GEFORCE

NVIDIA GeForce GTX 260 OEM

NVIDIA graphics card specifications and benchmark scores

1.8 GB
VRAM
MHz Boost
150W
TDP
448
Bus Width

At a Glance

NVIDIA
VRAM 1.8 GB
Shaders 192
Bus Width 448-bit
TDP 150W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 65 nm
Released Dec 2009

NVIDIA GeForce GTX 260 OEM Specifications

GeForce GTX 260 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 260 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
64
ROPs
28
SM Count
24

GTX 260 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 260 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 260 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
518 MHz
Memory Clock
1008 MHz 2 Gbps effective
Shader Clock
1080 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 260 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 260 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1792 MB
VRAM
1,792 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
448 bit
Bus Width
448-bit
Bandwidth
112.9 GB/s

GeForce GTX 260 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 260 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
224 KB

GTX 260 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 260 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
414.7 GFLOPS
FP64 (Double)
51.84 GFLOPS (1:8)
Pixel Rate
14.50 GPixel/s
Texture Rate
33.15 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 260 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 260 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT200
Process Node
65 nm
Foundry
TSMC
Transistors
1,400 million
Die Size
576 mm²
Density
2.4M / mm²

NVIDIA's GeForce GTX 260 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 260 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 260 OEM to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 260 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 260 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 260 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.3
Shader Model
4.0

GeForce GTX 260 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 260 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 260 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTX 260 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 260 OEM

The NVIDIA GeForce GTX 260 OEM is a GeForce 200-series graphics card built on the Tesla 2.0 architecture. It uses the GT200 chip, fabricated by TSMC on a 65 nm process, with 1,400 million transistors and a 576 mm² die, yielding a transistor density of 2.4M per mm². The card was released on December 7, 2009, and its production status is end-of-life.

Power and Cooling

The GTX 260 OEM carries a 150 W TDP, which is the thermal envelope the cooling solution must handle. NVIDIA lists a suggested PSU of 450 W for systems using this card. Power is delivered through two 6-pin PCIe power connectors, so the power supply must include both leads. The card is dual-slot in width, meaning it occupies two expansion slots inside a chassis. Its length is 229 mm, or 9 inches, which is a clearance consideration for smaller cases.

Because the card is end-of-life, the 150 W TDP and 450 W PSU recommendation apply to existing installations rather than new builds. The dual-slot cooler is a fixed design parameter in the data sheet, and the two 6-pin connectors are the only power input method listed. The 2 Gbps effective memory speed is derived from a 1008 MHz memory clock, and that sustained memory controller operation contributes to the overall power draw. There is no base clock or boost clock listed for the core, so the TDP figure cannot be tied to a specific core frequency from this entry.

How It Compares

The database entry for the GTX 260 OEM lists no nearest rivals. That means there are no rival names, scores, or deltaPct values to reference for direct comparison. The only comparative metric available is percentileVsAllGpus, which is 50. This places the card exactly at the median of all GPUs in the database. In other words, half of the tracked GPUs sit above this card and half sit below it.

The average benchmark score field is 0, which indicates that no benchmark samples have been recorded for this specific OEM entry. Without those samples, the percentile value stands as the only positional data point. The card's place in NVIDIA's product timeline helps contextualize it: it follows the GeForce 9 generation and precedes the GeForce 400 generation. The architecture is Tesla 2.0, with the GT200 chip at its center. The chip contains 192 shading units, 64 texture mapping units, and 28 ROPs. These fixed hardware counts define the card's compute and fillrate capabilities, and they are the same figures used in the raw performance metrics section of this entry.

Because no nearest rival entries exist, this analysis cannot state a percentage lead or deficit against any named product. The percentile of 50 is the sole ranking signal, and it positions the card as a midpoint part in the database rather than a high-end or low-end outlier.

Who Should Consider It

The GTX 260 OEM is a legacy product, and the data does not include game-specific benchmark scores. As a result, specific resolution and settings guidance cannot be derived from this entry. The card exposes a PCIe 2.0 x16 bus interface, so it is suited for motherboards with that slot generation. Its display outputs are two DVI connectors, which directly supports dual-monitor setups with DVI panels.

The 1792 MB GDDR3 frame buffer sits on a 448-bit memory bus, and the memory subsystem delivers 112.9 GB/s of bandwidth. That bandwidth figure indicates the card was designed for high-throughput texture streaming, and the 448-bit bus is an unusual width that supports substantial memory parallelism. The API support list includes DirectX 11.1 with a 10_0 feature level. That combination means the card exposes the DirectX 10 feature set while carrying a 11.1 version number in the driver stack. OpenGL 3.3 is also listed. No Vulkan support is present in the data.

For users running an older PCIe 2.0 system with DVI monitors and software that targets the DirectX 10 feature level, the card falls into the middle of the performance distribution at the 50th percentile. Users who require more modern API features would need to look outside this entry's data, as the API set is limited to DirectX 11.1 (10_0) and OpenGL 3.3.

FAQ

Q: What power supply is recommended for this card?

A: The suggested PSU is 450 W. The card has a 150 W TDP and requires two 6-pin PCIe power connectors.

Q: What is the memory configuration?

A: It has 1792 MB of GDDR3 memory on a 448-bit bus, with a memory clock of 1008 MHz and 2 Gbps effective speed. The resulting bandwidth is 112.9 GB/s.

Q: Which APIs are supported?

A: DirectX 11.1 (10_0) and OpenGL 3.3 are listed. No Vulkan support appears in the data.

Q: What display outputs does it have?

A: The card has 2x DVI outputs.

Q: What chip is underneath the cooler?

A: The GT200 chip, built on Tesla 2.0 architecture. It uses a 65 nm TSMC process with 1,400 million transistors on a 576 mm² die.

Q: When was this card released, and is it still in production?

A: It was released on December 7, 2009, and its production status is end-of-life.

Benchmark Performance

The benchmark section of this entry is sparse: avgBenchmarkScore is 0, and nearestRivals is empty. Consequently, there are no score deltas to compute against any named competitor. The only comparative number is percentileVsAllGpus = 50, which puts the card at the midway point of the database's GPU population. That median placement is meaningful only as a broad positional statement; without collected benchmark runs, it cannot be converted into a performance advantage or deficit over specific cards.

The raw compute metrics in the data sheet provide the actual performance profile. The card's 192 shading units deliver 414.7 GFLOPS of FP32 compute. The 64 texture mapping units produce a texture fill rate of 33.15 GTexel/s, and the 28 ROPs deliver a pixel fill rate of 14.50 GPixel/s. These figures are derived from the chip's fixed unit counts and clock behavior, and they represent the card's peak theoretical rates. The memory subsystem contributes 112.9 GB/s of bandwidth from 1792 MB of GDDR3 on a 448-bit bus.

Because no nearest rivals are provided, there is no basis for a sentence like "30% ahead of a rival in multi-core" or any equivalent percentage comparison. The 414.7 GFLOPS FP32 rate, 33.15 GTexel/s texture rate, and 14.50 GPixel/s pixel rate are the only performance numbers available. The 50th percentile ranking suggests that, in the database's overall distribution, this card is not an extreme performer. The lack of recorded benchmark scores, however, means the raw throughput figures cannot be validated against real-world workloads from this entry alone. The card's end-of-life status and release date of December 7, 2009 reinforce that it belongs to an older hardware generation, and its API support ceiling of DirectX 11.1 (10_0) and OpenGL 3.3 further defines its software compatibility boundary.

The AMD Equivalent of GeForce GTX 260 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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