GEFORCE

NVIDIA GeForce GTX 285

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
204W
TDP
512
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 240
Bus Width 512-bit
TDP 204W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 55 nm
Released Dec 2008

NVIDIA GeForce GTX 285 Specifications

GeForce GTX 285 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 285 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
240
Shaders
240
TMUs
80
ROPs
32
SM Count
30

GTX 285 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 285's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 285 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
648 MHz
Memory Clock
1242 MHz 2.5 Gbps effective
Shader Clock
1476 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 285 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 285's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
512 bit
Bus Width
512-bit
Bandwidth
159.0 GB/s

GeForce GTX 285 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 285, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
256 KB

GTX 285 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 285 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
708.5 GFLOPS
FP64 (Double)
88.56 GFLOPS (1:8)
Pixel Rate
20.74 GPixel/s
Texture Rate
51.84 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 285 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 285 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT200B
Process Node
55 nm
Foundry
TSMC
Transistors
1,400 million
Die Size
470 mm²
Density
3.0M / mm²

NVIDIA's GeForce GTX 285 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 285 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 285 to maintain boost clocks without throttling.

TDP
204 W
TDP
204W
Power Connectors
2x 6-pin
Suggested PSU
550 W

GeForce GTX 285 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 285 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 285. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.3
Shader Model
4.0

GeForce GTX 285 Product Information

Release and pricing details

The NVIDIA GeForce GTX 285 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 285 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2008
Launch Price
359 USD
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTX 285 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 285

The NVIDIA GeForce GTX 285 is an end-of-life graphics card built on the Tesla 2.0 architecture with the GT200B chip. Fabricated on a 55 nm process at TSMC, it packs 1,400 million transistors onto a 470 mm² die, yielding a transistor density of 3.0M per square millimeter. Released on December 22, 2008, it sits at the 50th percentile of all GPUs in the database, indicating a median performance position. The card carries a launch MSRP of 359 USD. It interfaces with the system via PCIe 2.0 x16 and provides display output through two DVI ports and one S-Video connector. The card is a dual-slot design, measuring 267 mm or 10.5 inches in length.

How It Compares

The dataset lists no nearest rivals for the GTX 285, so direct comparisons against specific competitor cards are not available. Its percentileVsAllGpus of 50 places it exactly at the midpoint of the entire GPU population, meaning half of all GPUs in the database outperform it and half underperform it. This median standing is consistent with its role as a high-end card from the GeForce 200 generation that has since been superseded.

Relative to its predecessor, the GeForce 9 series, the GTX 285 represents a generational step forward in architecture and process node. The 55 nm process and Tesla 2.0 design provide the foundation for its measured throughput. However, without benchmark scores for the predecessor, the exact performance delta cannot be quantified from this dataset. The shift from GeForce 9 to the GeForce 200 generation is evident in the GT200B chip, which carries a substantial 1,400 million transistors on a 470 mm² die.

Looking toward its successor, the GeForce 400 series, the GTX 285 occupies a transitional position. The successor would bring newer features, but the GTX 285's own specifications, such as its 240 shading units and 80 texture mapping units, define its capabilities within its own generation. The production status of end-of-life confirms that this card is no longer in active manufacturing. The 50th percentile standing is notable for a card that was once a flagship, as it now sits in the middle of the historical database rather than at the top.

Ray Tracing and Feature Set

The GTX 285 does not include any dedicated ray tracing cores or tensor cores; both fields are null in the specification data. This means the card relies entirely on its traditional shading units for all rendering tasks, with no hardware acceleration for ray-traced effects or AI-based upscaling. The API support reflects its era: DirectX 11.1 (feature level 10_0) and OpenGL 3.3 are supported, but Vulkan is not listed. The DirectX 11.1 support with a 10_0 feature level indicates that while the driver exposes the newer API, the hardware itself only implements the feature set of DirectX 10. This places practical limits on the visual effects available in modern titles.

The card's compute architecture is built around 240 shading units, 80 texture mapping units, and 32 raster output units. These are the fundamental building blocks for its pixel and texture processing capabilities. The Tesla 2.0 architecture is a unified shader design, which was a departure from earlier separate vertex and pixel pipelines. Without tensor cores, any machine learning or DLSS-style features are absent, and without RT cores, ray-traced shadows, reflections, and global illumination are not hardware-accelerated. Users must rely on traditional rasterization techniques for all rendering.

Benchmark Performance

No benchmark scores are recorded in the dataset; the avgBenchmarkScore field is 0. Consequently, performance analysis must rely on the card's derived throughput metrics. The FP32 compute rate is 708.5 GFLOPS, which represents the card's raw single-precision floating-point capability. The pixel rate of 20.74 GPixel/s and texture rate of 51.84 GTexel/s indicate how quickly the card can fill the screen and apply textures. With 240 shading units, 80 TMUs, and 32 ROPs, the card's parallel processing layout is defined.

The 50th percentile standing suggests that in aggregate benchmark suites, this card lands at the median, meaning it is neither a top performer nor a low-end part. The absence of benchmark scores prevents a direct percentage comparison against any specific rival, but the throughput figures give a sense of its computational ceiling. For a card from the GeForce 200 generation, these numbers are consistent with a mid-to-high-end product of its time. The FP32 throughput of 708.5 GFLOPS is a measure of its ability to handle compute workloads, while the pixel rate of 20.74 GPixel/s dictates how many pixels can be written per second. The texture rate of 51.84 GTexel/s shows the rate at which textures can be sampled and filtered, which is critical for detailed surfaces.

Power and Cooling

The GTX 285 has a thermal design power (TDP) of 204 W, which dictates its cooling and power delivery requirements. The manufacturer recommends a 550 W power supply unit, and the card draws power through two 6-pin PCIe power connectors. Its physical dimensions are 267 mm in length, or 10.5 inches, and it occupies a dual-slot width. This dual-slot cooler design is necessary to dissipate the heat generated by the 204 W TDP. The 550 W PSU recommendation is a baseline for system builders, and the two 6-pin connectors must be available on the chosen power supply.

The card's length of 267 mm should be checked against case clearance, as it is a substantial add-in board. The dual-slot width means it will block the adjacent expansion slot on most motherboards, which is a consideration for multi-GPU setups or users with other expansion cards. The 204 W TDP is a significant power draw for a card of this era, and it requires a power supply that can deliver stable power on the 12 V rails. The two 6-pin connectors are a standard configuration for high-end cards of the late 2000s, and users upgrading from older systems may need to ensure their PSU has the appropriate connectors.

Who Should Consider It

Given its 50th percentile standing and lack of ray tracing or tensor cores, the GTX 285 is best suited for users running legacy applications or older games that do not require modern API features. The 1024 MB VRAM capacity is a limiting factor for high-resolution textures, so the card is more appropriate for 1080p or lower resolutions with moderate settings. The DirectX 11.1 (10_0) support means that titles requiring full DirectX 11 features will not run at their highest quality. Users who need a functional card for basic desktop use, older DirectX 9/10 games, or as a placeholder until a modern GPU is available might find it adequate.

However, the end-of-life production status means no new units are being made, and the lack of Vulkan support excludes it from many modern cross-platform titles. The card's 204 W TDP also requires a capable cooling solution, so it is not ideal for small form factor builds. The 50th percentile performance indicates that it will handle older games at playable frame rates, but it will struggle with recent releases that demand higher VRAM and newer feature sets. For users with a legacy system that already has a 550 W PSU and two 6-pin connectors, the GTX 285 can serve as a stopgap measure. But for anyone building a new system, the lack of modern API support and the limited 1024 MB VRAM make it a poor choice.

Memory Subsystem

The GTX 285 is equipped with 1024 MB of GDDR3 memory on a 512-bit bus, yielding a memory bandwidth of 159.0 GB/s. The memory clock is 1242 MHz, which translates to 2.5 Gbps effective data rate. The 512-bit bus is notably wide, allowing the card to move a large amount of data per clock cycle, which compensates for the relatively modest GDDR3 speed. For high resolutions, the 1024 MB capacity is the primary constraint; modern games with high-resolution texture packs can easily exceed this amount.

The 159.0 GB/s bandwidth is sufficient for the card's compute rates, but it may become a bottleneck in scenarios with heavy texture streaming. The wide bus width is a hallmark of high-end cards from this generation, and it helps maintain performance in memory-intensive workloads. However, the limited capacity means that the card is not recommended for 4K gaming or large virtual textures. The 512-bit interface is a direct contributor to the 159.0 GB/s figure, and it is a key differentiator from lower-end cards of the same generation. The GDDR3 type is slower than later GDDR5 or GDDR6, but the wide bus compensates to provide a competitive bandwidth figure for its time. For users pushing high resolutions, the 1024 MB capacity will fill up quickly, leading to texture popping or reduced detail settings.

The AMD Equivalent of GeForce GTX 285

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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