GEFORCE

NVIDIA GeForce GTX 460 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
150W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 336
Bus Width 256-bit
TDP 150W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Oct 2010

NVIDIA GeForce GTX 460 OEM Specifications

GeForce GTX 460 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 460 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
336
Shaders
336
TMUs
56
ROPs
32
SM Count
7

GTX 460 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 460 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 460 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
650 MHz
Memory Clock
850 MHz 3.4 Gbps effective
Shader Clock
1300 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 460 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 460 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
108.8 GB/s

GeForce GTX 460 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 460 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB

GTX 460 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 460 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
873.6 GFLOPS
FP64 (Double)
72.80 GFLOPS (1:12)
Pixel Rate
9.100 GPixel/s
Texture Rate
36.40 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 460 OEM is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 460 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF104
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 460 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 460 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 460 OEM to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 460 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 460 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
210 mm 8.3 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 460 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 460 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 460 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 460 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GTX 460 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 460 OEM

Benchmark Performance

The NVIDIA GeForce GTX 460 OEM occupies a peculiar position in the benchmark database. With an average benchmark score of zero and a percentile ranking of 50 against all GPUs, the data places this card squarely at the median of the entire spectrum—neither a standout performer nor a laggard in aggregate terms. However, that percentile figure must be read with caution: the zero score indicates that no standardized benchmark submissions exist for this specific OEM variant, so the percentile likely reflects its architectural lineage rather than direct measurements.

The GTX 460 OEM's computational throughput is defined by its Fermi architecture, built on TSMC's 40 nm process with 1,950 million transistors packed into a 332 mm² die. That yields a transistor density of 5.9 million per square millimeter, a figure that was competitive for its era but now appears modest. The card delivers 873.6 GFLOPS of FP32 compute, which translates to roughly 0.87 teraflops of single-precision performance. In practical terms, this places it below the threshold where modern titles can leverage high-resolution shading or complex physics simulations without compromise.

Memory bandwidth is a more telling metric. The 1024 MB GDDR5 frame buffer operates across a 256-bit bus at 3.4 Gbps effective, producing 108.8 GB/s of bandwidth. That figure is adequate for 1080p gaming at the time of release, but the capacity—just 1 GB—becomes a bottleneck in texture-heavy scenes or when running multiple applications concurrently. The fill rates reinforce this: 9.100 GPixel/s pixel throughput and 36.40 GTexel/s texture rate. These numbers suggest the card can handle 1080p at medium settings in older titles, but will struggle with modern geometry and shader complexity.

The shading infrastructure consists of 336 shading units, 56 texture mapping units, and 32 raster output units. The ratio of TMUs to ROPs (56:32) is unusual—favoring texture work over pixel output—which means the card excels at filtered, multi-textured scenes but lags when pushed to high resolutions with heavy post-processing. The FP32 rate of 873.6 GFLOPS is roughly one-third of what a mid-range card from two generations later would offer, and the absence of any FP16 support means no accelerated half-precision workloads.

Ray Tracing and Feature Set

The GTX 460 OEM does not include dedicated ray tracing cores or tensor cores. This is a fundamental architectural limitation of the Fermi generation. The API support reflects this: DirectX 12 (11_0) is the highest Direct3D feature level, which means the card can run DX12 titles only through the 11_0 compatibility path—no mesh shaders, no variable rate shading, no direct ray tracing APIs. OpenGL 4.6 is supported, which allows modern OpenGL applications to run, but without hardware acceleration for path tracing or denoising.

The absence of tensor cores also eliminates any AI-accelerated features such as DLSS or neural network-based upscaling. For users seeking ray-traced effects, the card's 9.100 GPixel/s fill rate and 873.6 GFLOPS compute would be wholly insufficient even if the API layer permitted it. The feature set is strictly rasterization-based, with the 336 shading units handling all pixel and vertex work in a traditional pipeline.

Display outputs are limited to 2x DVI and 1x mini-HDMI 1.3a. The HDMI 1.3a standard caps 4K output at 30 Hz and lacks support for HDR or high refresh rates above 60 Hz at 1440p. This makes the card unsuitable for modern display connectivity, though it remains functional for older monitors with DVI inputs. The PCIe 2.0 x16 bus interface provides 8 GB/s of bidirectional bandwidth—sufficient for the card's memory architecture but half the throughput of PCIe 3.0 and a quarter of PCIe 4.0.

How It Compares

The GTX 460 OEM has no nearest rivals listed in the database, which complicates direct comparison. In the absence of benchmark scores and delta percentages, the analysis must rely on architectural positioning. Against its predecessor, the GeForce 200 series, the GTX 460 OEM offers a generational leap in transistor count (1,950 million versus roughly 1,400 million on the GT200) and a more efficient memory subsystem. The 256-bit bus and GDDR5 memory represent a significant upgrade over the older GDDR3 configurations.

Relative to its successor, the GeForce 500 series, the GTX 460 OEM's Fermi architecture shares the same fundamental design but lacks the refinements in clock scaling and power management that the 500 series introduced. The 40 nm process node is identical, but the 500 series achieved higher clock speeds and better performance-per-watt through design tweaks. The GTX 460 OEM's 150 W TDP is higher than what a comparable 500-series card would draw for similar performance.

The card's 50th percentile ranking against all GPUs suggests it sits at the midpoint of all GPUs ever benchmarked—but that is a misleading statistic given the zero score. A more honest interpretation is that the card occupies a historical niche: powerful enough for 2010-era gaming at 1080p, but obsolete by modern standards. The 336 shading units and 32 ROPs are roughly half of what a mid-range card from 2015 offered, and the 1 GB memory capacity limits texture detail and resolution scaling.

Power and Cooling

The GTX 460 OEM carries a thermal design power of 150 W. This is a moderate figure for its generation, but it still requires dedicated power delivery: two 6-pin PCIe power connectors are mandatory. The suggested power supply rating is 450 W, which means any modern system with a 450 W or higher PSU can accommodate this card, provided the PSU has two available 6-pin connectors. The dual-slot cooler is a standard design for this TDP, using a blower or axial fan to exhaust heat from the chassis.

The card's physical dimensions are 210 mm in length (8.3 inches), which fits most mid-tower cases but may conflict with large CPU coolers or front-mounted radiators in compact enclosures. The cooling solution must dissipate 150 W of heat, and the dual-slot design provides adequate surface area for that thermal load, though noise levels will be audible under sustained load. The 40 nm process is not particularly efficient by modern standards, so the card will run warmer than a comparable modern GPU at the same TDP.

Power consumption is directly tied to the FP32 throughput: 873.6 GFLOPS at 150 W yields roughly 5.8 GFLOPS per watt. That efficiency figure is low by today's standards—modern GPUs achieve 40-60 GFLOPS per watt—but was acceptable for 2010 hardware. The memory subsystem draws additional power; 108.8 GB/s of bandwidth from GDDR5 requires more power than modern GDDR6 or HBM, though the 256-bit bus keeps the memory power draw within reason.

FAQ

Q: Does the GTX 460 OEM support DirectX 12 Ultimate features like ray tracing or mesh shaders?

A: No. The card's maximum DirectX feature level is 12 (11_0), which means it can only run DX12 games via the legacy compatibility path. There are no ray tracing cores or tensor cores, and the API support does not include DXR or VRS.

Q: What is the memory capacity and bandwidth of this card?

A: It has 1024 MB of GDDR5 memory on a 256-bit bus, with an effective clock of 3.4 Gbps. This yields a memory bandwidth of 108.8 GB/s, which is sufficient for 1080p gaming but limited for higher resolutions or large textures.

Q: What power supply is recommended for the GTX 460 OEM?

A: The suggested PSU rating is 450 W. The card itself consumes 150 W under load and requires two 6-pin PCIe power connectors. Ensure your power supply has both connectors available.

Q: What display outputs are available on this card?

A: The GTX 460 OEM offers 2x DVI and 1x mini-HDMI 1.3a. This supports dual-monitor setups via DVI and a single HDMI connection, but HDMI 1.3a limits 4K output to 30 Hz and lacks HDR support.

Q: What is the manufacturing process and transistor count?

A: The chip is fabricated on TSMC's 40 nm process, containing 1,950 million transistors on a 332 mm² die. The transistor density is 5.9 million per square millimeter, which was typical for high-end GPUs of its generation.

Q: Is the GTX 460 OEM still supported by modern drivers?

A: The production status is end-of-life, and the architecture is Fermi from the GeForce 400 generation. While OpenGL 4.6 is supported, modern game drivers may not optimize for this older architecture, and performance in recent titles will be limited by the 1 GB memory and 873.6 GFLOPS compute capacity.

The AMD Equivalent of GeForce GTX 460 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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