GEFORCE

NVIDIA GeForce GTS 260M

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
38W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 96
Bus Width 128-bit
TDP 38W
Memory Type GDDR5
Architecture Tesla 2.0
nm
Process 40 nm
Released Jun 2009

NVIDIA GeForce GTS 260M Specifications

GeForce GTS 260M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTS 260M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
32
ROPs
8
SM Count
12

GTS 260M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTS 260M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 260M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
850 MHz 3.4 Gbps effective
Shader Clock
1340 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTS 260M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 260M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
54.40 GB/s

GeForce GTS 260M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTS 260M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

GTS 260M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 260M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
257.3 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
17.60 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTS 260M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 260M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT215
Process Node
40 nm
Foundry
TSMC
Transistors
727 million
Die Size
144 mm²
Density
5.0M / mm²

NVIDIA's GeForce GTS 260M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTS 260M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 260M to maintain boost clocks without throttling.

TDP
38 W
TDP
38W

GeForce GTS 260M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTS 260M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 260M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce GTS 260M Product Information

Release and pricing details

The NVIDIA GeForce GTS 260M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 260M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2009
Production
End-of-life
Predecessor
GeForce 100M
Successor
GeForce 300M

GeForce GTS 260M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTS 260M

Benchmark Performance

The NVIDIA GeForce GTS 260M occupies the exact middle of the GPU performance distribution, sitting at the 50th percentile among all GPUs tracked in the database. This is a remarkably literal positioning—not a fraction above or below the median, but precisely at it. The benchmark data shows a card that was built to be the average of its era, neither a standout performer nor a laggard. With a compute throughput of 257.3 GFLOPS, the GTS 260M delivers what the data indicates is a baseline level of shader performance for its generation.

The absence of any nearest rivals in the database means the GTS 260M's scores cannot be directly bracketed against specific competitors. However, the 50th percentile ranking provides meaningful context: half of all GPUs ever benchmarked performed below this mobile part, and half performed above it. This places the GTS 260M in the broad middle class of graphics hardware, where the 96 shading units and 32 texture mapping units work in concert to produce the 17.60 GTexel/s texture fill rate and 4.400 GPixel/s pixel throughput recorded in the specifications.

The pixel and texture rates tell a coherent story about the card's intended workload. A pixel rate of 4.400 GPixel/s, when paired with the 128-bit memory bus, suggests the GTS 260M was designed for 720p-class gaming at medium detail settings. The texture rate of 17.60 GTexel/s indicates that texture-heavy scenes, common in the games of its release period, would be handled without immediate bottlenecking, though the 8 ROPs limit how much color and depth data can be finalized per frame. The FP32 performance of 257.3 GFLOPS is the raw computational figure that drives shader complexity, and at this level, the card can handle DirectX 10-era effects but would struggle with the most demanding shader workloads.

Ray Tracing and Feature Set

The GTS 260M has no dedicated ray tracing cores and no tensor cores in its silicon. This is a pure rasterization part from the Tesla 2.0 architecture era, and the feature set reflects that design philosophy. The chip, designated GT215, implements a 40 nm process with 727 million transistors packed into a 144 mm² die, giving a transistor density of 5.0M per square millimeter. The architecture supports DirectX 11.1 with a feature level of 10_1, which is a crucial distinction—while the API version is nominally 11.1, the actual feature level is capped at 10_1, meaning the hardware cannot execute the full DirectX 11 feature set.

OpenGL 3.3 support is present, which covers the majority of titles from the card's active lifespan. There is no Vulkan support listed, and no hardware-accelerated ray tracing of any kind. For the era, this was unremarkable, but it means modern games with ray-traced effects are entirely off the table. The card's DirectX 10_1 feature level limits tessellation and certain shader model 4.1 features that early DirectX 11 games began to require. The lack of tensor cores also precludes any AI-accelerated features such as DLSS, which did not exist at the time but became important for extending the life of older GPUs.

The display outputs are listed as "Portable Device Dependent," which is the database's way of indicating that this is a mobile GPU whose output configuration varies by laptop implementation. The PCIe 2.0 x16 bus interface is standard for the period and provides adequate bandwidth for the card's memory subsystem.

Memory Subsystem

The GTS 260M comes equipped with 512 MB of GDDR5 memory, which was the appropriate amount for a mid-range mobile part at launch. The 128-bit memory bus width is paired with a memory clock of 850 MHz, translating to 3.4 Gbps effective data rate. This configuration yields a memory bandwidth of 54.40 GB/s.

This bandwidth figure is the single most important constraint for high-resolution gaming. At 1080p, modern games with high-resolution textures would quickly exhaust both the 512 MB capacity and the 54.40 GB/s bandwidth. The data indicates that this card is best suited for resolutions at or below 1366x768, where the memory demands of frame buffers and texture caches remain within its capacity. The 128-bit bus, while narrower than desktop flagship parts of the same generation, is a deliberate trade-off for mobile power efficiency. The GDDR5 memory type was a step up from the older GDDR3 standards, and the effective 3.4 Gbps rate demonstrates that the card leverages the higher bandwidth potential of GDDR5 despite the narrower bus.

For users considering this card, the memory subsystem will be the first bottleneck encountered when raising resolution or texture quality. The 54.40 GB/s bandwidth is sufficient for the pixel and texture rates on paper, but real-world workloads with anisotropic filtering and anti-aliasing will push against these limits quickly.

How It Compares

The database lists no nearest rivals for the GTS 260M, which is itself a noteworthy finding. This means the card's benchmark scores were not closely matched by any other GPU in the database at the time of analysis. The 50th percentile ranking, however, provides a point of reference: the card sits exactly at the median of all GPUs, meaning it outperforms roughly half of the hardware ever benchmarked and underperforms against the other half.

In the absence of direct rival data, the comparison must be drawn against the general performance tiers implied by the percentile ranking. The card's predecessor, the GeForce 100M, and its successor, the GeForce 300M, bracket it in the product stack, and the performance delta between generations for mobile parts of this class was typically modest. The GTS 260M's position at the 50th percentile indicates it was neither a mainstream budget part nor a premium enthusiast offering, but rather the statistical midpoint of GPU performance.

Who Should Consider It

The benchmark data positions the GTS 260M as a 720p-class gaming solution for the era in which it launched. Users running games at 1280x720 with medium detail settings would have found the card's 17.60 GTexel/s texture rate and 4.400 GPixel/s pixel rate adequate for maintaining playable frame rates in most titles from its generation. The 512 MB GDDR5 frame buffer is sufficient for 720p without excessive texture compression, and the 54.40 GB/s bandwidth prevents severe memory bottlenecks at that resolution.

At 1080p, the card would struggle. The 8 ROPs and 54.40 GB/s bandwidth would become limiting factors, and games with high-detail settings would likely see frame rates dip below acceptable levels. The FP32 performance of 257.3 GFLOPS is sufficient for the shader complexity of 2009-2011 titles at reduced settings, but not for the more demanding games that followed. The DirectX 10_1 feature level also disqualifies the card from running games that strictly require DirectX 11 features, which became more common after 2011.

This card is not for modern gaming. Its 50th percentile ranking, combined with the absence of ray tracing and tensor cores, makes it unsuitable for current AAA titles even at minimum settings. It belongs in the context of its own generation, where it served as a capable mobile solution for mainstream laptops.

FAQ

Q: What is the GTS 260M's position in the overall GPU performance ranking?

A: The card sits at the 50th percentile among all GPUs in the database, meaning it performs better than half of all GPUs tracked and worse than the other half.

Q: Does the GTS 260M support ray tracing?

A: No. The card has no ray tracing cores, no tensor cores, and no Vulkan support, making hardware-accelerated ray tracing impossible.

Q: What version of DirectX does the GTS 260M support?

A: The card supports DirectX 11.1, but only with a feature level of 10_1, which limits its ability to run games that require the full DirectX 11 feature set.

Q: How much memory bandwidth does the GTS 260M have?

A: The card has 54.40 GB/s of memory bandwidth, derived from 512 MB of GDDR5 memory on a 128-bit bus running at 850 MHz (3.4 Gbps effective).

Q: What is the manufacturing process for the GTS 260M?

A: The GT215 chip is fabricated on a 40 nm process at TSMC, containing 727 million transistors on a 144 mm² die.

Q: Is the GTS 260M still in production?

A: No, the card is end-of-life, and it was released on June 14, 2009.

Power and Cooling

The GTS 260M has a thermal design power of 38 W, which is modest for a GPU with 96 shading units and 32 TMUs. This power envelope makes it suitable for laptops, where cooling solutions are constrained by chassis size and acoustic limits. The database does not list a power connector requirement or a suggested PSU wattage, which is consistent with a mobile part that draws power from the laptop's internal power delivery system rather than a discrete power supply.

The 38 W TDP means that a laptop cooling solution with a single heat pipe and small fan would be adequate to maintain stable clocks under load. The lack of a slot width or dimensions field further confirms the mobile form factor, as these specifications are typically only relevant for desktop expansion cards. The PCIe 2.0 x16 bus interface is the connection method, and the card's power draw is well within what that slot can provide in a laptop implementation.

For users of systems containing the GTS 260M, the 38 W TDP suggests that thermal throttling should not be a significant issue in a properly designed chassis. The card's performance at the 50th percentile is achievable within this power budget, and the efficient 40 nm process contributes to keeping thermals manageable.

The AMD Equivalent of GeForce GTS 260M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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