it supports DirectX 12 (11_0), which means it can run DirectX 12 applications at the 11_0 feature level.

Q: What power connectors does the GTX 470M require?

A: The power connectors are listed as “None,” meaning it draws power solely from the MXM-B (3.0) bus interface.

Q: What is the TDP of the GTX 470M?

A: The TDP is 75 W, which is a relatively low figure for a Fermi-generation mobile GPU.

Q: Does the GTX 470M have ray tracing cores?

A: No, it has no RT cores and no tensor cores, so it lacks dedicated hardware for ray tracing or AI acceleration.

Q: What is the FP32 performance of the GTX 470M?

A: The FP32 compute rate is 616.3 GFLOPS, derived from its 288 shading units and the clock speeds.

Q: What is the process node and transistor count?

A: It is built on a 40 nm process at TSMC, with 1,950 million transistors on a 332 mm² die.

Q: What is the pixel rate and texture rate?

A: The pixel rate is 6.420 GPixel/s, and the texture rate is 25.68 GTexel/s.

Q: Is the GTX 470M still in production?

A: No, its production status is “End-of-life,” and it was released on 2010-09-02.

Q: What bus interface does it use?

A: It uses MXM-B (3.0), and the slot width is listed as “MXM Module.”

The AMD Equivalent of GeForce GTX 470M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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