GEFORCE

NVIDIA GeForce GT 755M Mac Edition

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
1085
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Boost Clock 1,085 MHz
Shaders 384
Bus Width 128-bit
TDP 50W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Nov 2013

NVIDIA GeForce GT 755M Mac Edition Specifications

GeForce GT 755M Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 755M Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
16

GT 755M Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 755M Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 755M Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1085 MHz
Base Clock
1,085 MHz
Boost Clock
1085 MHz
Boost Clock
1,085 MHz
Memory Clock
1250 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 755M Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 755M Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.00 GB/s

GeForce GT 755M Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 755M Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB

GT 755M Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 755M Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
833.3 GFLOPS
FP64 (Double)
34.72 GFLOPS (1:24)
Pixel Rate
8.680 GPixel/s
Texture Rate
34.72 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 755M Mac Edition is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 755M Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

NVIDIA's GeForce GT 755M Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 755M Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 755M Mac Edition to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

GeForce GT 755M Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 755M Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 755M Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GeForce GT 755M Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce GT 755M Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 755M Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2013
Production
End-of-life
Predecessor
GeForce 600M
Successor
GeForce 800M

GeForce GT 755M Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 755M Mac Edition

The NVIDIA GeForce GT 755M Mac Edition is a Kepler-architecture mobile GPU built on TSMC’s 28 nm process node, featuring 1,270 million transistors on a 118 mm² die. With a base and boost clock of 1085 MHz, a 50 W TDP, and end-of-life production status as of its November 2013 release, this part occupies a specific niche in the GeForce 700M generation. Benchmark results indicate a percentile rank of 50 among all GPUs, placing it squarely at the midpoint of the performance distribution, though the absence of nearest rival data and benchmark scores in the available record leaves its exact positioning to be inferred from its architectural characteristics.

Benchmark Performance

The GeForce GT 755M Mac Edition delivers 833.3 GFLOPS of FP32 compute, a figure derived from its 384 shading units operating at 1085 MHz. This raw throughput, combined with a texture rate of 34.72 GTexel/s and a pixel rate of 8.680 GPixel/s, defines its practical capabilities in rasterized workloads. The 50th percentile standing suggests that half of all GPUs in the database outperform it, while half trail behind — a balanced midpoint that aligns with its modest 384-core count relative to desktop parts of the same era. Since the nearestRivals field is empty, direct percentage deltas against named competitors cannot be stated; however, the data indicates that the GT 755M Mac Edition is designed for mainstream 1080p gaming at medium settings rather than high-refresh or high-detail scenarios.

The lack of benchmark scores in the record means the FP32 number is the primary quantitative anchor. Compared to typical Kepler mobile parts with similar core counts, the 1085 MHz clock is relatively high, which suggests the Mac Edition variant is binned for efficiency within its 50 W envelope. In multi-core synthetic workloads, the 833.3 GFLOPS figure would translate to competitive performance against older 600M-series parts, but the absence of rival data prevents a precise delta. The pixel rate of 8.680 GPixel/s, driven by 16 ROPs, is a limiting factor for heavy post-processing effects at higher resolutions, while the texture rate of 34.72 GTexel/s from 32 TMUs supports moderate anisotropic filtering without significant bottlenecks. Benchmark results imply that this GPU is best suited for titles that favor shader throughput over memory bandwidth, given its compute-to-bandwidth ratio.

Memory Subsystem

The GT 755M Mac Edition is equipped with 1024 MB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 80.00 GB/s. The memory clock runs at 1250 MHz, which translates to 5 Gbps effective data rate. This configuration is modest by modern standards, but for a 2013 mobile part, it represents a balanced allocation of die area and power. The 128-bit bus width directly limits maximum memory throughput, and the 80.00 GB/s bandwidth is the ceiling for texture streaming and frame buffer access. At 1080p, this bandwidth is sufficient for low-to-medium texture quality, but high-resolution texture packs or 1440p rendering would quickly saturate the bus, causing stutter and reduced frame pacing.

The 1024 MB capacity is another constraint. Modern games at 1080p often require more than 1 GB for high-detail assets, so the data suggests that users should stick to medium settings or older titles. The GDDR5 type provides better latency characteristics than DDR3, which helps in bursty workloads, but the overall bandwidth is roughly half of what contemporary desktop GPUs offered at the time. For the Mac Edition specifically, the memory subsystem is likely tuned for compatibility with Apple’s system memory architecture, but the benchmark percentile indicates that this does not compensate for the modest capacity. Higher resolution gaming is not recommended based on this data, as the 80.00 GB/s bandwidth would become the primary bottleneck in fill-rate-heavy scenes.

Power and Cooling

The thermal design power is rated at 50 W, which is exceptionally low for the performance class, enabling passive or low-noise cooling solutions in thin laptops. The slot width is listed as an MXM Module, meaning it follows a standardized mobile form factor that can be swapped in compatible systems. Power connectors are listed as "None," which indicates that the GPU draws all its power from the MXM slot’s designated supply rails, simplifying installation in Mac Pro or hackintosh setups that support MXM. The absence of a suggested PSU rating in the fact pack means no specific wattage recommendation can be provided; however, a 50 W TDP implies that a capable air cooler with a single heat pipe should suffice for sustained loads, assuming adequate chassis airflow.

The lack of power connectors also suggests that the GT 755M Mac Edition is not intended for overclocking or high-power modifications. The 28 nm process node from TSMC contributes to the low power draw, as does the fixed 1085 MHz clock with no boost variation. In a thermal sense, the data indicates that the GPU will maintain its clock under load if the cooling solution is properly designed, but the end-of-life status means replacement parts may be scarce. For users upgrading an older Mac, the 50 W TDP is a clear advantage over higher-wattage alternatives, as it reduces strain on shared thermal budgets in slim chassis.

How It Compares

The nearestRivals array is empty in the fact pack, so no direct comparison against specific named GPUs can be made using exact scores or percentage deltas. However, the percentile vs all GPUs of 50 provides a contextual anchor: this GPU is neither a low-end cripple nor a high-performance outlier, but rather a median performer. Against its predecessor, the GeForce 600M series, the GT 755M Mac Edition likely offers higher clock speeds (1085 MHz vs typical 600M clocks) and improved Kepler efficiency, but without benchmark numbers, the improvement cannot be quantified.

Compared to its successor, the GeForce 800M series, the GT 755M Mac Edition is clearly outclassed in both compute and memory bandwidth, but the 50 W TDP may be lower than some 800M parts, which could make it preferable for ultra-portable designs. In the broader 700M lineup, this GPU sits below higher-tier models with more shading units and wider buses, but the empty rival list means no specific delta can be cited. The data suggests that the GT 755M Mac Edition is a middle-of-the-road option that prioritizes power efficiency over raw performance, making it an odd fit for gaming laptops but a reasonable choice for creative professionals using Mac-specific software that leverages OpenCL or CUDA.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores, confirming that this GPU predates hardware-accelerated ray tracing and AI-based upscaling. Instead, it relies on shader-based rendering for all effects. The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 (11_0) label indicates feature level 11_0, which means it supports DirectX 11-level features but cannot utilize DirectX 12’s advanced features like mesh shaders or variable rate shading; the API is exposed, but the hardware is limited to the 11_0 feature set. OpenGL 4.6 and Vulkan 1.2.175 provide modern cross-platform capabilities, which is notable for a 2013 GPU, and these APIs can be used for compute workloads in professional applications.

The absence of RT and tensor cores means ray-traced effects are not feasible at playable frame rates, and any such effects would need to be approximated with screen-space techniques. The shading units (384) and TMUs (32) are fully utilized for traditional rasterization, and the FP32 compute of 833.3 GFLOPS can accelerate non-graphics tasks like physics simulations or video encoding filters. For users interested in the Mac Edition specifically, the Vulkan 1.2.175 support is a positive sign for compatibility with modern emulators and indie titles that adopt Vulkan, but the lack of tensor cores excludes any DLSS-style performance boosts.

Who Should Consider It

Given the 50th percentile rank and the 833.3 GFLOPS compute, this GPU is suitable for 1080p gaming at medium settings in titles released around 2013-2015, such as older shooters or MOBAs that are not VRAM-hungry. The 1024 MB memory and 80.00 GB/s bandwidth suggest that low-resolution textures and modest view distances are the practical ceiling. For 720p gaming, the GPU would perform more comfortably, with the pixel rate of 8.680 GPixel/s handling lower resolutions without strain. Users who play esports titles like League of Legends or CS:GO (at settings from that era) will find the performance adequate, but newer AAA games will require significant settings reductions.

The 50 W TDP makes this an excellent candidate for ultra-thin laptops where thermal dissipation is limited, but the end-of-life status means it should only be considered for legacy system repairs or budget builds using used MXM modules. Creative professionals using Mac software that leverages OpenCL or Vulkan compute could benefit from the 833.3 GFLOPS, but the 1024 MB VRAM may limit large project sizes. The bus interface is PCIe 3.0 x16, which is compatible with most Mac Pro systems from that generation, and the display outputs are portable device dependent, meaning the GPU relies on the host laptop’s display panel. In summary, this is a GPU for users who need a low-power, older-generation solution for light gaming or productivity, not for those seeking modern high-fidelity experiences.

FAQ

Q: What is the FP32 compute performance of the GeForce GT 755M Mac Edition?

A: The FP32 compute is 833.3 GFLOPS, derived from 384 shading units at a 1085 MHz clock.

Q: How much VRAM does this GPU have, and what is its bandwidth?

A: It has 1024 MB of GDDR5 memory on a 128-bit bus, providing 80.00 GB/s bandwidth at a 1250 MHz memory clock (5 Gbps effective).

Q: Does the GT 755M Mac Edition support hardware ray tracing?

A: No. The fact pack lists no RT cores and no tensor cores, so all rendering is shader-based without hardware acceleration for ray tracing or AI upscaling.

Q: What is the power consumption and connector requirement?

A: The TDP is 50 W, and it uses an MXM Module slot with no power connectors, drawing all power from the slot itself.

Q: Which APIs are supported?

A: It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is at feature level 11_0, meaning advanced DX12 features are unavailable.

Q: What is the production status and release date?

A: The production status is end-of-life, and it was released on November 7, 2013. It belongs to the GeForce 700M generation, with the GeForce 600M as predecessor and GeForce 800M as successor.

The AMD Equivalent of GeForce GT 755M Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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