GEFORCE

NVIDIA GeForce GTX 280M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
75W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 128
Bus Width 256-bit
TDP 75W
Memory Type GDDR3
Architecture Tesla
nm
Process 55 nm
Released Mar 2009

NVIDIA GeForce GTX 280M Specifications

GeForce GTX 280M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 280M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
64
ROPs
16
SM Count
16

GTX 280M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 280M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 280M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
585 MHz
Memory Clock
950 MHz 1900 Mbps effective
Shader Clock
1463 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 280M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 280M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
60.80 GB/s

GeForce GTX 280M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 280M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

GTX 280M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 280M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
374.5 GFLOPS
Pixel Rate
9.360 GPixel/s
Texture Rate
37.44 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 280M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 280M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92B
Process Node
55 nm
Foundry
TSMC
Transistors
754 million
Die Size
260 mm²
Density
2.9M / mm²

NVIDIA's GeForce GTX 280M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 280M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 280M to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 280M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 280M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-HE
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 280M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce GTX 280M Product Information

Release and pricing details

The NVIDIA GeForce GTX 280M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 280M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2009
Production
End-of-life
Predecessor
GeForce 100M
Successor
GeForce 300M

GeForce GTX 280M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 280M

# NVIDIA GeForce GTX 280M: Benchmark Database Analysis

The NVIDIA GeForce GTX 280M is a mobile graphics solution from the GeForce 200M generation, built on the Tesla architecture with a G92B chip manufactured on TSMC's 55 nm process. It packs 754 million transistors across a 260 mm² die, resulting in a transistor density of 2.9M per mm². This GPU sits at the 50th percentile among all GPUs in the database, indicating it performs at the median level of the entire range of graphics hardware tracked. The chip contains 128 shading units, 64 texture mapping units, and 16 raster output units, with a peak FP32 throughput of 374.5 GFLOPS.

Benchmark Performance

The GTX 280M's benchmark positioning is defined by its 50th percentile ranking, which places it exactly in the middle of the database's GPU performance distribution. This means half of all tracked GPUs deliver higher average benchmark scores, while the other half fall below this mobile part. In practical terms, this percentile suggests the GTX 280M is a competent performer for its era but not a standout — it occupies the mainstream-to-midrange segment of mobile graphics.

The average benchmark score for this GPU is recorded as 0, which requires careful interpretation. This zero value indicates that no standardized benchmark runs have been logged for this specific model in the database, rather than implying the GPU produces no output. The percentile ranking, however, is derived from the broader dataset and provides the comparative anchor. Without direct score comparisons to rivals, the percentile becomes the primary quantitative reference point.

The pixel rate of 9.360 GPixel/s and texture rate of 37.44 GTexel/s offer insight into its fill-rate capabilities. These figures suggest the GTX 280M can handle 1080p-class resolutions at moderate detail settings, though the pixel throughput would become a limiting factor at higher resolutions or with demanding anti-aliasing enabled. The texture rate, driven by 64 TMUs, indicates solid texture fetch performance that benefits games relying heavily on textured surfaces.

The FP32 compute throughput of 374.5 GFLOPS positions this GPU as a modest compute performer. For gaming workloads, this level of shader throughput supports DirectX 10-era titles and lighter DirectX 11 workloads, but it would struggle with modern compute-heavy effects such as advanced tessellation or physics simulations. The data shows a clear performance ceiling defined by these raw throughput numbers, and the 50th percentile ranking reinforces that this is a middle-tier mobile solution.

Ray Tracing and Feature Set

The GTX 280M does not include dedicated ray tracing cores, as the RT core count is listed as null in the specifications. Similarly, tensor cores are absent, with that field also returning null. This is consistent with the Tesla architecture, which predates NVIDIA's RTX line by over a decade. Consequently, hardware-accelerated ray tracing is entirely unsupported by this GPU, and any ray-traced effects would rely on software-based implementations, which would be prohibitively slow given the 374.5 GFLOPS FP32 throughput.

The API support on the GTX 280M includes DirectX 11.1 with a feature level of 10_0, along with OpenGL 3.3. The DirectX 11.1 designation with a 10_0 feature level is a critical detail: the GPU supports the DirectX 11.1 runtime but only exposes the DirectX 10 feature set. This means shader model 4.0 capabilities rather than the full DirectX 11 feature set. Games requiring DirectX 11-specific features like tessellation or compute shaders would either run at reduced functionality or fail to run entirely, depending on the title's implementation. OpenGL 3.3 support provides compatibility with a wide range of older titles, but modern OpenGL 4.x features are unavailable.

Vulkan support is listed as null, meaning the GPU has no Vulkan driver support in the database. This further restricts modern game compatibility, as many recent titles default to Vulkan or use it as a primary rendering path. The absence of both ray tracing and tensor cores, combined with the dated API feature set, firmly positions the GTX 280M as a legacy product suited for older gaming libraries rather than contemporary releases.

How It Compares

The nearestRivals field in the FACT PACK is empty, providing no direct competitor comparisons with scores or deltaPct values. This absence of rival data means the analysis must rely solely on the percentile ranking and internal specifications to contextualize performance. The 50th percentile placement suggests the GTX 280M sits at the midpoint of all GPUs ever tracked, which implies it outperforms many older integrated solutions and low-end discrete parts while trailing the vast majority of modern GPUs.

Without rival deltas, the comparison must be drawn from the specification sheet. The 128 shading units and 60.80 GB/s memory bandwidth indicate this GPU competes with mid-range mobile parts from its own generation. The 55 nm process node and 75 W TDP suggest a power envelope that was typical for high-end laptop GPUs in the late 2000s, placing it in the performance tier for gaming laptops of that era. The MXM module form factor indicates it was designed for upgradeable laptop designs rather than soldered, integrated solutions.

The absence of direct rival data is notable but not unusual for a mobile GPU from this era, as benchmark databases frequently lack comprehensive coverage of older laptop parts. The 50th percentile ranking, however, provides a consistent reference point that allows reasonable positioning against the full GPU landscape, even in the absence of specific rival scores.

FAQ

Q: Does the GTX 280M support hardware ray tracing?

A: No. The GPU has no ray tracing cores, as the rtCores field is null, and the Tesla architecture predates dedicated ray tracing hardware. Any ray-traced effects would require software rendering, which would be impractically slow given the 374.5 GFLOPS FP32 throughput.

Q: What DirectX version does the GTX 280M support?

A: The GPU supports DirectX 11.1 with a feature level of 10_0. This means it runs the DirectX 11.1 runtime but only exposes DirectX 10-level features, such as shader model 4.0, rather than full DirectX 11 capabilities.

Q: Can the GTX 280M play modern games?

A: The data indicates significant limitations. With a DirectX 10 feature level, no Vulkan support, and OpenGL 3.3, the GPU is incompatible with many modern titles that require DirectX 11 features or Vulkan. It is best suited for older games from its 2009 release era.

Q: How much memory does the GTX 280M have and what type?

A: The GPU features 1024 MB of GDDR3 memory on a 256-bit bus, providing a memory bandwidth of 60.80 GB/s. This memory configuration was typical for high-end mobile GPUs at the time of release.

Q: What is the power consumption of the GTX 280M?

A: The TDP is listed at 75 W. This is a relatively modest power draw for a discrete mobile GPU, but it still requires adequate cooling in a laptop chassis. The GPU uses an MXM module form factor with no additional power connectors required.

Q: What is the manufacturing process for the GTX 280M?

A: The GPU is fabricated on TSMC's 55 nm process node, containing 754 million transistors on a 260 mm² die. The process node and transistor count together yield a transistor density of 2.9M per mm².

Who Should Consider It

The GTX 280M is positioned at the 50th percentile among all GPUs, which translates to a specific set of use-case scenarios. For 720p gaming, the pixel rate of 9.360 GPixel/s and texture rate of 37.44 GTexel/s provide sufficient throughput for older DirectX 9 and DirectX 10 titles at medium-to-high settings. Games released around 2008-2010, such as early entries in popular franchises, should run acceptably at this resolution. The 1024 MB VRAM capacity is adequate for 720p textures of that era.

At 1080p resolution, the GTX 280M becomes more constrained. The 60.80 GB/s memory bandwidth and 374.5 GFLOPS FP32 throughput would limit performance to low-to-medium settings in most games from its release period. The 16 ROPs would also cap pixel throughput, potentially causing frame rate drops in scenes with heavy fill-rate demands or post-processing effects. Users seeking 1080p gaming would need to lower resolution scaling or accept reduced graphical fidelity.

The DirectX 10 feature level restricts eligibility to games that support this API. Titles requiring DirectX 11-specific features, such as tessellated terrain or compute-shader-based effects, are incompatible. The lack of Vulkan support further narrows the compatible game library. This GPU is therefore best suited for retro gaming enthusiasts looking to play titles from the Windows Vista/Windows 7 era, or for use as a secondary device in legacy laptop systems. It is not recommended for current-gen gaming or any modern compute workloads, given the absence of tensor cores and the dated API support.

Power and Cooling

The GTX 280M has a thermal design power (TDP) of 75 W, which places it in a moderate power envelope for a discrete mobile GPU. This power draw is manageable within a laptop cooling solution, but it does generate significant heat that requires a capable thermal solution — likely a heat pipe and fan combination designed for gaming notebooks. The GPU is delivered as an MXM Module, meaning it is installed on a replaceable mezzanine card rather than soldered directly to the motherboard. This form factor allows for potential upgrades in compatible laptops, provided the system's cooling and power delivery can accommodate a different module.

The power connector field is listed as "None," which indicates the MXM module draws power directly from the laptop's motherboard through the MXM-HE interface rather than requiring external PCIe power connectors. The bus interface is MXM-HE, the high-end variant of the MXM standard, which provides the electrical and mechanical interface for this mobile GPU. There is no suggested PSU recommendation in the FACT PACK, which is expected since the GTX 280M is a laptop component and does not use a desktop power supply. The 75 W TDP, combined with the lack of power connectors, underscores that this GPU is designed for mobile systems with integrated power delivery, not desktop configurations with external PSUs.

Memory Subsystem

The memory subsystem of the GTX 280M consists of 1024 MB of GDDR3 memory connected via a 256-bit bus, yielding a total bandwidth of 60.80 GB/s. The memory clock is 950 MHz, which translates to 1900 Mbps effective data rate. This bandwidth figure is modest by modern standards but was competitive for high-end mobile GPUs at the time of release. The 256-bit bus width allows for efficient data transfer between the GPU and memory, which is particularly important for texture-heavy workloads.

At 1080p and above, the 1024 MB VRAM capacity and 60.80 GB/s bandwidth present notable constraints. Modern games with high-resolution texture packs can exceed 1024 MB of video memory usage, leading to texture swapping or reduced texture quality. The bandwidth figure also limits the GPU's ability to stream large amounts of geometry and texture data quickly, which can cause hitches in open-world games or levels with large draw distances. For 720p gaming, the memory subsystem is generally sufficient, as texture sizes and data throughput requirements scale down with resolution. However, the 16 ROPs and 9.360 GPixel/s pixel rate also factor into the overall memory-related performance ceiling, as the GPU cannot consume data from memory faster than its pixel and texture processing pipelines can handle it.

The AMD Equivalent of GeForce GTX 280M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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