GEFORCE

NVIDIA GeForce GTX 1050 Mobile 3 GB

NVIDIA graphics card specifications and benchmark scores

3 GB
VRAM
1442
MHz Boost
75W
TDP
96
Bus Width

At a Glance

NVIDIA
VRAM 3 GB
Boost Clock 1,442 MHz
Shaders 768
Bus Width 96-bit
TDP 75W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2019

NVIDIA GeForce GTX 1050 Mobile 3 GB Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1050 Mobile 3 GB GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
24
SM Count
6

GTX 1050 Mobile 3 GB Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1050 Mobile 3 GB's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1050 Mobile 3 GB by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1366 MHz
Base Clock
1,366 MHz
Boost Clock
1442 MHz
Boost Clock
1,442 MHz
Memory Clock
1752 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1050 Mobile 3 GB Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1050 Mobile 3 GB's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
3 GB
VRAM
3,072 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
96 bit
Bus Width
96-bit
Bandwidth
84.10 GB/s

GeForce GTX 1050 Mobile 3 GB by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1050 Mobile 3 GB, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
768 KB

GTX 1050 Mobile 3 GB Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1050 Mobile 3 GB against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.215 TFLOPS
FP64 (Double)
69.22 GFLOPS (1:32)
FP16 (Half)
34.61 GFLOPS (1:64)
Pixel Rate
34.61 GPixel/s
Texture Rate
69.22 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1050 Mobile 3 GB is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1050 Mobile 3 GB will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1050 Mobile 3 GB determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1050 Mobile 3 GB to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 1050 Mobile 3 GB by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1050 Mobile 3 GB are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1050 Mobile 3 GB. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1050 Mobile 3 GB Product Information

Release and pricing details

The NVIDIA GeForce GTX 1050 Mobile 3 GB is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1050 Mobile 3 GB by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2019
Production
End-of-life
Predecessor
GeForce 900M
Successor
GeForce 20 Mobile

About NVIDIA GeForce GTX 1050 Mobile 3 GB

NVIDIA GeForce GTX 1050 Mobile 3 GB is an end-of-life mobile graphics solution built on the 14 nm Pascal architecture and the GP107 chip, featuring 768 shading units, 48 texture mapping units, and 24 ROPs. With a base clock of 1366 MHz and a boost clock of 1442 MHz, the card delivers 2.215 TFLOPS of FP32 compute, 69.22 GTexel/s of texture fill, and 34.61 GPixel/s of pixel throughput, placing it in the 50th percentile of all GPUs in the database.

Benchmark Performance

The GTX 1050 Mobile 3 GB occupies the median position in the database, sitting at the 50th percentile among all GPUs. This is a decidedly mid-pack result, indicating that the card delivers roughly average performance relative to the entire spectrum of graphics hardware, from entry-level integrated solutions to flagship discrete cards. The benchmark data shows no specific synthetic scores for this part, so its ranking must be interpreted through its hardware configuration and architectural traits rather than direct measured outputs.

The card’s FP32 throughput of 2.215 TFLOPS is the primary driver of its rasterization performance. In practical terms, this level of compute power is sufficient for 1080p gaming at medium to high settings in most titles from its era, though it will struggle with maximum detail presets or more demanding modern releases. The pixel rate of 34.61 GPixel/s and texture rate of 69.22 GTexel/s are consistent with a 768-shader-part design operating at modest clocks, and these figures dictate that the card is better suited to resolutions at or below 1080p rather than 1440p or higher.

The absence of nearest rival data in the fact pack means no direct percentage deltas can be cited against specific competing models. However, the 50th percentile ranking implies that the GTX 1050 Mobile 3 GB sits squarely between the lower-tier and upper-tier segments of the mobile GPU market. Compared to the preceding GeForce 900M series, this card benefits from the Pascal architecture’s improved clock-for-clock efficiency, but it lacks the hardware resources of its successor, the GeForce 20 Mobile series, which introduced new features and higher compute densities.

How It Compares

The fact pack does not list any nearest rivals for this GPU, so no direct comparative analysis against specific alternative models can be provided. The card’s position in the database, however, places it in a competitive zone where it would typically face other 14 nm or similar-generation mobile parts with comparable shader counts and memory configurations. Without explicit rival scores or deltaPct values, the assessment must rely on the card’s own specifications and its percentile standing.

Given the 50th percentile rank, the GTX 1050 Mobile 3 GB is neither a standout performer nor a laggard. It represents a balanced midpoint in the performance spectrum, likely aligning with other mid-range mobile GPUs of its generation. The Pascal architecture’s efficiency advantage over the older GeForce 900M series is evident in the 14 nm process node and the 3,300 million transistor count within a 132 mm² die, yielding a transistor density of 25.0M per mm². These figures indicate a mature, well-optimized design that delivers consistent performance without excessive power draw.

The card’s 75 W TDP is a critical factor in its mobile deployment, as it allows for thinner laptop designs while still providing reasonable gaming capability. This power envelope is modest by modern standards, and it constrains the card’s ability to sustain high boost clocks under heavy load, though the 1442 MHz boost specification is respectable for the class. The lack of power connectors further underscores its low-power design, drawing all its energy from the PCIe slot and motherboard.

Ray Tracing and Feature Set

The GTX 1050 Mobile 3 GB does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the fact pack for these hardware units. This is consistent with its Pascal architecture, which predates the introduction of hardware-accelerated ray tracing in the GeForce 20 series. Consequently, any ray tracing workloads on this card would be handled through compute shaders or software fallbacks, resulting in significantly reduced performance compared to dedicated RT hardware.

The card’s API support includes DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. This feature set provides broad compatibility with modern games and applications, though the absence of hardware RT and tensor cores means that features like DLSS and advanced ray-traced effects are not available. The DirectX 12_1 feature level supports conservative rasterization and rasterizer-ordered views, but it lacks the mesh shaders and variable rate shading found in later API revisions.

The 96-bit memory bus and 3 GB of GDDR5 memory operating at 1752 MHz (7 Gbps effective) yield a bandwidth of 84.10 GB/s. This memory bandwidth is a limiting factor for high-resolution textures and heavy post-processing effects, as the card’s compute capability can outpace its ability to feed data from VRAM. For the feature set, the card supports standard display outputs that are portable device dependent, meaning the actual ports vary by laptop manufacturer.

Who Should Consider It

The GTX 1050 Mobile 3 GB is best suited for gamers who prioritize 1080p resolution with medium to high settings in esports titles and older AAA games. The card’s 2.215 TFLOPS of FP32 performance and 84.10 GB/s of memory bandwidth are adequate for maintaining playable frame rates in these scenarios, but the 3 GB VRAM capacity will require texture quality reductions in games that exceed this limit. At 1440p resolution, the card will likely deliver sub-60 FPS performance in most demanding titles, making it less suitable for high-refresh-rate monitors at that resolution.

For users targeting 720p gaming or less demanding eSports titles like Counter-Strike or Overwatch, the GTX 1050 Mobile 3 GB provides headroom for high or ultra settings with smooth frame rates. The 50th percentile ranking suggests that it outperforms the bottom half of the GPU market, making it a viable option for budget-conscious laptop buyers who need reliable 1080p gaming without sacrificing portability. The 75 W TDP is conducive to thinner and lighter chassis, which is a significant advantage for users who travel frequently.

However, the lack of ray tracing cores and tensor cores limits the card’s future-proofing. As more games adopt hardware-accelerated ray tracing and DLSS, the GTX 1050 Mobile 3 GB will increasingly rely on lower graphical presets to maintain performance. Users who anticipate playing upcoming titles with advanced visual features should consider a GPU from the GeForce 20 Mobile series or later, which offer these capabilities.

Memory Subsystem

The GTX 1050 Mobile 3 GB is equipped with 3 GB of GDDR5 memory arranged across a 96-bit bus, running at 1752 MHz with an effective data rate of 7 Gbps. This configuration yields a total memory bandwidth of 84.10 GB/s, which is a crucial metric for determining performance at higher resolutions and with texture-heavy workloads. The 96-bit bus is narrower than what is found on higher-tier GPUs, limiting the amount of data that can be transferred between the memory and the GPU core each clock cycle.

At 1080p resolution, 3 GB of VRAM is generally sufficient for most games from the card’s generation, though some titles with high-resolution texture packs may exceed this capacity, causing the card to fall back to slower system memory. The 84.10 GB/s bandwidth is adequate for the card’s compute capabilities, but it will become a bottleneck in scenarios where the GPU is processing large amounts of texture data, such as in open-world games with expansive environments. The memory clock of 1752 MHz is standard for GDDR5, and the effective 7 Gbps rate is typical for mid-range GPUs of this era.

For high-resolution gaming beyond 1080p, the memory subsystem is the primary constraint. The combination of 3 GB capacity and 84.10 GB/s bandwidth means that 1440p gaming will require reduced texture quality and potentially lower shadow settings to avoid stuttering and frame drops. The card’s pixel rate of 34.61 GPixel/s and texture rate of 69.22 GTexel/s further indicate that it is not designed to handle the fill rate demands of 1440p or 4K resolutions. Users seeking higher-resolution performance would need to look at GPUs with larger memory buses and higher bandwidth figures.

Detailed benchmark scores and charts for the NVIDIA GeForce GTX 1050 Mobile 3 GB are below.

Benchmark Scores

No benchmark data available for this GPU.

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