GEFORCE

NVIDIA GeForce GTX 285 Mac Edition

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
204W
TDP
512
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 240
Bus Width 512-bit
TDP 204W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 55 nm
Released Jan 2009

NVIDIA GeForce GTX 285 Mac Edition Specifications

GeForce GTX 285 Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 285 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
240
Shaders
240
TMUs
80
ROPs
32
SM Count
30

GTX 285 Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 285 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 285 Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
648 MHz
Memory Clock
1242 MHz 2.5 Gbps effective
Shader Clock
1476 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 285 Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 285 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
512 bit
Bus Width
512-bit
Bandwidth
159.0 GB/s

GeForce GTX 285 Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 285 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
256 KB

GTX 285 Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 285 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
708.5 GFLOPS
FP64 (Double)
88.56 GFLOPS (1:8)
Pixel Rate
20.74 GPixel/s
Texture Rate
51.84 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 285 Mac Edition is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 285 Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT200B
Process Node
55 nm
Foundry
TSMC
Transistors
1,400 million
Die Size
470 mm²
Density
3.0M / mm²

NVIDIA's GeForce GTX 285 Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 285 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 285 Mac Edition to maintain boost clocks without throttling.

TDP
204 W
TDP
204W
Power Connectors
2x 6-pin
Suggested PSU
550 W

GeForce GTX 285 Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 285 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 285 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.3
Shader Model
4.0

GeForce GTX 285 Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce GTX 285 Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 285 Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTX 285 Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 285 Mac Edition

Power and Cooling

The NVIDIA GeForce GTX 285 Mac Edition carries a thermal design power (TDP) of 204 W, placing it firmly in the high-power segment of its era. This figure dictates the minimum system requirements: the data specifies a suggested power supply of 550 W, which is a substantial recommendation for any build of that period. The board relies on two 6-pin PCIe power connectors, a standard configuration for high-end cards at the time, and occupies a dual-slot form factor. Its physical length of 267 mm (10.5 inches) means case clearance is a genuine consideration; many compact mid-tower chassis of the day would struggle to accommodate it.

The power delivery requirements are unambiguous. A 550 W PSU is not a suggestion but a practical necessity when the GPU is under sustained load, given the 204 W TDP alone does not account for the rest of the system's draw. The dual 6-pin connectors also imply that older power supplies without native PCIe cables would require adapters, adding a layer of installation complexity. The 55 nm process node from TSMC, with a die size of 470 mm² and 1,400 million transistors, explains the high power appetite; this is a large, densely packed chip by 2009 standards. Thermal management is critical, and the dual-slot cooler is designed to exhaust waste heat outside the chassis, which is a positive trait for system stability in enclosed cases. In summary, the data indicates a power-hungry, physically large card that demands a robust PSU and a roomy case, with no room for compromise on power delivery.

Ray Tracing and Feature Set

This GPU does not feature dedicated ray tracing or tensor cores, as those technologies were not part of the Tesla 2.0 architecture. The absence of these units means the card relies entirely on traditional rasterization techniques for rendering. For API support, the data lists DirectX 11.1 (with a feature level of 10_0) and OpenGL 3.3. This is a critical distinction: while the card can run DirectX 11 applications, the feature level of 10_0 indicates it does not support the full DirectX 11 feature set, such as tessellation, at hardware level. The card is effectively a DirectX 10-class part with some software-level compatibility for newer APIs.

The lack of Vulkan support is also notable, meaning modern titles that rely on Vulkan for low-level hardware access are out of reach. The feature set is firmly rooted in the late-2000s era, with pixel rate of 20.74 GPixel/s and texture rate of 51.84 GTexel/s defining the fill-rate capabilities. The 240 shading units, 80 texture mapping units (TMUs), and 32 raster operations pipelines (ROPs) form the computational backbone. For the Mac Edition specifically, driver support and API availability are tied to macOS versions of that period, which further limits modern compatibility. Benchmark results indicate this is a legacy product for legacy workloads, not a platform for contemporary graphics features.

Who Should Consider It

The GTX 285 Mac Edition targets a very specific user: someone running a legacy Mac Pro with PCIe 2.0 x16 slots who needs a high-end card for its native operating system. The 50th percentile ranking versus all GPUs suggests it sits exactly in the middle of the performance distribution of its time, which means it is not a competitive option for modern gaming. For 1080p gaming in titles released before 2012, the card's 159.0 GB/s memory bandwidth and 708.5 GFLOPS of FP32 compute are adequate for medium to high settings in most cases. However, for 1440p or higher resolutions, the 1024 MB VRAM becomes a severe bottleneck, causing texture thrashing and stutter in any game that requires more than 1 GB of frame buffer.

The card is not suitable for modern AAA titles, VR, or any workload requiring DirectX 11.1 features beyond the 10_0 feature level. The data suggests it is best suited for a retro-gaming build, a period-correct workstation for legacy professional applications, or as a functional replacement for a dead card in an aging system. Those seeking to play modern eSports titles at low settings might find the 204 W TDP and lack of modern API support to be a poor trade-off. The recommendation is clear: this is a product for preservation and legacy compatibility, not for current-generation performance expectations. Its 50th percentile standing means half of all GPUs ever benchmarked are faster, and the absence of any benchmark scores or rivals in the data reinforces its status as a niche, outdated solution.

FAQ

Q: What is the memory size and type of this card?

A: The card has 1024 MB of GDDR3 memory on a 512-bit bus, delivering 159.0 GB/s of bandwidth.

Q: Does the GTX 285 Mac Edition support DirectX 11?

A: It lists DirectX 11.1 support, but only at the 10_0 feature level, meaning full DX11 hardware features are not available.

Q: What power supply is recommended for this GPU?

A: A 550 W power supply is the suggested requirement, and the card needs two 6-pin PCIe power connectors.

Q: Is this card suitable for modern ray tracing?

A: No, it has no ray tracing cores or tensor cores, and the architecture predates any such hardware acceleration.

Q: What display outputs does it provide?

A: The card offers two DVI outputs and one S-Video output, with no support for modern display interfaces like HDMI or DisplayPort natively.

Q: What is the production status of this product?

A: The data lists it as end-of-life, and its release date is in January 2009, with a successor in the GeForce 400 series.

How It Compares

The data provides no nearest rivals, benchmark scores, or percentile deltas for this card. This absence is itself informative. Without a set of comparison points, the GTX 285 Mac Edition exists in a vacuum within the database. There are no direct competitor scores to cite, no percentage deltas to analyze, and no relative performance indices to reference. This means any claim about its standing relative to other cards must be derived solely from its 50th percentile position versus all GPUs and its absolute specifications. The lack of rival data suggests the card is so old and niche that the database does not consider it relevant to modern comparisons. It is a product frozen in time, with its performance context defined only by its own technical sheet and the median position it holds in the overall distribution.

In practical terms, the 50th percentile ranking versus all GPUs indicates it would be outperformed by the majority of cards released in the subsequent decade, but it also means it was a solid mid-pack performer in its day. Without rival names or deltas, any further comparative analysis is impossible. The card's position is therefore best described as a historical footnote rather than a competitive entity. Its successor, the GeForce 400 series, and its predecessor, the GeForce 9 series, are known from the data, but no performance metrics connect them. This is a unique situation where the lack of data is the primary data point: the GTX 285 Mac Edition is a card that no longer participates in the competitive landscape.

Memory Subsystem

The memory configuration is a key strength of this card. It uses 1024 MB of GDDR3 memory across a 512-bit bus, which is an exceptionally wide interface for its generation. This width, combined with the memory clock of 1242 MHz (2.5 Gbps effective), yields a memory bandwidth of 159.0 GB/s. This is a substantial figure that was considered high-end in 2009, enabling high fill-rate operations at high resolutions without immediate bandwidth starvation. The 512-bit bus is the standout feature here; it is a design choice that prioritizes bandwidth over capacity, which is beneficial for pixel-heavy workloads.

However, the 1024 MB capacity is the limiting factor. At 1920x1080 with high-detail textures, many games of the era would approach or exceed 1 GB of VRAM usage. When the frame buffer fills, the GPU must fall back to system memory over the PCIe 2.0 x16 bus, which causes severe performance dips. The 159.0 GB/s bandwidth is only useful if the data resides on the card; once spills to system RAM, effective throughput collapses. For modern games, which routinely require 4-8 GB of VRAM, this card is non-functional. The pixel rate of 20.74 GPixel/s is also tied to memory throughput; without sufficient VRAM, the ROPs cannot sustain high resolutions with anti-aliasing. In summary, the memory subsystem is a paradox: a magnificent bus width for its time, hamstrung by a capacity that was already modest at launch and is now obsolete.

Benchmark Performance

The benchmark data for this card is essentially empty, with a zero average benchmark score and an empty benchmark array. The only quantitative performance indicator is the 50th percentile versus all GPUs. This median position is a stark summary: half of all GPUs in the database are faster, and half are slower. The absence of numeric scores and nearest rivals means that any percentage delta calculations are impossible from the FACT PACK. The FP32 compute is rated at 708.5 GFLOPS, the texture rate at 51.84 GTexel/s, and the pixel rate at 20.74 GPixel/s, but these are theoretical peaks, not application-level results.

Without rival deltas, the analysis must rely on the percentile. A 50th percentile ranking is a precarious position. It means the card is not a low-end part, but it is also not a high-end part. In its 2009 context, this would have placed it as a solid mid-range performer, likely capable of running then-current games at high settings in 1080p. However, the lack of any benchmark scores suggests the database's testing methodology does not yield meaningful data for this card, likely due to driver incompatibilities or API limitations. The DirectX 11.1 (10_0) feature level is a clear handicap; modern benchmark suites that require full DX11 or DX12 will either fail to run or produce results that are not comparable to other cards. The conclusion is that the GTX 285 Mac Edition's performance cannot be quantified in the current database framework, and its 50th percentile ranking is a historical artifact rather than a current measurement. It is a card whose era has passed, and the data reflects that reality through its absence.

The AMD Equivalent of GeForce GTX 285 Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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