NVIDIA GeForce GTX 260M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 260M Specifications
GeForce GTX 260M GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 260M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 260M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 260M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 260M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 260M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 260M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 260M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 260M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 260M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 260M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 260M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 260M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 260M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 260M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 260M to maintain boost clocks without throttling.
GeForce GTX 260M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 260M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 260M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 260M Product Information
Release and pricing details
The NVIDIA GeForce GTX 260M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 260M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 260M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 260M
The NVIDIA GeForce GTX 260M is a mobile GPU from the GeForce 200M generation, built on TSMC's 65 nm process with 754 million transistors on a 324 mm² die. The chip is G92 and the architecture is Tesla. The data record lists no benchmark scores and no nearest rivals, but the specification set is otherwise detailed: 112 shading units, 56 texture mapping units, 16 ROPs, and a 256-bit GDDR3 memory interface. The percentileVsAllGpus of 50 places it at the midpoint of the database distribution, while the average benchmark score of 0 reflects an empty benchmark table rather than a measured result.
Benchmark Performance
Benchmark entries for the GTX 260M are absent from the data. The reported avgBenchmarkScore of 0 should therefore be read as an unpopulated benchmark field, not as a literal zero-performance measurement. The nearestRivals list is also empty, so exact percentage deltas against competing GPUs cannot be generated from this record. What the record does provide are compute and fillrate figures: FP32 performance is 308.0 GFLOPS, texture rate is 30.80 GTexel/s, and pixel rate is 8.800 GPixel/s. These are fixed throughput ceilings for shader-heavy, texture-heavy, and fill-bound work respectively.
The 112 shading units and 56 TMUs describe a GPU that spreads work across a relatively wide array of functional units for its era. ROP capacity is lower at 16 units, which can limit pixel-fill workloads. The theoretical FP32 figure of 308.0 GFLOPS is the single-precision compute rate; no FP16 value is listed. The data also does not include base, boost, or game clock speeds, so clock-dependent behavior cannot be assessed. Because no rival scores exist, it is not possible to say whether the GTX 260M is ahead of or behind a specific named product. The only relative marker is the 50th percentile across all GPUs, which suggests midpoint placement rather than a top-tier or entry-level position. Without nearestRivals deltaPct values, however, the magnitude of that placement cannot be quantified.
Ray Tracing and Feature Set
The rtCores and tensorCores fields are null. That means no dedicated ray tracing cores and no tensor cores are present in the data record, so hardware-accelerated ray tracing and tensor operations are not part of the GTX 260M's feature set. The API support list contains DirectX 11.1 (10_0) and OpenGL 3.3. No Vulkan version is reported. The underlying architecture is Tesla, built around the G92 chip, and the feature set is defined by the 112 shading units, 56 TMUs, and 16 ROPs rather than by specialized acceleration blocks.
The DirectX 11.1 entry includes the 10_0 feature level, which describes the hardware's shader model and rendering capabilities. OpenGL 3.3 is the listed OpenGL generation. Without RT and tensor hardware, workloads that depend on those blocks will not receive hardware offload. Display outputs are described as portable-device dependent, so the physical connectors and output capabilities vary with the laptop or MXM carrier that hosts the module. The lack of Vulkan support further narrows the modern API landscape. For applications that require DirectX 11.1 or OpenGL 3.3, the GTX 260M is covered by the listed API entries.
Who Should Consider It
With a 65 W TDP and an MXM Module slot width, the GTX 260M is aimed at modular notebook implementations. The 1024 MB video memory and 60.80 GB/s bandwidth are moderate by later standards, but the 256-bit bus offers a wider memory path than many small mobile parts. The 50th percentile database position implies a middle-of-the-pack aggregate placement, although no actual benchmark scores are recorded to confirm real-world performance. Users who need a GPU that fits an MXM-based portable system and requires no auxiliary power connector are the obvious audience.
The absence of power connectors simplifies system integration. The PCIe 2.0 x16 bus interface is the host connection, and display outputs are portable-device dependent, meaning the final experience depends heavily on the laptop's own outputs. For high-resolution rendering, the 1024 MB framebuffer may become a limiting factor when textures and render targets exceed that capacity. The theoretical FP32 throughput of 308.0 GFLOPS supports shader workloads that fit within the GPU's feature set, while 30.80 GTexel/s of texture rate helps texture-heavy scenes. This is not a desktop add-in card, and it cannot be judged by desktop form-factor expectations.
FAQ
Q: Does the GTX 260M support hardware ray tracing?
A: No. The rtCores and tensorCores fields are null, so dedicated ray tracing and tensor hardware is not present in the data record.
Q: What memory configuration does the GTX 260M use?
A: It has 1024 MB of GDDR3 on a 256-bit bus, with a 950 MHz memory clock (1900 Mbps effective) and 60.80 GB/s bandwidth.
Q: What power connectors are required?
A: The powerConnectors field is None, and the TDP is 65 W. The slot width is MXM Module, indicating a modular laptop form factor.
Q: Which architecture and manufacturing process are used?
A: The G92 chip is built on TSMC's 65 nm process with 754 million transistors on a 324 mm² die, and the architecture is Tesla.
Q: What APIs are available?
A: The listed APIs are DirectX 11.1 (10_0) and OpenGL 3.3. No Vulkan support is reported.
Q: When was the GTX 260M released and what is its status?
A: The release date is 2009-03-02. The production status is end-of-life, with GeForce 100M as its predecessor and GeForce 300M as its successor.
Memory Subsystem
The memory subsystem is fully specified in the data. Memory size is 1024 MB, type is GDDR3, bus width is 256 bit, and bandwidth is 60.80 GB/s. The memory clock is 950 MHz, with an effective transfer rate of 1900 Mbps. These numbers define how much data can move between the GPU and the frame buffer. For high resolutions, bandwidth is the more direct constraint: higher pixel counts and larger render targets require more data movement per frame. The 1024 MB capacity places a hard ceiling on the total size of geometry, textures, and framebuffer data that can reside on the GPU at any moment.
A 256-bit bus is comparatively wide for a mobile module and helps mitigate the modest memory clock. The combination of 1900 Mbps effective transfer rate and 256 bit yields the listed 60.80 GB/s bandwidth. Scenes that fit within 1024 MB and remain within the bandwidth envelope should run closer to the compute limits expressed by 308.0 GFLOPS, 30.80 GTexel/s, and 8.800 GPixel/s. Once the memory buffer or bandwidth is exceeded, performance will be governed by the memory subsystem rather than by shader throughput or texture rate.
Power and Cooling
The GTX 260M is a 65 W part, and that is the only power figure reported. The powerConnectors field is None, so no auxiliary PCIe power connectors are listed as required. There is no suggestedPsu value in the data record. Cooling is not quantified by any cooler size or wattage figure; instead, the slot width is MXM Module, indicating a notebook-oriented modular format. System designers must handle 65 W of dissipation inside the laptop chassis.
The absence of a PSU recommendation is consistent with a mobile module that draws through the host system rather than a desktop card needing a separate power supply. The PCIe 2.0 x16 bus interface is the connection to the host, and display outputs are portable-device dependent. The physical power delivery and thermal behavior will therefore vary by notebook implementation. The 65 W TDP also informs potential system-level cooling expectations, since no auxiliary power connector changes how the module is integrated.
How It Compares
The nearestRivals array in the data is empty. Because no rival names, scores, or deltaPct values are provided, direct comparisons against specific GPUs cannot be made from this record. The only quantitative relative placement is the percentileVsAllGpus of 50, which puts the GTX 260M exactly at the database midpoint. The average benchmark score of 0 further indicates that no measured benchmark result is available to anchor a comparison. Without rival data, any assertion that this GPU is faster or slower than a named product would go beyond what the record supports. There are no nearest rivals to profile in separate paragraphs, so this section can only note the absence of comparison points.
The AMD Equivalent of GeForce GTX 260M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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