GEFORCE

NVIDIA GeForce GTX 1080 Max-Q

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1366
MHz Boost
150W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,366 MHz
Shaders 2,560
Bus Width 256-bit
TDP 150W
Memory Type GDDR5X
Architecture Pascal
nm
Process 16 nm
Released Jun 2017

NVIDIA GeForce GTX 1080 Max-Q Specifications

GeForce GTX 1080 Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1080 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
64
SM Count
20

GTX 1080 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1080 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1080 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1277 MHz
Base Clock
1,277 MHz
Boost Clock
1366 MHz
Boost Clock
1,366 MHz
Memory Clock
1251 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1080 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1080 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5X
VRAM Type
GDDR5X
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
320.3 GB/s

GeForce GTX 1080 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1080 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
2 MB

GTX 1080 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1080 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
6.994 TFLOPS
FP64 (Double)
218.6 GFLOPS (1:32)
FP16 (Half)
109.3 GFLOPS (1:64)
Pixel Rate
87.42 GPixel/s
Texture Rate
218.6 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1080 Max-Q is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1080 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP104B
Process Node
16 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
314 mm²
Density
22.9M / mm²

NVIDIA's GeForce GTX 1080 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1080 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1080 Max-Q to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
None

GeForce GTX 1080 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1080 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1080 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1080 Max-Q Product Information

Release and pricing details

The NVIDIA GeForce GTX 1080 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1080 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2017
Production
End-of-life
Predecessor
GeForce 900M
Successor
GeForce 20 Mobile

GeForce GTX 1080 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1080 Max-Q

The NVIDIA GeForce GTX 1080 Max-Q is a Pascal-architecture mobile GPU fabricated on TSMC's 16 nm process. It packs 2,560 shading units, 160 texture mapping units, and 64 ROPs, delivering a peak FP32 throughput of 6.994 TFLOPS. The data places this part at the 50th percentile among all GPUs, indicating a balanced, mid-pack position in the broader graphics landscape rather than a top-tier or entry-level standing. With a 7,200 million transistor count on a 314 mm² die, the GTX 1080 Max-Q represents a dense, power-conscious design for high-performance notebooks.

Benchmark Performance

The FACT PACK does not include synthetic or game-specific benchmark scores for this GPU, so the analysis relies on theoretical throughput metrics derived from its clock speeds and core configuration. The base clock is 1277 MHz, boosting to 1366 MHz, which yields a pixel fill rate of 87.42 GPixel/s and a texture fill rate of 218.6 GTexel/s. These numbers translate to a GPU that can sustain high-resolution rasterization without bottlenecking the shading pipeline. The FP32 compute of 6.994 TFLOPS is the headline figure; it places the GTX 1080 Max-Q in the same performance class as desktop GPUs of its generation, but with a significantly reduced power envelope.

The FP16 throughput of 109.3 GFLOPS (1:64 ratio) is notably weak, confirming that this GPU is optimized for standard FP32 workloads rather than mixed-precision compute. In real-world gaming, the 1:64 ratio means that any FP16-accelerated effects would run at a fraction of the speed, but such effects are rare in DirectX 12 titles that target this hardware. The 50th percentile standing suggests that, among all GPUs ever benchmarked, this model sits exactly in the middle—neither a performance outlier nor a budget afterthought. Given the lack of rival scores, we can only state that the GTX 1080 Max-Q delivers a solid 1080p and 1440p experience based on its fill rates and compute capacity, though specific frame rates remain unquantified.

Memory Subsystem

The GTX 1080 Max-Q is equipped with 8 GB of GDDR5X memory on a 256-bit bus, yielding a total bandwidth of 320.3 GB/s. The memory clock is 1251 MHz, which translates to 10 Gbps effective data rate. This configuration is well-suited for high-resolution textures and modern game assets. At 1440p, 8 GB is generally sufficient for most titles, though some ultra-high-definition texture packs may approach the limit. The 256-bit bus width ensures that the memory controller can feed the 2,560 shading units without stalling, and the 320.3 GB/s bandwidth is ample for the pixel and texture rates the GPU can produce.

For 4K gaming, the bandwidth becomes a more critical factor. While 320.3 GB/s is respectable, it is not in the same class as newer GPUs with larger buses or faster memory. The GTX 1080 Max-Q would likely require reduced texture quality or dynamic resolution scaling to maintain playable frame rates at 4K. The GDDR5X type is a high-bandwidth variant of GDDR5, and the 8 GB capacity is a step above the 4-6 GB offerings common in earlier mobile GPUs. Overall, the memory subsystem is a strong match for the GPU's compute capability, providing a balanced platform for 1440p gaming and lighter 4K workloads.

Ray Tracing and Feature Set

The GTX 1080 Max-Q does not include any dedicated ray tracing cores or tensor cores, as it predates the RTX architecture. The Pascal architecture relies on traditional rasterization and compute shaders for lighting effects. Consequently, hardware-accelerated ray tracing is not supported. The GPU does support DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4, which cover the major graphics APIs used in modern games. DirectX 12_1 includes features like conservative rasterization and rasterizer-ordered views, but does not include DXR (DirectX Raytracing) because that requires hardware support.

The absence of tensor cores also means that AI-based features such as DLSS (Deep Learning Super Sampling) are unavailable. The GTX 1080 Max-Q can still run games that use software-based upscaling or temporal anti-aliasing, but it cannot accelerate those techniques via dedicated hardware. For users who prioritize ray tracing or DLSS, this GPU is not the right choice. However, for traditional rasterized rendering, the feature set is complete, supporting the latest API versions of its era. The Vulkan 1.4 support is particularly noteworthy, as it ensures compatibility with modern Vulkan-based titles and engines.

Power and Cooling

The GTX 1080 Max-Q has a TDP of 150 W, which is modest for a GPU with this level of compute performance. The "Max-Q" designation implies a tuned, power-optimized design that balances performance and thermals. The GPU is packaged as an MXM Module, meaning it is designed for upgradeable laptop graphics slots rather than soldered-on chips. Notably, the power connector requirement is listed as "None," which suggests that the module draws power directly from the MXM slot or a dedicated board connection, rather than requiring external PCIe power cables. The suggested PSU is not provided, but for a laptop, the system's AC adapter must be capable of delivering the 150 W TDP plus other components.

Cooling is a critical concern for any 150 W GPU in a portable chassis. The GTX 1080 Max-Q typically relies on custom laptop cooling solutions, often with multiple heat pipes and fans. Because the TDP is relatively high for a thin-and-light design, the Max-Q variant may throttle under sustained load if the cooling solution is inadequate. However, the boost clock of 1366 MHz is only 89 MHz above the base clock, indicating that the GPU is not designed to run at very high frequencies, which helps manage heat. The lack of external power connectors simplifies installation, but it also means the motherboard must provide the necessary power delivery circuitry.

How It Compares

The GTX 1080 Max-Q sits between the GeForce 900M series (its predecessor) and the GeForce 20 Mobile series (its successor). Compared to the 900M generation, the GTX 1080 Max-Q offers a significant architectural leap: Pascal's 16 nm process versus the older 28 nm, which yields higher efficiency and lower power consumption for similar performance. The 7,200 million transistor count and 314 mm² die size are far larger than typical 900M parts, reflecting the increased shader count and memory bandwidth. The successor, GeForce 20 Mobile, introduces ray tracing and tensor cores, but also comes with a different power profile. The GTX 1080 Max-Q holds a middle ground: it lacks RT features but provides strong rasterization performance within a 150 W envelope.

Within the 10-series mobile lineup, the Max-Q variant is a lower-power version of the standard GTX 1080, but the FACT PACK does not include data for the standard version or other 10-series parts. Therefore, direct comparisons to rivals are not possible. The 50th percentile standing suggests that the GTX 1080 Max-Q is not a flagship GPU, but it is also far from the bottom. For users coming from a 900M series laptop, this GPU represents a major upgrade in both compute and memory bandwidth. For those considering a 20-series upgrade, the GTX 1080 Max-Q lacks modern features but may offer comparable rasterization performance at a lower price point (though price is not discussed here).

Who Should Consider It

The GTX 1080 Max-Q is best suited for gamers who target 1080p and 1440p resolutions with high to ultra settings. With 8 GB of GDDR5X and 320.3 GB/s bandwidth, it can handle most modern titles at 1440p without running out of memory. The 6.994 TFLOPS of FP32 compute is sufficient for demanding games that rely on heavy shader work, and the pixel rate of 87.42 GPixel/s ensures smooth rendering at those resolutions. For 4K gaming, the GPU is less ideal; while it can technically output 4K, the bandwidth and compute may cause frame rates to dip below 60 FPS in graphically intensive scenes. Users who prioritize 4K should look to newer GPUs with higher bandwidth and more compute.

The lack of ray tracing and DLSS means that this GPU is not for early adopters of those features. However, for users who play esports titles, older AAA games, or indie games that do not rely on RT, the GTX 1080 Max-Q offers a capable experience. The 150 W TDP makes it suitable for laptops that are not ultra-thin but still need good battery life when not gaming. The MXM form factor allows for future upgrades, though the end-of-life status means that new units are not being produced. Overall, this GPU is a solid choice for a used or refurbished gaming laptop that prioritizes rasterization performance over cutting-edge features.

FAQ

Q: What is the memory bandwidth of the GTX 1080 Max-Q?

A: The memory bandwidth is 320.3 GB/s, achieved with 8 GB of GDDR5X on a 256-bit bus at 1251 MHz (10 Gbps effective).

Q: Does the GTX 1080 Max-Q support hardware ray tracing?

A: No. The Pascal architecture does not include RT cores or tensor cores, so hardware-accelerated ray tracing is not supported. It does support DirectX 12_1, OpenGL 4.6, and Vulkan 1.4.

Q: What is the power consumption of this GPU?

A: The TDP is 150 W. The GPU is an MXM module with no external power connectors, drawing power from the laptop's internal power delivery.

Q: How many shading units does the GTX 1080 Max-Q have?

A: It has 2,560 shading units, along with 160 TMUs and 64 ROPs.

Q: What process node is the GPU built on?

A: The chip (GP104B) is fabricated on TSMC's 16 nm process, with a transistor count of 7,200 million and a die size of 314 mm².

Q: Is the GTX 1080 Max-Q still in production?

A: No. The production status is "End-of-life," and it was released on June 26, 2017. Its successor is the GeForce 20 Mobile series.

The AMD Equivalent of GeForce GTX 1080 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 580 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 580 Mobile

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce GTX 1080 Max-Q Comparisons

See how the GeForce GTX 1080 Max-Q stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce GTX 1080 Max-Q with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs