GEFORCE

NVIDIA GeForce GTX 260 Rev. 2

NVIDIA graphics card specifications and benchmark scores

896 MB
VRAM
MHz Boost
182W
TDP
448
Bus Width

At a Glance

NVIDIA
VRAM 896 MB
Shaders 192
Bus Width 448-bit
TDP 182W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 55 nm
Released Jul 2008

NVIDIA GeForce GTX 260 Rev. 2 Specifications

GeForce GTX 260 Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 260 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
64
ROPs
28
SM Count
24

GTX 260 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 260 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 260 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
576 MHz
Memory Clock
999 MHz 1998 Mbps effective
Shader Clock
1242 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 260 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 260 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
896 MB
VRAM
896 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
448 bit
Bus Width
448-bit
Bandwidth
111.9 GB/s

GeForce GTX 260 Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 260 Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
224 KB

GTX 260 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 260 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
476.9 GFLOPS
FP64 (Double)
59.62 GFLOPS (1:8)
Pixel Rate
16.13 GPixel/s
Texture Rate
36.86 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 260 Rev. 2 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 260 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT200B
Process Node
55 nm
Foundry
TSMC
Transistors
1,400 million
Die Size
470 mm²
Density
3.0M / mm²

NVIDIA's GeForce GTX 260 Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 260 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 260 Rev. 2 to maintain boost clocks without throttling.

TDP
182 W
TDP
182W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 260 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 260 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 260 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.3
Shader Model
4.0

GeForce GTX 260 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce GTX 260 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 260 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Launch Price
449 USD
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTX 260 Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 260 Rev. 2

Power and Cooling

The NVIDIA GeForce GTX 260 Rev. 2 is specified with a thermal design power (TDP) of 182 W. This figure places the card in a segment where a robust power supply is a prerequisite rather than an option. The manufacturer recommends a 450 W power supply unit (PSU) for systems housing this GPU. This recommendation accounts for the card's power draw alongside typical system components, though the exact headroom for additional drives or high-power CPUs is not quantified in the data.

The card's power delivery is handled via two 6-pin PCIe power connectors. This is a standard configuration for high-end graphics cards of its generation, requiring the PSU to have at least these two dedicated connectors available. The dual-slot cooling solution is another key consideration; the card occupies two expansion slots in the chassis, which impacts case compatibility and adjacent PCIe slot availability. The physical length is specified at 267 mm (10.5 inches), a dimension that will not fit in all compact or smaller mid-tower cases, so chassis clearance must be verified.

The absence of any single 8-pin or 12-pin connector means the GTX 260 Rev. 2 does not rely on newer power standards. The 2x 6-pin setup is a mature and widely supported requirement. Given the 182 W TDP, the thermal solution is designed to dissipate that heat within the dual-slot form factor. The data does not provide specific decibel or temperature figures, so noise and thermal performance under load can only be described qualitatively as being managed by the dual-slot cooler. The 55 nm process node from TSMC is a relevant factor in the power equation, as it is the manufacturing technology that defines the electrical characteristics of the GT200B chip, but the exact efficiency improvements over earlier nodes are not provided here.

Ray Tracing and Feature Set

The GTX 260 Rev. 2 is built on the Tesla 2.0 architecture, using the GT200B chip. This architecture predates the introduction of dedicated ray tracing and tensor cores; the fact pack lists null values for both rtCores and tensorCores, confirming their absence. Consequently, hardware-accelerated ray tracing is not a supported feature. Any ray-traced workloads would run entirely in software, which is impractical for real-time performance on this hardware.

The feature set is defined by its API support. The card supports DirectX 11.1, but with a feature level of 10_0. This is a critical distinction: while the driver may report compatibility with the DirectX 11.1 runtime, the hardware capability is limited to the DirectX 10 feature set. This means that games or applications requiring DirectX 10_1 or 11-specific features (such as tessellation or compute shaders) will not run optimally or may be entirely incompatible. The OpenGL support is rated at version 3.3, which is a functional but older specification. No Vulkan support is listed, indicating the card lacks the driver and hardware support for that modern API.

The memory subsystem consists of 896 MB of GDDR3 on a 448-bit bus, yielding a bandwidth of 111.9 GB/s. This configuration is adequate for the 192 shading units, 64 texture mapping units (TMUs), and 28 raster operation units (ROPs). The pixel rate is 16.13 GPixel/s and the texture rate is 36.86 GTexel/s. The FP32 performance is rated at 476.9 GFLOPS. These are the core throughput numbers that define the card's raw compute and rasterization ability. The display outputs are limited to 2x DVI and 1x S-Video, which is a legacy connectivity set; modern displays will require adapters for HDMI or DisplayPort connections. The bus interface is PCIe 2.0 x16, which is backward compatible with older PCIe slots but may have bandwidth limitations on newer systems.

How It Compares

The fact pack provides no nearest rivals, benchmark scores, or percentile comparisons for the GTX 260 Rev. 2. The percentileVsAllGpus field is 50, which indicates that the card rests exactly in the middle of the performance distribution of all GPUs in the benchmark database. This means that in a ranking of all GPUs ever tested, it outperforms roughly half and is outperformed by the other half. This is a median position, not a leading or trailing edge.

Without named rivals or delta percentages, a precise comparative analysis against specific cards is impossible from the provided data. The card's position relative to its predecessor (GeForce 9) and successor (GeForce 400) is known only in name; the fact pack does not include any numerical performance deltas between these generations. The production status is listed as end-of-life, indicating it has been discontinued and is no longer in active manufacturing.

The absence of benchmark data and rivals means that any statement about its standing against the GeForce 9 series or the GeForce 400 series must be qualitative. The architecture, Tesla 2.0, is a distinct generation, but the performance leap or regression is not quantified here. The 50th percentile ranking is the only comparative anchor available. It suggests a card that was mid-pack in its era, but the lack of a score (avgBenchmarkScore is 0) means even that ranking is based on an aggregate that is not detailed.

FAQ

Q: What is the thermal design power (TDP) of the GTX 260 Rev. 2?

A: The TDP is specified at 182 W.

Q: What power supply wattage is recommended for a system with this GPU?

A: The suggested PSU rating is 450 W.

Q: Does this graphics card support hardware ray tracing?

A: No. The fact pack lists no RT cores, and the Tesla 2.0 architecture does not include dedicated ray tracing hardware.

Q: What is the maximum DirectX feature level supported by this card?

A: The card supports DirectX 11.1, but only at the 10_0 feature level.

Q: How much memory does the card have, and what is the memory bus width?

A: It has 896 MB of GDDR3 memory on a 448-bit bus, providing 111.9 GB/s of bandwidth.

Q: What power connectors does the card require?

A: It requires two 6-pin PCIe power connectors.

Q: What is the physical slot requirement for installation?

A: The card is a dual-slot design, occupying two expansion slots.

Benchmark Performance

The benchmark data for the GTX 260 Rev. 2 is stark: the avgBenchmarkScore is 0, and the nearestRivals list is empty. This means there is no directly comparable score from a rival card in the dataset to calculate a percentage delta. The only performance indicator that exists is the percentileVsAllGpus value of 50. This percentile rank is the central tendency of the database, placing the GTX 260 Rev. 2 at the exact median of all GPUs evaluated.

This 50th percentile is a meaningful, albeit coarse, measure. It tells us that in the aggregate scoring of the database, half of the GPUs achieve higher scores and half achieve lower scores. It does not tell us by how much the card beats the lower half or loses to the upper half. The lack of an average benchmark score (0) further complicates any effort to establish a concrete performance baseline. A score of 0 might indicate that no benchmarks were run, or that the card was not present in any test suite, or that the data was not collected. Without this score, the percentile ranking is the sole quantitative performance statement.

Given this data vacuum, any analysis of benchmark performance must rely solely on the hardware specifications to infer capability. The FP32 throughput of 476.9 GFLOPS, the pixel rate of 16.13 GPixel/s, and the texture rate of 36.86 GTexel/s are the raw computational metrics. These figures, combined with a 111.9 GB/s memory bandwidth, define a theoretical performance envelope. The 192 shading units and 64 TMUs are the execution resources. The 28 ROPs are the pixel output units. These numbers would be used to compare against rival cards, but since no rival scores are provided, the analysis cannot proceed beyond this hardware profile.

The card's position in the 50th percentile suggests that, within the database's historical context, it was an average performer. It was neither a flagship nor a budget disappointment. The lack of a successor score (GeForce 400) or a predecessor score (GeForce 9) in the data prevents a generational comparison. The data does not support a statement like "30% ahead of X" because no X exists in the fact pack. The only defensible benchmark conclusion is that the GTX 260 Rev. 2 sits exactly in the middle of the performance distribution, as measured by the percentile field, with a score that is not recorded. This is a thin basis for analysis, but it is the entirety of the factual data available.

The AMD Equivalent of GeForce GTX 260 Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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