GEFORCE

NVIDIA GeForce GTS 260M

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
38W
TDP
128
Bus Width

NVIDIA GeForce GTS 260M Specifications

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GeForce GTS 260M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTS 260M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
32
ROPs
8
SM Count
12
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GTS 260M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTS 260M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 260M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
850 MHz 3.4 Gbps effective
Shader Clock
1340 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTS 260M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 260M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
54.40 GB/s
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GeForce GTS 260M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTS 260M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB
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GTS 260M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 260M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
257.3 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
17.60 GTexel/s
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Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTS 260M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 260M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT215
Process Node
40 nm
Foundry
TSMC
Transistors
727 million
Die Size
144 mm²
Density
5.0M / mm²
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NVIDIA's GeForce GTS 260M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTS 260M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 260M to maintain boost clocks without throttling.

TDP
38 W
TDP
38W
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GeForce GTS 260M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTS 260M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 260M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1
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GeForce GTS 260M Product Information

Release and pricing details

The NVIDIA GeForce GTS 260M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 260M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2009
Production
End-of-life
Predecessor
GeForce 100M
Successor
GeForce 300M

GeForce GTS 260M Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce GTS 260M

The NVIDIA GeForce GTS 260M, launched in mid‑2009, remains a noteworthy entry in the mobile GPU lineup for legacy workstations. Built on the Tesla 2.0 architecture and fabricated with a 40 nm process, it integrates 512 MB of GDDR5 memory across a 64‑bit interface. Its PCIe 2.0 x16 connection ensures adequate bandwidth for the era’s typical laptop platforms. With a modest TDP of 38 W, the card was designed for balanced performance and thermal envelope. As a product from NVIDIA, it exemplifies the company’s early push toward unified shader pipelines.

In contemporary gaming benchmarks, the NVIDIA GeForce GTS 260M delivers frame rates that align with low‑to‑medium settings in titles released around its debut. Titles such as Call of Duty 4 and Far Cry 2 run at 30 45 fps at 720p with reduced texture quality. The architecture’s shader count enables basic visual effects, but it lacks the headroom for modern AAA titles at resolute settings. Users can expect stable performance in esports and indie games when paired with suitable drivers. Overall, the card provides a functional baseline for casual gaming on older notebooks.

While the GTS 260M predates dedicated ray‑tracing cores, its shader architecture can handle rudimentary ray‑traced effects through software implementations, albeit at a steep performance cost. NVIDIA’s later DLSS and FSR technologies are not natively supported, but the GPU can execute upscaled rendering pipelines with modest gains. Memory bandwidth, powered by 512 MB of GDDR5, remains sufficient for texture streaming in legacy applications. Power consumption stays within the 38 W envelope, allowing for stable operation without aggressive cooling solutions. Consequently, the card serves as a reference point for evaluating early mobile GPU capabilities.

NVIDIA’s GTS 260M is best suited for games that do not demand high‑resolution textures or complex post‑processing. Recommended titles include Battlefield 1942, World of Warcraft, and League of Legends, each running comfortably at 720p with medium settings. Users should monitor power draw to stay within the 38 W limit, ensuring longevity of laptop batteries. The following list highlights optimal configurations for this GPU:

  • Resolution: 1280 × 720
  • Texture Quality: Medium
  • Anti‑Aliasing: Off or 2× MSAA

The AMD Equivalent of GeForce GTS 260M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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