GEFORCE

NVIDIA GeForce GTS 450 OEM

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
106W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 144
Bus Width 192-bit
TDP 106W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Oct 2010

NVIDIA GeForce GTS 450 OEM Specifications

GeForce GTS 450 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTS 450 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
144
Shaders
144
TMUs
24
ROPs
24
SM Count
3

GTS 450 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTS 450 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 450 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
790 MHz
Memory Clock
1000 MHz 4 Gbps effective
Shader Clock
1580 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTS 450 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 450 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
96.00 GB/s

GeForce GTS 450 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTS 450 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTS 450 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 450 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
455.0 GFLOPS
FP64 (Double)
37.92 GFLOPS (1:12)
Pixel Rate
4.740 GPixel/s
Texture Rate
18.96 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTS 450 OEM is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 450 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF106
Process Node
40 nm
Foundry
TSMC
Transistors
1,170 million
Die Size
238 mm²
Density
4.9M / mm²

NVIDIA's GeForce GTS 450 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTS 450 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 450 OEM to maintain boost clocks without throttling.

TDP
106 W
TDP
106W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce GTS 450 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTS 450 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
210 mm 8.3 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 450 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTS 450 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTS 450 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 450 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GTS 450 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTS 450 OEM

Benchmark Performance

The database records no averaged benchmark score for the NVIDIA GeForce GTS 450 OEM, and the average benchmark score field is zero. Its percentileVsAllGpus placement of 50 indicates it sits exactly at the median of all GPUs tracked, but without a raw score or any nearest rivals listed, the performance analysis must rely on the card's computed throughput metrics. The FP32 compute rate is 455.0 GFLOPS, which defines the peak single-precision floating-point throughput for shader and compute workloads. The pixel fill rate is 4.740 GPixel/s, and the texture fill rate is 18.96 GTexel/s. These three numbers are the absolute limits of what the silicon can deliver. The texture rate is four times the pixel rate, a ratio consistent with the 24 TMUs and 24 ROPs configured on this chip. The 144 shading units are the primary execution resource, and the memory clock of 1000 MHz (4 Gbps effective) feeds the 96.00 GB/s bandwidth. Because no rival deltas exist in the fact pack, the 455.0 GFLOPS and 4.740 GPixel/s figures serve as the sole reference points. In fill-rate-bound scenarios, the 4.740 GPixel/s pixel rate will be the limiting factor, while compute-heavy workloads will hit the 455.0 GFLOPS ceiling. The 18.96 GTexel/s texture rate is sufficient for the 24 TMUs, but the overall throughput is modest by any modern standard.

Who Should Consider It

Given its end-of-life production status and the 1536 MB frame buffer, this card is not a candidate for modern high-resolution gaming. The 96.00 GB/s memory bandwidth and 455.0 GFLOPS compute throughput are adequate for older titles or light 2D workloads, but the 4.740 GPixel/s pixel rate will struggle with any scene requiring heavy fill-rate. The 106 W TDP and 300 W suggested PSU make it a low-power option for a retro or secondary system. The dual DVI and single mini-HDMI 1.3a outputs support typical multi-monitor setups of its era, and the PCIe 2.0 x16 interface is compatible with older motherboards. Users building a period-correct machine or needing a basic display adapter will find it sufficient. The 1536 MB capacity is a notable size for an OEM card, helping with texture-heavy older games, but the 96.00 GB/s bandwidth is the hard constraint. The card is not suited for high-detail modern titles, as the pixel rate and memory bandwidth would be overwhelmed. For gaming at the resolutions common to its release period, the data suggests it can handle medium settings, but no specific resolution or settings are guaranteed by the fact pack. The dual-slot cooler and 210 mm length (8.3 inches) require a standard case with adequate clearance.

Memory Subsystem

The card is equipped with 1536 MB of GDDR5 memory on a 192-bit bus. The memory clock is 1000 MHz, which translates to 4 Gbps effective data rate. The resulting bandwidth is 96.00 GB/s. The 192-bit bus width is a key characteristic; it is narrower than the 256-bit interfaces found on higher-tier cards, but the GDDR5 speed compensates to a degree. The 1536 MB capacity is an unusual size, often seen in OEM variants, offering a larger buffer than many contemporaries. For high resolutions, the 96.00 GB/s bandwidth is the primary constraint. The pixel rate of 4.740 GPixel/s and texture rate of 18.96 GTexel/s are directly tied to the memory subsystem's ability to feed the 24 ROPs and 24 TMUs. At lower resolutions, the 96.00 GB/s pipe is sufficient to keep the shading units busy. As resolution increases, the memory bandwidth becomes the bottleneck, as the 1536 MB buffer may hold more textures, but the 96.00 GB/s pipe cannot deliver them fast enough to sustain high frame rates. The 4 Gbps effective memory speed is the rated data rate, and the 192-bit bus is the interface width that, when multiplied, yields the 96.00 GB/s figure.

How It Compares

The nearestRivals array is empty for this OEM variant, so no direct rival scores or percentage deltas are available. Its position is defined by its predecessor and successor in the product stack. The predecessor is the GeForce 200 series, which used an older architecture. The successor is the GeForce 500 series, which builds upon the same Fermi foundation. The GTS 450 OEM occupies the gap between these generations. The 50th percentile placement indicates that it performs at the median of all GPUs in the database, but without a benchmark score, this is a positional placeholder rather than a measured result.

Compared to its predecessor, the GeForce 200 series, the GTS 450 OEM brings the Fermi architecture with a 40 nm process and 1,170 million transistors on a 238 mm² die. The transistor density is 4.9M / mm². The Fermi architecture introduces DirectX 12 (11_0) support, which the older series may lack, though no specific numbers for the predecessor are provided in the fact pack. The 50th percentile placement suggests it is an average performer relative to the entire database, but the lack of a score means this is not a verified benchmark.

Compared to its successor, the GeForce 500 series, the GTS 450 OEM is an earlier iteration of the Fermi design. The successor likely offers refinements, but no clock speeds, core counts, or performance figures are listed for it. The 40 nm process and 238 mm² die size are the only physical specifications available. The 106 W TDP and 300 W PSU requirement are modest, and the dual-slot cooler is standard for the era. Without rival data, the comparison is limited to architectural lineage and the positional percentile.

Ray Tracing and Feature Set

The GTS 450 OEM has no RT cores and no tensor cores, meaning it lacks dedicated hardware for ray tracing and AI acceleration. This is expected for a Fermi-era card. Its API support includes DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is at feature level 11_0, which is a baseline feature level, not the full DirectX 12 feature set. Vulkan support is not listed in the fact pack, so it may not be available. The display outputs consist of 2x DVI and 1x mini-HDMI 1.3a. The mini-HDMI 1.3a port supports audio and video output. The card uses a dual-slot cooler and requires a single 6-pin power connector. The suggested power supply is 300 W, and the TDP is 106 W. The bus interface is PCIe 2.0 x16, which is backward compatible with older PCIe slots. The OpenGL 4.6 support is relatively recent, allowing compatibility with many current applications that rely on OpenGL. The lack of RT and tensor cores means no hardware acceleration for ray-traced effects or deep learning features. The 1x 6-pin power connector is the only external power requirement, and the 300 W PSU recommendation is modest. The 210 mm length (8.3 inches) is a standard size for a dual-slot card.

FAQ

Q: What is the memory size and type?

A: It has 1536 MB of GDDR5 memory on a 192-bit bus, with 96.00 GB/s bandwidth.

Q: Does it support hardware ray tracing?

A: No, it has no RT cores and no tensor cores, so no hardware ray tracing or AI acceleration.

Q: What is the power requirement?

A: The TDP is 106 W, and the suggested power supply is 300 W, using a single 6-pin connector.

Q: What is the DirectX version?

A: It supports DirectX 12 (11_0), which is the DirectX 12 API at feature level 11_0.

Q: What are the display outputs?

A: It has 2x DVI and 1x mini-HDMI 1.3a outputs.

Q: What is the transistor count and die size?

A: It has 1,170 million transistors on a 238 mm² die, manufactured on a 40 nm process with a transistor density of 4.9M / mm².

The AMD Equivalent of GeForce GTS 450 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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