GEFORCE

NVIDIA GeForce GT 730A

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
758
MHz Boost
33W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Boost Clock 758 MHz
Shaders 384
Bus Width 64-bit
TDP 33W
Memory Type DDR3
Architecture Kepler 2.0
nm
Process 28 nm
Released Jul 2014

NVIDIA GeForce GT 730A Specifications

GeForce GT 730A GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 730A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
8

GT 730A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 730A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 730A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
719 MHz
Base Clock
719 MHz
Boost Clock
758 MHz
Boost Clock
758 MHz
Memory Clock
1001 MHz 2 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 730A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 730A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
16.02 GB/s

GeForce GT 730A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 730A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

GT 730A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 730A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
582.1 GFLOPS
FP64 (Double)
24.26 GFLOPS (1:24)
Pixel Rate
6.064 GPixel/s
Texture Rate
24.26 GTexel/s

Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 730A is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 730A will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²

NVIDIA's GeForce GT 730A Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 730A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 730A to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
Power Connectors
None

GeForce GT 730A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 730A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 730A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)

GeForce GT 730A Product Information

Release and pricing details

The NVIDIA GeForce GT 730A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 730A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2014
Production
End-of-life
Predecessor
GeForce 600A
Successor
GeForce 800A

GeForce GT 730A Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 730A

The NVIDIA GeForce GT 730A is an end-of-life GPU from the GeForce 700A generation, built on the GK208 chip with NVIDIA’s Kepler 2.0 architecture. TSMC produces the chip on a 28 nm process, with 1,020 million transistors on an 87 mm² die, resulting in 11.7M transistors per square millimeter. It uses a PCIe 3.0 x8 bus interface and an MXM Module slot width. Released on 2014-06-30, the product is positioned between the GeForce 600A and the GeForce 800A in the A-series line.

Benchmark Performance

Benchmark results for the GT 730A are not present in the fact pack: the benchmarks array is empty and the average benchmark score is 0. The database nevertheless assigns it a percentile of 50 among all GPUs, so the only score-based statement the data supports is that it sits at the midpoint of the database’s GPU population. No nearest rivals are listed, and no deltaPct values exist, which means exact percentage deltas against other cards cannot be quoted.

Without measured scores, the performance picture comes from throughput fields. The GPU runs at a 719 MHz base clock and a 758 MHz boost clock. Execution resources are 384 shading units, 32 TMUs, and 8 ROPs. These combine to produce 582.1 GFLOPS of FP32 throughput, 24.26 GTexel/s of texture fill, and 6.064 GPixel/s of pixel fill. The listed memory clock is 1001 MHz, quoted as 2 Gbps effective.

The 50th percentile rank should be treated as a database position, not a validated result. With no benchmark scores, the rank carries no measured frame-rate or compute integer. The boost clock is only slightly above the base clock, so the data does not suggest a large dynamic overclocking headroom. The FP16 field is null, so half-precision compute is left unquantified.

Memory Subsystem

The memory subsystem consists of 1024 MB of DDR3 on a 64-bit bus, providing 16.02 GB/s of bandwidth. The data shows a memory system with limited width and capacity. At high resolutions, an application must fit its framebuffer and working set into 1024 MB; beyond that, data must be swapped over the 64-bit interface.

Pixel throughput is 6.064 GPixel/s, while the memory system supplies 16.02 GB/s. A high-resolution frame requires more pixel data and texture fetch traffic, so both the pixel rate and the bandwidth have to be considered together. The 64-bit DDR3 bus will be the first bottleneck when memory traffic approaches the 16.02 GB/s ceiling.

The memory clock is 1001 MHz with 2 Gbps effective transfer. The 64-bit bus width means the effective bandwidth is fixed at 16.02 GB/s; unlike the core boost clock, memory performance has no stated boost state. The small 1024 MB capacity further limits the complexity of textures and geometry that can remain resident.

Who Should Consider It

Given the MXM Module slot width and portable-device dependent outputs, this is a GPU for a portable system with an MXM socket, not for a standard desktop expansion slot. The 33 W TDP and the absence of power connectors align with a low-power module. Because the production status is end-of-life, it is more likely to appear as a replacement part than as a new OEM platform component.

For lightweight workloads, the 582.1 GFLOPS FP32 throughput and 6.064 GPixel/s pixel rate are usable numbers. For high-resolution or high-setting work, the memory subsystem speaks against it: 1024 MB and 16.02 GB/s are not indicators of large texturing or framebuffer headroom. The 50th percentile rank places it around the database’s middle, so any 3D use should be matched to modest demands.

Users coming from GeForce 600A systems are a natural audience for this card; it is the listed successor. Those looking toward GeForce 800A would be skipping a generation. But without benchmark scores, the exact performance gain or loss over the predecessor cannot be stated.

FAQ

Q: Does the GT 730A support DirectX 12?

A: The API list includes DirectX 12 (11_0), along with OpenGL 4.6 and Vulkan 1.2.175.

Q: How much video memory does the GPU have, and how fast is it?

A: It has 1024 MB of DDR3 memory on a 64-bit bus, with 16.02 GB/s bandwidth and a 1001 MHz memory clock (2 Gbps effective).

Q: Does it require auxiliary power connectors?

A: The power-connector field is "None"; the TDP is 33 W, and no suggested PSU is listed in the data.

Q: Does the GPU include ray tracing or tensor cores?

A: The fact pack lists no RT cores and no tensor cores. The architecture field is Kepler 2.0, and there are no counts for dedicated ray tracing or tensor hardware.

Q: When was it released and is it still in production?

A: It was released on 2014-06-30, and the production status is end-of-life.

Q: What product generation does it belong to?

A: It belongs to the GeForce 700A generation, with GeForce 600A as predecessor and GeForce 800A as successor.

How It Compares

The fact pack’s nearestRivals list is empty, so there are no rival names, scores, or deltaPct values to cite. Strictly comparing this GPU against other GPUs would require data that is not in the pack. The only position indicator is the 50th percentile ranking among all GPUs, which states that half of the database population is above it and half below it.

Inside the product stack, the comparison is a two-step chain. The GT 730A is the successor to the GeForce 600A and the predecessor to the GeForce 800A. That places it in the middle of three A-series generations, which is consistent with the midpoint percentile. No measured performance advantage or disadvantage relative to either neighbor is present in the data.

Because nearestRivals contains no entries, this section cannot produce the usual per-rival paragraphs. Any percentage lead or deficit against a named competitor is not part of the fact pack.

Power and Cooling

The TDP is 33 W, making it a low-power part by the numbers provided. The power connector field says "None", so there are no auxiliary PCIe power cables. No suggested PSU rating is listed; the suggestedPsu field is null.

The slot width is MXM Module, which means the cooling solution must conform to the module and the host device. Since display outputs are portable-device dependent, the thermal integration is also tied to the portable system. The fact pack does not specify cooler dimensions, height, length, or fan requirements, so those remain unquantified.

With a 33 W dissipation and no connector load, power delivery through the MXM slot is the only stated path. The data does not include a recommended system power supply, so any PSU sizing would have to come from the host platform, not from the supplied data.

Ray Tracing and Feature Set

The RT core and tensor core fields are null. The data therefore contains no ray tracing core count and no tensor core count. The GPU is a Kepler 2.0 part with a GK208 chip, and the feature set section does not list dedicated hardware blocks for ray tracing or tensor operations.

API coverage is defined by three entries: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX support is version 12 with feature level 11_0, so the API surface is limited to that feature set. OpenGL and Vulkan versions are also listed as fixed values, leaving no room for expansion beyond those versions.

The missing FP16 figure and the null game clock mean that half-precision compute and typical sustained game clocks are not documented. Display outputs are portable-device dependent, so the video output feature set changes with the host. Overall, the feature story is about standard APIs plus a low-power mobile form factor, not dedicated hardware acceleration.

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