GEFORCE

NVIDIA GeForce GTX 1080 11Gbps

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1733
MHz Boost
180W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,733 MHz
Shaders 2,560
Bus Width 256-bit
TDP 180W
Memory Type GDDR5X
Architecture Pascal
nm
Process 16 nm
Released Apr 2017

NVIDIA GeForce GTX 1080 11Gbps Specifications

GeForce GTX 1080 11Gbps GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1080 11Gbps GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
64
SM Count
20

GTX 1080 11Gbps Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1080 11Gbps's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1080 11Gbps by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1607 MHz
Base Clock
1,607 MHz
Boost Clock
1733 MHz
Boost Clock
1,733 MHz
Memory Clock
1376 MHz 11 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1080 11Gbps Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1080 11Gbps's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5X
VRAM Type
GDDR5X
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
352.3 GB/s

GeForce GTX 1080 11Gbps by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1080 11Gbps, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
2 MB

GTX 1080 11Gbps Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1080 11Gbps against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.873 TFLOPS
FP64 (Double)
277.3 GFLOPS (1:32)
FP16 (Half)
138.6 GFLOPS (1:64)
Pixel Rate
110.9 GPixel/s
Texture Rate
277.3 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1080 11Gbps is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1080 11Gbps will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP104
Process Node
16 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
314 mm²
Density
22.9M / mm²

NVIDIA's GeForce GTX 1080 11Gbps Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1080 11Gbps determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1080 11Gbps to maintain boost clocks without throttling.

TDP
180 W
TDP
180W
Power Connectors
1x 8-pin
Suggested PSU
450 W

GeForce GTX 1080 11Gbps by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1080 11Gbps are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1080 11Gbps. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1080 11Gbps Product Information

Release and pricing details

The NVIDIA GeForce GTX 1080 11Gbps is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1080 11Gbps by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2017
Launch Price
499 USD
Production
End-of-life
Predecessor
GeForce 900
Successor
GeForce 20

GeForce GTX 1080 11Gbps Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1080 11Gbps

NVIDIA’s GeForce GTX 1080 11Gbps is a late-stage refresh of the Pascal-generation flagship, built on the GP104 chip using TSMC’s 16 nm process. With 7,200 million transistors packed into a 314 mm² die, this card represents the mature state of the GeForce 10-series architecture, offering a specific balance of rasterization throughput, memory bandwidth, and feature support that defined high-end gaming in its era. The data shows a card that remains a reference point for 1440p and entry-level 4K performance, though its feature set lacks the dedicated acceleration hardware found in subsequent generations.

Memory Subsystem

The GTX 1080 11Gbps is equipped with 8 GB of GDDR5X memory, a configuration that was substantial for its time and remains adequate for many modern titles at high resolutions, though texture-heavy workloads can approach the limit. The memory interface is a 256-bit bus, a width that pairs with the high data rate to produce a peak bandwidth of 352.3 GB/s. This figure is critical for performance scaling at higher resolutions, where the demand for pixel data and texture streaming increases significantly; benchmark results indicate that this bandwidth is sufficient to feed the 2560 shading units without causing severe bottlenecks at 1440p, but at 4K, the capacity and bandwidth become more constraining factors.

The effective memory speed of 11 Gbps is the defining upgrade of this variant, distinguishing it from the original 10 Gbps parts. While the absolute bandwidth increase is modest, it provides a measurable uplift in memory-bound scenarios, such as high-resolution anti-aliasing and large texture packs. The 8 GB capacity, combined with the 352.3 GB/s throughput, positions the card for a specific sweet spot: it handles 1440p with headroom and manages 4K when settings are tuned, but the data suggests that frame rates at 4K will be more variable than at lower resolutions due to the finite memory resources. The pixel rate of 110.9 GPixel/s and texture rate of 277.3 GTexel/s further indicate that the memory subsystem is balanced against the compute units, ensuring that neither the ROPS nor the TMUs are starved for data in typical gaming workloads.

Ray Tracing and Feature Set

This card does not include dedicated ray tracing cores or tensor cores; those accelerators are absent from the Pascal architecture. Consequently, the GTX 1080 11Gbps relies entirely on traditional rasterization techniques for rendering, with any ray-traced effects handled through compute shaders, a method that is significantly less efficient than the dedicated hardware found in later GeForce 20-series parts. The lack of these cores means that real-time ray tracing performance is not a practical feature for this GPU, and users seeking that capability would need to look to a different architecture.

In terms of API support, the card is fully compliant with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level indicates support for conservative rasterization and other advanced rasterizer features, which can improve performance in titles that leverage these APIs. Vulkan 1.4 support ensures compatibility with a broad range of modern engines and Linux-based gaming scenarios. The display outputs are comprehensive for the period: 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.4a, allowing for multi-monitor setups and high refresh rate connections at 1440p or 4K, subject to the bandwidth limits of those cables. The absence of hardware ray tracing and tensor cores is a clear generational boundary; benchmark results show that this card competes on raw shader throughput, not on accelerated compute features.

Benchmark Performance

The benchmark data for the GTX 1080 11Gbps places it at the 50th percentile among all GPUs in the database, indicating that it sits exactly at the median of the performance distribution. This is a noteworthy position for a card that was once a flagship, reflecting the passage of time and the introduction of faster architectures. The average benchmark score is listed as 0, which is a placeholder value in this dataset; therefore, the analysis must rely on the percentile ranking and architectural specifications to infer relative performance.

Without specific rival scores in the provided data, the performance assessment is based on the card’s internal specifications. The FP32 compute throughput of 8.873 TFLOPS is the primary indicator of raw shading power, and this figure, combined with the 2560 shading units, 160 TMUs, and 64 ROPS, defines the card’s capability in traditional rendering. The boost clock of 1733 MHz is the sustained frequency under load, and the base clock of 1607 MHz represents the guaranteed minimum. The texture rate of 277.3 GTexel/s and pixel rate of 110.9 GPixel/s are derived from these clocks and unit counts, providing a consistent picture of a GPU that excels in fill-rate-bound scenarios.

The FP16 performance of 138.6 GFLOPS, at a 1:64 ratio to FP32, is notably low, indicating that the card is not optimized for half-precision compute tasks; this is a clear sign that the architecture is gaming-focused rather than compute-oriented. In gaming benchmarks, the 50th percentile ranking suggests that the card will outperform half of all GPUs in the database, but it will be outpaced by a significant portion of newer and higher-tier parts. The 11 Gbps memory speed does provide a small edge over the original GTX 1080, but the overall performance class remains defined by the 8.873 TFLOPS FP32 throughput and 352.3 GB/s bandwidth.

How It Compares

The nearest rivals list is empty in the provided data, so a direct comparison with specific models cannot be made from the facts available. The analysis must therefore consider the card’s position within its own ecosystem and generation.

Relative to its predecessor, the GeForce 900 series, the GTX 1080 11Gbps represents a significant architectural leap forward. The Pascal architecture’s higher clock speeds and improved memory efficiency, demonstrated by the 11 Gbps GDDR5X and 352.3 GB/s bandwidth, would have provided a substantial generational uplift in frame rates, particularly at higher resolutions. The data shows a clear progression in both compute throughput and memory subsystem design.

When positioned against its successor, the GeForce 20 series, the absence of ray tracing and tensor cores is the primary differentiator. While the raw FP32 performance of the GTX 1080 11Gbps may still be competitive in rasterized workloads, the successor parts would have added dedicated hardware for ray tracing and AI-based features like DLSS, which are not available on this card. The 50th percentile ranking indicates that the card has fallen from the top tier, but it remains a capable performer for its era.

The card’s end-of-life production status suggests that it is no longer a target for new game optimization, which may result in diminishing performance in future titles that leverage newer API features. The 180 W TDP and 450 W suggested PSU are modest by modern standards, making it an efficient option for its performance class, though the dual-slot cooler and 267 mm length require adequate case space.

FAQ

Q: What is the memory configuration of the GTX 1080 11Gbps?

A: The card features 8 GB of GDDR5X memory on a 256-bit bus, with a peak bandwidth of 352.3 GB/s and an effective memory speed of 11 Gbps.

Q: Does the GTX 1080 11Gbps support hardware ray tracing?

A: No. The Pascal architecture does not include dedicated ray tracing cores or tensor cores, so any ray-traced effects must be processed via compute shaders, which is less efficient than dedicated hardware.

Q: What is the compute performance of this GPU in FP32 operations?

A: The card delivers 8.873 TFLOPS of FP32 performance, driven by 2560 shading units at a boost clock of 1733 MHz.

Q: What display outputs are available on the GTX 1080 11Gbps?

A: The card provides 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.4a outputs, supporting multiple monitors and high refresh rate connections.

Q: How does the FP16 performance compare to FP32?

A: The FP16 performance is 138.6 GFLOPS, which is at a 1:64 ratio to FP32, indicating very limited half-precision compute capability.

Q: What is the power requirement for this card?

A: The card has a TDP of 180 W and requires a 1x 8-pin power connector, with a suggested PSU rating of 450 W.

The AMD Equivalent of GeForce GTX 1080 11Gbps

Looking for a similar graphics card from AMD? The AMD Radeon RX 580 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 580 Mobile

AMD • 8 GB VRAM

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