GEFORCE

NVIDIA GeForce GTS 240 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
120W
TDP
256
Bus Width

NVIDIA GeForce GTS 240 OEM Specifications

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GeForce GTS 240 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTS 240 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
112
Shaders
112
TMUs
56
ROPs
16
SM Count
14
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GTS 240 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTS 240 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 240 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
675 MHz
Memory Clock
1100 MHz 2.2 Gbps effective
Shader Clock
1620 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTS 240 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 240 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
70.40 GB/s
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GeForce GTS 240 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTS 240 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB
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GTS 240 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 240 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
362.9 GFLOPS
Pixel Rate
10.80 GPixel/s
Texture Rate
37.80 GTexel/s
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Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTS 240 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 240 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92B
Process Node
55 nm
Foundry
TSMC
Transistors
754 million
Die Size
260 mm²
Density
2.9M / mm²
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NVIDIA's GeForce GTS 240 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTS 240 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 240 OEM to maintain boost clocks without throttling.

TDP
120 W
TDP
120W
Power Connectors
1x 6-pin
Suggested PSU
300 W
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GeForce GTS 240 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTS 240 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
229 mm 9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 240 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0
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GeForce GTS 240 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTS 240 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 240 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce GTS 240 OEM Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce GTS 240 OEM

The NVIDIA GeForce GTS 240 OEM represents a late-2009 refresh of the G92, delivering capable performance for legacy DirectX 10.1 workloads. Its 1 GB of GDDR3 on a 128-bit bus provides sufficient frame buffer for 2009 2012 era textures, while the 55 nm Tesla architecture keeps thermals manageable at a 120 W TDP. At launch, the NVIDIA GeForce GTS 240 OEM slotted between mainstream and performance segments, offering a sensible step up from entry-level parts without the power demands of high-end cards. The PCIe 2.0 x16 interface ensures ample bandwidth for its shader throughput, and Display outputs typically included DVI and VGA to match office and HTPC needs of the time. In value terms, the NVIDIA GeForce GTS 240 OEM is best viewed as a budget retro gaming or system-restoration option, where its G92 lineage and 1 GB frame buffer still handle titles like Left 4 Dead or Source engine games smoothly at 1080p medium settings. For users needing basic video acceleration and multi-monitor desktops on older systems, the NVIDIA GeForce GTS 240 OEM remains a practical, low-cost choice that avoids unnecessary power draw and driver complexity. As a 2009 product, the NVIDIA GeForce GTS 240 OEM lacks modern features such as DirectX 12 support, hardware ray tracing, and contemporary video decode blocks, so future-proofing is limited to legacy environments. It remains viable for retro builds, indie titles, and e-sports from the DirectX 10/11 era, but expect reduced performance and compatibility in newer APIs and games. For balanced expectations, consider these practical points: - DirectX 10.1 feature set with no DX12 Ultimate support, limiting compatibility with modern titles - Shader and texture throughput suited to 720p 1080p medium settings in 2009 2014 games - 1 GB GDDR3 frame buffer can saturate in high-resolution texture packs or heavy mods - No dedicated AV1 or HEVC decode; best for MPEG-2/VC-1/H.264 playback with CPU assistance - Typical system requirements include a PCIe 2.0 x16 slot and a PSU with adequate 120 W TDP headroom plus a 6-pin connector if the OEM variant calls for it - Driver support on modern OSes may be limited; Windows 10/11 may rely on legacy drivers with reduced feature sets For builders on a tight budget, the NVIDIA GeForce GTS 240 OEM pairs well with era-appropriate CPUs like Core 2 Duo/Quad or Phenom II, ensuring no significant bottlenecks in its target performance class.

The AMD Equivalent of GeForce GTS 240 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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