NVIDIA GeForce GTX 460 v2 ES
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 460 v2 ES Specifications
GeForce GTX 460 v2 ES GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 460 v2 ES GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 460 v2 ES Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 460 v2 ES's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 460 v2 ES by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 460 v2 ES Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 460 v2 ES's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 460 v2 ES by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 460 v2 ES, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 460 v2 ES Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 460 v2 ES against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 460 v2 ES is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 460 v2 ES will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 460 v2 ES Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 460 v2 ES determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 460 v2 ES to maintain boost clocks without throttling.
GeForce GTX 460 v2 ES by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 460 v2 ES are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 460 v2 ES. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 460 v2 ES Product Information
Release and pricing details
The NVIDIA GeForce GTX 460 v2 ES is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 460 v2 ES by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 460 v2 ES Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 460 v2 ES
The NVIDIA GeForce GTX 460 v2 ES is a 40 nm Fermi 2.0 part built on the GF114 chip at TSMC, packing 1,950 million transistors on a 332 mm² die. Released on 2011-09-23, it sits in the GeForce 400 generation, with a predecessor in GeForce 200 and a successor in GeForce 500. The database records an average benchmark score of 0 and a percentile ranking of 50, placing it exactly at the median of all tracked GPUs.
Benchmark Performance
The benchmark data shows a 0 average score, which is an outlier, but the 50th percentile placement indicates it sits at the median of all GPUs. The raw compute figures tell a clearer story: FP32 performance is 1,046.3 GFLOPS, driven by 336 shading units. The pixel rate of 10.91 GPixel/s and texture rate of 43.62 GTexel/s are derived from 32 ROPs and 56 TMUs respectively. These numbers suggest a mid-range part of its era, but without nearestRivals data, direct percentage comparisons are unavailable. The 1,046.3 GFLOPS figure is the key compute metric, and the 43.62 GTexel/s texture rate indicates how quickly it can feed shaders. The 10.91 GPixel/s pixel rate limits fill-rate-heavy workloads. Since the database lists no rival scores, the analysis must rely on these absolute figures. The 50th percentile is a strong indicator that it outperforms half of all GPUs tracked, but the 0 benchmark score suggests the card may not have been tested under standard conditions, or the score is a placeholder. Nevertheless, the compute metrics are consistent with a 336-shader, 56-TMU, 32-ROP configuration. The transistor density of 5.9M / mm² is a product of 1,950 million transistors spread over 332 mm², which is typical for a 40 nm process. The FP32 throughput of 1,046.3 GFLOPS is the peak single-precision rate, and it is a useful baseline for comparing raw compute capability. In the absence of rival deltas, the 50th percentile is the only comparative metric, and it places this card exactly in the middle of the database's tracked GPUs. This means it is neither a high-end nor a low-end part; it is a true median performer. The 0 benchmark score, however, is problematic; it could indicate a lack of test data for this ES variant, or a failure to complete standard benchmarks. The percentile is based on the full database, so it is more trustworthy than the raw score. Overall, the compute metrics are consistent with a card that would handle 1080p gaming at medium settings in its era, but modern titles would strain its 1,046.3 GFLOPS.
Power and Cooling
The GTX 460 v2 ES has a TDP of 160 W, which is modest for a dual-slot card. The suggested PSU rating is 450 W, and the card requires two 6-pin power connectors. The dual-slot cooler is necessary to dissipate 160 W of heat. The card measures 210 mm (8.3 inches) in length, which fits most mid-tower cases. The 450 W PSU recommendation is a hard requirement; pairing this card with a lower-wattage unit could cause instability. The two 6-pin connectors are standard for this class. The 160 W TDP is a fixed specification, so power draw should not exceed that under load. The dual-slot design means it will occupy two expansion slots. The 210 mm length is a physical constraint for smaller cases. The 2x 6-pin connectors require that the PSU have two dedicated PCIe power cables; adapters are not recommended. The 450 W PSU figure is the suggested minimum, and it accounts for the rest of the system's draw. The 160 W TDP is the thermal design power, which dictates the cooling solution; a dual-slot cooler with a large heatsink is adequate. The 8.3-inch length (210 mm) is a useful measurement for case compatibility. The card's power connectors are 2x 6-pin, which is a common configuration for mid-range GPUs of that generation. The 450 W PSU recommendation is a guideline, but a quality 450 W unit is sufficient. The card's TDP of 160 W is not excessive, so it does not require a high-end power supply.
Memory Subsystem
The memory subsystem is built around 1280 MB of GDDR5 on a 256-bit bus, yielding a bandwidth of 128.3 GB/s. The memory clock is 1002 MHz, which translates to 4 Gbps effective. This configuration provides a balanced amount of bandwidth for the compute power. For high resolutions, the 1280 MB capacity is a limiting factor; modern textures can exceed this easily. The 256-bit bus is a positive, as it allows the 128.3 GB/s bandwidth to be sustained. At 1080p and lower, the 1280 MB is adequate for older titles, but for 1440p or 4K, the capacity becomes a bottleneck. The 128.3 GB/s bandwidth is sufficient for the 1,046.3 GFLOPS compute rate, meaning the card is not severely bandwidth-starved at its intended resolution. The 4 Gbps effective memory speed is typical for GDDR5 of that era. The 1280 MB capacity is unusual; it is not a standard 1 GB or 2 GB, but it is a specific configuration for this ES variant. The 256-bit bus width is a key advantage, as it doubles the bandwidth compared to a 128-bit bus at the same memory clock. The 128.3 GB/s figure is the result of the 256-bit bus multiplied by the 4 Gbps effective speed. The memory subsystem is well-balanced for the GPU's compute capabilities, but the 1280 MB capacity will be the first limitation in high-resolution scenarios. For users who play at 1080p with older games, the 1280 MB is sufficient, but for modern titles with high-resolution textures, it will cause stuttering or texture pop-in. The 1002 MHz memory clock is the base frequency, and the 4 Gbps effective is the data rate.
How It Compares
The database lists no nearest rivals for this GPU, which means direct percentage deltas are not available. Its position at the 50th percentile of all GPUs, however, provides a benchmark-agnostic comparison. The card is part of the GeForce 400 generation, succeeding the GeForce 200 series and preceding the GeForce 500 series. Without rival scores, the comparison must be qualitative. The 50th percentile suggests it sits at the median of the entire GPU landscape, which is a reasonable position for a mid-range part from 2011. The lack of a nearestRivals entry is notable; it implies the database does not have a direct comparison set for this specific ES (engineering sample) variant. The v2 ES designation may indicate a revised version of the original GTX 460, but the database does not provide a baseline for comparison. The 0 average benchmark score further complicates direct comparison, as it prevents any percentage-based analysis. Nevertheless, the 50th percentile is a useful anchor, indicating that half of all GPUs are slower and half are faster. The predecessor, GeForce 200, and successor, GeForce 500, bracket this card in the product stack. The GeForce 400 generation is known for its Fermi architecture, and this card uses the Fermi 2.0 revision. The 50th percentile is a strong statement: it is not a budget part, nor a flagship, but a median performer. The lack of rival data means we cannot say "30% ahead of X" or "20% behind Y," but the percentile gives a global context. The card's release date of 2011-09-23 places it late in the GeForce 400 cycle, and its end-of-life production status means it is no longer manufactured. The 50th percentile is the single most important comparative figure, and it is a reliable indicator of its standing relative to the entire database.
Ray Tracing and Feature Set
The GTX 460 v2 ES has no RT cores and no tensor cores, as these fields are null in the database. This means it does not support hardware ray tracing or tensor-accelerated workloads. The API support includes DirectX 12 (feature level 11_0) and OpenGL 4.6. Vulkan is not listed, so it is not supported. The DirectX 12 (11_0) support is a baseline feature set; it allows the card to run DirectX 12 titles but only at the 11_0 feature level, which lacks many modern features like mesh shaders or variable rate shading. OpenGL 4.6 is a mature API, but the card's compute capabilities are limited by its Fermi 2.0 architecture. The lack of RT and tensor cores means it is not suitable for ray-traced games or AI workloads. The feature set is purely rasterization-based, which aligns with its 2011 release date. The 2x DVI and 1x mini-HDMI 1.3a outputs provide display connectivity, but the lack of DisplayPort is a limitation for modern monitors. The DirectX 12 (11_0) feature level is a subset of the full DirectX 12 API, so some games will run, but with reduced features. OpenGL 4.6 is supported, which is good for legacy applications. The absence of Vulkan support means no Vulkan-based games or applications can run. The RT and tensor core fields are null, confirming that the Fermi 2.0 architecture does not include dedicated ray tracing or tensor processing units. The 2x DVI outputs are dual-link, capable of driving high-resolution monitors, but the 1x mini-HDMI 1.3a is limited to 1080p at 60 Hz. The feature set is a product of its time, and it lacks all modern acceleration features.
Who Should Consider It
The GTX 460 v2 ES is best suited for users targeting lower resolutions and older games. The 1280 MB VRAM and 128.3 GB/s bandwidth are adequate for 1080p and below, but they will be strained at higher resolutions. The 1,046.3 GFLOPS FP32 performance and 43.62 GTexel/s texture rate can handle games from its release era, but modern titles will likely exceed its capabilities. The 50th percentile placement indicates it is a median performer, so it will not excel at demanding workloads. The 160 W TDP and 450 W PSU requirement are reasonable for a system of its age. The card is end-of-life, so it is not a purchase recommendation for new builds. For retro gaming or budget builds using older hardware, the 2x DVI and 1x mini-HDMI outputs are sufficient. The lack of RT and tensor cores means it is purely a rasterization card. The 256-bit bus and 128.3 GB/s bandwidth are its strengths, but the 1280 MB capacity is its primary weakness. If you are building a period-correct system, this card fits; for modern gaming, it is inadequate. The 0 benchmark score suggests that no reliable performance data exists, so users should rely on the 50th percentile and the compute metrics. The 40 nm process and 1,950 million transistors are historical facts, but they do not translate to modern efficiency. The card's 210 mm length (8.3 inches) makes it easy to install in most cases, but the dual-slot cooler will block adjacent slots. For users with a 450 W PSU, the 160 W TDP is within limits, but the 2x 6-pin connectors must be present. The 1280 MB VRAM is the hard ceiling; any game that requires more than that will fail. The 128.3 GB/s bandwidth is sufficient for the compute rate, but it is not future-proof. The card is a product of its generation, and its 50th percentile standing is a testament to its median performance. For a collector or a retro gamer, it is a viable option; for anyone else, it is a historical artifact.
The AMD Equivalent of GeForce GTX 460 v2 ES
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GTX 460 v2 ES Comparisons
See how the GeForce GTX 460 v2 ES stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GTX 460 v2 ES with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs