GEFORCE

NVIDIA GeForce GTS 160M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
60W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 64
Bus Width 256-bit
TDP 60W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Mar 2009

NVIDIA GeForce GTS 160M Specifications

GeForce GTS 160M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTS 160M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
64
Shaders
64
TMUs
32
ROPs
16
SM Count
8

GTS 160M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTS 160M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 160M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1500 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTS 160M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 160M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
51.20 GB/s

GeForce GTS 160M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTS 160M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

GTS 160M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 160M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
192.0 GFLOPS
Pixel Rate
9.600 GPixel/s
Texture Rate
19.20 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTS 160M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 160M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G94
Process Node
65 nm
Foundry
TSMC
Transistors
505 million
Die Size
240 mm²
Density
2.1M / mm²

NVIDIA's GeForce GTS 160M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTS 160M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 160M to maintain boost clocks without throttling.

TDP
60 W
TDP
60W
Power Connectors
None

GeForce GTS 160M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTS 160M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 160M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce GTS 160M Product Information

Release and pricing details

The NVIDIA GeForce GTS 160M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 160M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2009
Production
End-of-life
Predecessor
GeForce 9M
Successor
GeForce 200M

GeForce GTS 160M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTS 160M

The NVIDIA GeForce GTS 160M is an end-of-life, mobile-oriented product from the GeForce 100M generation, built by NVIDIA around the G94 chip on TSMC's 65 nm process. The Tesla-architecture die contains 505 million transistors over 240 mm², for a transistor density of 2.1M / mm². Its shading array is 64 units, alongside 32 texture mapping units and 16 raster output units. The memory subsystem is 1024 MB of GDDR3 on a 256-bit bus; the memory clock is 800 MHz / 1600 Mbps effective, and the bandwidth is 51.20 GB/s. The TDP is 60 W, the power connector entry is None, and the slot width is reported as IGP. Display outputs are listed as Portable Device Dependent. The GPU was released on 2009-03-02, with GeForce 9M as predecessor and GeForce 200M as successor.

Benchmark Performance

Benchmark results for the GTS 160M are not present in the FACT PACK. The benchmarks array is empty, the average benchmark score is 0, and no nearestRivals entries are listed. The database placement is the 50th percentile versus all GPUs, but without source benchmark scores that percentile cannot be tied to specific workloads. The zero average score is better read as an unfilled aggregate than as a measured performance result.

The fact pack lists no base, boost, or game clock; the only populated clock entry is memory at 800 MHz / 1600 Mbps effective. Exact deltas are unavailable, because the nearestRivals array contains no rival names and therefore no deltaPct figures. The data does not support percentage-based comparisons between this GPU and any named rival. What remains are the listed throughput limits: pixel rate of 9.600 GPixel/s, texture rate of 19.20 GTexel/s, and FP32 compute of 192.0 GFLOPS. These are architectural ceilings, not game scores.

Ray Tracing and Feature Set

The feature-set position of this part is defined by its Tesla architecture and its API entries. The architecture is Tesla, the chip is G94, and the manufacturing process is TSMC's 65 nm node. The FACT PACK lists no rtCores and no tensorCores; both fields are null. On the API side, DirectX is reported as 11.1 (10_0), OpenGL is 3.3, and Vulkan is not reported.

With no tensor core count in the data, there is no tensor-based acceleration described. With no RT core count, there is no ray tracing core count to analyze. Instead, the feature set consists of the G94 chip, the DirectX and OpenGL support listed above, and the absence of a Vulkan entry. The 60 W TDP, 1024 MB GDDR3, and portable-device-dependent outputs all describe a mobile-oriented design rather than a desktop-oriented add-in card.

Who Should Consider It

Because the display outputs are Portable Device Dependent, the GTS 160M cannot be evaluated as a standalone desktop graphics card for arbitrary displays. It belongs in a portable system, and the GPU's usable resolutions are constrained by that host. The bus interface is PCIe 2.0 x16, so the integration path is a PCIe-based portable device. The production status is end-of-life, and the release date is 2009-03-02.

The memory data lists 1024 MB of GDDR3, 256-bit bus width, and 51.20 GB/s bandwidth. Those numbers imply a finite resolution and detail budget, though the FACT PACK contains no frame-rate benchmarks to define the budget precisely. The pixel rate of 9.600 GPixel/s and texture rate of 19.20 GTexel/s additionally cap fill-heavy workloads. With 64 shading units and 16 ROPs, the data describes a part that sits at the 50th percentile of the database, the midpoint. For users running legacy software on the built-in display, the 1024 MB framebuffer and 51.20 GB/s bandwidth are the relevant constraints. For users expecting high-resolution, high-settings performance, no scores in the data support that expectation.

How It Compares

The nearestRivals field in the FACT PACK is an empty list. No rival GPU names, scores, or deltaPct values are supplied, so the GTS 160M has no quantified nearest-rival comparisons in this database record. The fact pack does name a predecessor, GeForce 9M, and a successor, GeForce 200M, but neither is entered as a nearest rival and neither has benchmark data in this record. Because no comparison numbers exist, no “ahead of” or “behind” statements can be derived from the data. The only relational values in the record are the 50th percentile versus all GPUs and the empty nearestRivals array. This leaves the GTS 160M’s relative standing defined more by its place in the GeForce 100M generation than by actual benchmark deltas.

FAQ

Q: Does the GeForce GTS 160M include ray tracing or tensor core counts?

A: No rtCores or tensorCores values are listed; both fields are null in the fact pack.

Q: What memory configuration does the GTS 160M have?

A: 1024 MB of GDDR3, a 256-bit bus, 800 MHz / 1600 Mbps effective memory clock, and 51.20 GB/s bandwidth.

Q: What power connectors and TDP are specified?

A: TDP is 60 W, power connectors are None, and suggested PSU is null.

Q: What graphics APIs are reported?

A: DirectX 11.1 (10_0), OpenGL 3.3, and no Vulkan entry.

Q: What is the bus interface?

A: PCIe 2.0 x16.

Q: Are there any benchmark scores for this GPU?

A: The benchmarks array is empty and the average benchmark score is 0. The percentile versus all GPUs is 50, but no nearest rivals are listed.

Power and Cooling

The TDP is 60 W, and the power connector entry is None. The suggested PSU field is null, so no PSU wattage is recommended in the fact pack. The slot width is listed as IGP rather than a numeric slot width, meaning the data does not describe this as a conventional expansion card. Display outputs are Portable Device Dependent, and no separate display connector list is provided. The dimensions field is null, so no physical-size claims are possible. The combination of a 60 W TDP and no auxiliary power connectors is the complete power story in the record.

Memory Subsystem

The memory subsystem is described by four figures: 1024 MB capacity, GDDR3 type, 256-bit bus width, and 51.20 GB/s bandwidth. Memory clock is 800 MHz / 1600 Mbps effective. The 256-bit bus and 51.20 GB/s bandwidth define the memory pipeline. For high resolutions, the relevant limits are the frame buffer size and bandwidth; 1024 MB is the total on-board memory, and 51.20 GB/s is the peak transfer rate reported. Combined with the 16 ROPs and 9.600 GPixel/s pixel rate, the memory figures form the capacity and throughput envelope that any high-resolution workload must fit inside.

The AMD Equivalent of GeForce GTS 160M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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