GEFORCE

NVIDIA GeForce GTX 1050 Mobile

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1493
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,493 MHz
Shaders 640
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Jan 2017

NVIDIA GeForce GTX 1050 Mobile Specifications

GeForce GTX 1050 Mobile GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1050 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16
SM Count
5

GTX 1050 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1050 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1050 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1354 MHz
Base Clock
1,354 MHz
Boost Clock
1493 MHz
Boost Clock
1,493 MHz
Memory Clock
1752 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1050 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1050 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.1 GB/s

GeForce GTX 1050 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1050 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

GTX 1050 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1050 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.911 TFLOPS
FP64 (Double)
59.72 GFLOPS (1:32)
FP16 (Half)
29.86 GFLOPS (1:64)
Pixel Rate
23.89 GPixel/s
Texture Rate
59.72 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1050 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1050 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's GeForce GTX 1050 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1050 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1050 Mobile to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 1050 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1050 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1050 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1050 Mobile Product Information

Release and pricing details

The NVIDIA GeForce GTX 1050 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1050 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2017
Production
End-of-life
Predecessor
GeForce 900M
Successor
GeForce 20 Mobile

GeForce GTX 1050 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1050 Mobile

How It Compares

The NVIDIA GeForce GTX 1050 Mobile occupies a specific performance tier within the GeForce 10-series mobile lineup, built on the GP107 chip with 640 shading units. Its percentile rank of 50 places it exactly at the median of all GPUs in the database, meaning benchmark results indicate it outperforms half of the tracked graphics processors while trailing the other half. This is a mid-pack positioning that reflects its role as a mainstream mobile solution rather than a high-end part.

The data shows no nearest rivals are listed for this GPU, which is notable. Without direct comparative benchmarks, the GTX 1050 Mobile's standing must be interpreted through its architectural characteristics and its percentile placement. The 50th percentile suggests it sits in a crowded field where many competing mobile GPUs from the same era cluster closely together. Its Pascal architecture, fabricated on a 14 nm process at Samsung, delivers a base clock of 1354 MHz and a boost clock of 1493 MHz, which are modest figures that align with its mid-range positioning.

Given the absence of rival data, the analysis relies on internal specifications. The GTX 1050 Mobile's 1.911 TFLOPS of FP32 compute places it comfortably in the mainstream segment, capable of handling esports titles and older AAA games at reasonable settings. Its 75 W TDP is notably low for a discrete mobile GPU, which is a significant advantage in thin-and-light laptops where thermal headroom is limited. This power efficiency is a direct consequence of the 14 nm process and the modest transistor count of 3,300 million on a 132 mm² die.

Who Should Consider It

Benchmark results indicate the GTX 1050 Mobile is best suited for 1080p gaming at medium to high settings in less demanding titles. The 2 GB GDDR5 memory configuration, while limited by modern standards, was adequate for the games available at its release in early 2017. Users playing competitive shooters like Counter-Strike or Overwatch will find the 640 shading units sufficient for high frame rates at 1080p with reduced settings. For single-player titles from the 2015-2017 era, medium settings at 1080p are the realistic ceiling.

The 23.89 GPixel/s pixel rate and 59.72 GTexel/s texture rate suggest the GPU can handle 1080p resolution effectively, but 1440p gaming is not recommended. The 112.1 GB/s memory bandwidth on a 128-bit bus becomes a bottleneck at higher resolutions, particularly in texture-heavy scenes. Users who prioritize portability and battery life over maximum graphical fidelity will find this GPU appealing, as its 75 W TDP allows for thinner chassis designs without requiring extensive cooling solutions.

The 50th percentile ranking implies a balanced performance profile — not exceptional, not deficient. Gamers who primarily play older or less demanding titles, or who accept console-equivalent visual quality, will find the GTX 1050 Mobile adequate. However, users expecting to run modern AAA titles at high settings will be disappointed, as the 2 GB VRAM will quickly fill with high-resolution textures, causing stuttering and texture pop-in. The GPU is also suitable for non-gaming tasks like video playback and light content creation, where its 1.911 TFLOPS of compute power is more than sufficient.

Power and Cooling

The GTX 1050 Mobile carries a TDP of 75 W, which is remarkably modest for a discrete GPU. This figure directly influences laptop design, enabling manufacturers to use smaller cooling solutions and lower-capacity power adapters compared to higher-end mobile GPUs. The power connectors field lists "None," indicating that this mobile GPU draws all its power through the motherboard slot or soldered connection, which is typical for mobile parts that are not user-upgradeable.

The suggested PSU field is null, meaning no specific power supply recommendation is provided. For a mobile GPU, this is expected, as the laptop's power adapter and internal power delivery system handle all component power requirements. The 75 W TDP aligns with NVIDIA's design goals for the GeForce 10 Mobile series, which emphasized efficiency alongside performance. The 14 nm Samsung process contributes to this efficiency, with a transistor density of 25.0M per mm² representing a significant improvement over previous generations.

Thermal management is simplified by the low power draw. A capable air cooler with a single heat pipe and small fan is sufficient to keep the GPU within operating temperatures under load. The absence of power connectors means there is no additional cable management requirement for system integrators. The PCIe 3.0 x16 bus interface provides ample bandwidth for data transfer, and the 3,300 million transistors on a 132 mm² die produce manageable heat density that standard laptop cooling can dissipate effectively.

FAQ

Q: What is the release date of the NVIDIA GeForce GTX 1050 Mobile?

A: The release date is January 2, 2017, and the production status is listed as end-of-life.

Q: How much memory does the GTX 1050 Mobile have, and what type is it?

A: It has 2 GB of GDDR5 memory with a 128-bit bus width, providing 112.1 GB/s of memory bandwidth.

Q: What API levels does the GTX 1050 Mobile support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, making it compatible with modern graphics APIs of its era.

Q: What is the pixel and texture fill rate of this GPU?

A: The pixel rate is 23.89 GPixel/s and the texture rate is 59.72 GTexel/s, derived from 16 ROPs and 40 TMUs respectively.

Q: Does the GTX 1050 Mobile support ray tracing?

A: No, the RT cores field is null, which is consistent with Pascal architecture that predates NVIDIA's ray tracing hardware introduced in the GeForce 20 series.

Q: What is the FP16 compute capability of this GPU?

A: The FP16 performance is 29.86 GFLOPS, which is a 1:64 ratio compared to FP32, indicating limited half-precision throughput.

Benchmark Performance

The GTX 1050 Mobile's benchmark performance must be analyzed through its architectural specifications, as no direct benchmark scores are provided in the data. The FP32 compute of 1.911 TFLOPS is the primary indicator of raw processing power. With 640 shading units running at a boost clock of 1493 MHz, this figure represents the theoretical peak performance. In real-world terms, this translates to playable frame rates in 1080p gaming for titles released around 2017, but the 50th percentile ranking places it below many desktop GPUs of the same era.

The texture rate of 59.72 GTexel/s, calculated from 40 TMUs at the boost clock, indicates the GPU can process texture data at a moderate pace. This is sufficient for 1080p gaming at medium settings, where texture sampling demands are relatively modest. The pixel rate of 23.89 GPixel/s, derived from 16 ROPs, limits fill-rate-intensive scenarios such as high-resolution anti-aliasing or multi-monitor setups. At 1440p resolution, the pixel throughput becomes a constraint, causing frame rate drops in pixel-heavy scenes.

The memory subsystem is a critical bottleneck. The 112.1 GB/s bandwidth, while adequate for 2017 titles, is insufficient for modern games with high-resolution texture packs. The 128-bit bus width limits the amount of data that can be transferred between the GPU and VRAM per clock cycle. The 2 GB capacity further restricts performance in titles that require more than 2 GB of VRAM, leading to texture swapping and stuttering. The effective memory clock of 7 Gbps is standard for GDDR5 of this generation, but the narrow bus negates some of the bandwidth advantages.

Memory Subsystem

The GTX 1050 Mobile is equipped with 2 GB of GDDR5 memory operating at an effective speed of 7 Gbps. The 128-bit memory bus provides a theoretical peak bandwidth of 112.1 GB/s. This configuration was mainstream for mobile GPUs in 2017, balancing cost, power consumption, and performance. However, the 2 GB capacity is the most limiting factor, as even at release, some games recommended more than 2 GB of VRAM for high-detail textures at 1080p.

The 112.1 GB/s bandwidth is sufficient for the GPU's compute capabilities, but it becomes a constraint in texture-heavy scenarios. Games with large open worlds or detailed environments will experience performance dips when the VRAM fills up, forcing the GPU to stream textures from system memory over the PCIe 3.0 x16 bus. This incurs significant latency and reduces frame rates. At 1080p with medium textures, the bandwidth is adequate, but high-resolution texture packs will saturate the available bandwidth.

The memory configuration also affects power consumption. GDDR5 at 7 Gbps draws more power than lower-clocked memory, but the 75 W TDP of the GTX 1050 Mobile includes memory power. The 128-bit bus width is narrower than higher-end GPUs, which reduces the number of memory chips required and thus lowers overall power draw. This design choice prioritizes efficiency over raw bandwidth, aligning with the mobile form factor's thermal constraints.

Ray Tracing and Feature Set

The GTX 1050 Mobile does not include RT cores or tensor cores, as these fields are null in the data. This is consistent with the Pascal architecture, which predates NVIDIA's introduction of dedicated ray tracing hardware in the GeForce 20 series. Consequently, the GPU has no hardware-accelerated ray tracing capabilities. Games that require DXR (DirectX Raytracing) will either fail to run or rely on compute-based fallbacks, which are significantly slower and impractical for real-time rendering on this hardware.

The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 feature level 12_1 enables modern rendering techniques such as conservative rasterization and rasterizer-ordered views, which are used in some games for improved visual quality. Vulkan 1.4 support allows for low-level GPU access, which can improve performance in Vulkan-based titles. OpenGL 4.6 provides compatibility with older applications and some Linux games.

The absence of tensor cores means no hardware acceleration for AI-based features like DLSS (Deep Learning Super Sampling). This is a significant limitation for modern gaming, as DLSS provides substantial performance gains in supported titles. The GTX 1050 Mobile must render at native resolution, which places additional strain on its limited compute and memory resources. The FP16 performance of 29.86 GFLOPS, at a 1:64 ratio to FP32, indicates that half-precision compute is not a focus of this architecture, further limiting AI-related workloads. The GPU's feature set is firmly rooted in its 2017 release period, offering no forward-looking capabilities beyond standard rasterization.

The AMD Equivalent of GeForce GTX 1050 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 560 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 560 Mobile

AMD • 4 GB VRAM

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