NVIDIA GeForce GTS 350M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTS 350M Specifications
GeForce GTS 350M GPU Core
Shader units and compute resources
The NVIDIA GeForce GTS 350M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTS 350M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTS 350M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 350M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTS 350M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 350M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTS 350M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTS 350M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTS 350M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 350M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTS 350M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 350M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTS 350M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTS 350M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 350M to maintain boost clocks without throttling.
GeForce GTS 350M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTS 350M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 350M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTS 350M Product Information
Release and pricing details
The NVIDIA GeForce GTS 350M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 350M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTS 350M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTS 350M
The NVIDIA GeForce GTS 350M is an end-of-life mobile GPU built on the GT215 chip with the Tesla 2.0 architecture. TSMC fabricates it on a 40 nm process, and the die is 144 mm² with 727 million transistors, yielding a transistor density of 5.0M / mm². The database contains no benchmark entries for this part, its average benchmark score is 0, and its percentile among all GPUs is 50.
Benchmark Performance
The GTS 350M has no recorded benchmark scores in the data set, so direct performance measurements are unavailable. The only global performance signal is the 50th percentile ranking, which places the GPU in the middle of the database’s GPU population. That ranking exists without any supporting benchmark result, meaning the exact workload that produced the position is not recorded.
What can be analyzed is the theoretical throughput. The GPU has 96 shading units, 32 texture mapping units, and 8 ROPs. Its FP32 output is 207.4 GFLOPS, its texture rate is 14.40 GTexel/s, and its pixel rate is 3.600 GPixel/s. These figures describe a part with modest raw processing capacity: the pixel rate and texture rate are both constrained by the 8 ROP count and 32 TMU count, respectively. The 207.4 GFLOPS FP32 figure is the primary compute number, and it indicates that shader-heavy loads will be limited relative to higher-throughput parts.
Because the nearestRivals array is empty, there are no rival names, scores, or deltaPct values to cite. The data set therefore cannot show whether the GTS 350M is ahead of or behind any specific GPU. The 50th percentile remains the sole comparative data point, and it is a broad placement rather than a measured benchmark score.
Ray Tracing and Feature Set
The specification table lists no RT cores and no tensor cores for the GTS 350M. This is a Tesla 2.0 architecture part, matching the GT215 chip, and the absence of dedicated ray tracing and tensor hardware means neither hardware ray tracing acceleration nor tensor-based processing is present in the data.
API support is limited to DirectX 11.1 (10_1), OpenGL 3.3, and no Vulkan support is listed. The DirectX entry specifically reads 11.1 (10_1), indicating a feature-level constraint below the full DirectX 11 feature set. OpenGL 3.3 is the listed OpenGL version. With no Vulkan support, applications that require a Vulkan driver cannot rely on this GPU in the recorded configuration.
The display outputs are described as portable-device dependent. That means the GTS 350M does not define its own display connectivity; the host portable device determines available outputs. The slot width is MXM Module, and the bus interface is MXM-II, so the GPU is designed for modular laptop systems rather than desktop expansion slots.
Memory Subsystem
The GTS 350M is equipped with 1024 MB of GDDR5 memory on a 128-bit bus. The memory clock is listed as 790 MHz, with 3.2 Gbps effective transfer rate. That configuration produces a bandwidth of 50.56 GB/s, which is a modest figure when large amounts of pixel data must be moved.
For high-resolution rendering, the 1024 MB capacity is a limiting factor. Large framebuffers and detailed texture sets can exceed a single gigabyte of memory, especially when combined with higher-resolution displays. The 128-bit bus also limits how much data can be moved per clock; even with GDDR5 running at the listed effective rate, the resulting 50.56 GB/s bandwidth is far below what memory-hungry workloads would prefer.
The memory subsystem works alongside the 8 ROPs and 3.600 GPixel/s pixel rate. A GPU with only 8 ROPs is likely to be fill-rate limited, particularly at higher resolutions, and the 50.56 GB/s bandwidth will compound that limitation. The 14.40 GTexel/s texture rate also indicates that heavy texturing will be a bottleneck, but the memory capacity remains the most obvious constraint for modern high-resolution assets.
Power and Cooling
The GTS 350M has a TDP of 28 W, which is a low power draw compared to desktop-class GPUs. It is an MXM Module in slot width, and it requires no separate power connectors; the power connector field is listed as None. No suggested PSU is given in the data, so the host laptop’s power delivery is the only relevant source.
Because the design uses the MXM-II bus interface, cooling is tied to the portable device chassis. The 28 W TDP means the thermal solution does not need to handle the kind of heat produced by high-wattage GPUs, but the actual cooling capability still depends on the laptop’s module design. With no power connectors, there is no additional cable requirement. The end-of-life production status means this is a legacy part, and any deployment relies on existing modules or scavenged hardware.
How It Compares
The GTS 350M has an empty nearestRivals list, so there are no named competitors and no deltaPct values to report. Unlike entries where comparative percentages are available, this page cannot state that one GPU is a certain percentage faster or slower than another. The absence of benchmark scores reinforces that limitation; without measured results, rival positioning cannot be quantified.
The product line context is provided by the predecessor and successor fields. The predecessor is GeForce 200M, and the successor is GeForce 400M, placing the GTS 350M within the GeForce 300M generation. No specs or scores are given for those parts, so only the generational position can be stated. The 50th percentile is the only numerical placement relative to the database as a whole, and it suggests a mid-range positioning among all GPUs, though it is not tied to a specific rival or benchmark workload.
Who Should Consider It
The GTS 350M is appropriate for systems that use an MXM-II module and require a GPU with no auxiliary power connectors. The 28 W TDP makes it a low-power option, and the display output flexibility is left to the host portable device. Users with such a chassis can consider the GTS 350M for moderate resolutions and reduced detail settings, given the 1024 MB VRAM and 50.56 GB/s bandwidth.
The 96 shading units, 32 TMUs, and 8 ROPs provide enough throughput for older or less demanding rendering workloads, but the GPU is not well suited to workloads that need Vulkan support or dedicated ray tracing hardware, because neither is listed. The DirectX 11.1 (10_1) and OpenGL 3.3 APIs define the available software compatibility. Since the production status is end-of-life, this is not a current-generation part, and its suitability is limited to MXM-equipped portable devices that accept this specific module and bus interface.
FAQ
Q: What chip and architecture does the NVIDIA GeForce GTS 350M use?
A: It uses the GT215 chip with the Tesla 2.0 architecture, manufactured by TSMC on a 40 nm process. The die is 144 mm² and contains 727 million transistors, giving a transistor density of 5.0M / mm².
Q: How much memory does the GTS 350M have, and what is its bandwidth?
A: It has 1024 MB of GDDR5 memory on a 128-bit bus. The memory clock is 790 MHz with 3.2 Gbps effective transfer rate, producing a bandwidth of 50.56 GB/s.
Q: Does the GTS 350M support hardware ray tracing?
A: The data lists no RT cores and no tensor cores. Vulkan is not listed, and the API support is DirectX 11.1 (10_1) and OpenGL 3.3, so no hardware ray tracing capability is present in the specification.
Q: What power connectors does the GTS 350M require?
A: It requires no power connectors; the power connector field is None. The TDP is 28 W, and no suggested PSU is listed. The slot width is MXM Module with an MXM-II bus interface.
Q: When was the GTS 350M released, and what is its production status?
A: The release date is January 6, 2010. Its production status is end-of-life, with the predecessor listed as GeForce 200M and the successor listed as GeForce 400M.
Q: What benchmark data exists for the GTS 350M?
A: The benchmark list is empty, and the average benchmark score is 0. Its percentile among all GPUs is 50, and the nearestRivals list contains no entries, so no rival score percentage comparisons are available.
The AMD Equivalent of GeForce GTS 350M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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