NVIDIA GeForce GT 730 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 730 OEM Specifications
GeForce GT 730 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 730 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 730 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 730 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 730 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 730 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 730 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 730 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 730 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 730 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 730 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 730 OEM is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 730 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 730 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 730 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 730 OEM to maintain boost clocks without throttling.
GeForce GT 730 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 730 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 730 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 730 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 730 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 730 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 730 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 730 OEM
The NVIDIA GeForce GT 730 OEM is an end-of-life graphics card built on the Kepler architecture, using the GK107 chip manufactured on TSMC's 28 nm process. It packs 1,270 million transistors into a 118 mm² die, yielding a transistor density of 10.8M per mm². Released on April 8, 2015, this card carries a launch MSRP of 89 USD. In the benchmark database, it sits at the 50th percentile among all GPUs, yet its recorded average benchmark score is 0, indicating a lack of substantive performance data. The card occupies a single slot, measures 145 mm (5.7 inches) in length, and offers 384 shading units, 32 texture mapping units, and 8 raster output units. Its compute capabilities are modest: 692.7 GFLOPS of FP32 throughput, a pixel rate of 7.216 GPixel/s, and a texture rate of 28.86 GTexel/s. This is a legacy part, positioned between the GeForce 600 and GeForce 900 series, and it is now end-of-life.
Power and Cooling
The GT 730 OEM draws a maximum board power of 64 W, which is remarkably low by modern standards. This modest TDP means the card generates minimal heat, so a single-slot passive or low-profile cooler is entirely sufficient. The physical dimensions reinforce this: at 145 mm (5.7 inches) in length, it fits easily into compact cases, including small-form-factor builds where space is at a premium. The card requires a single 6-pin PCIe power connector, which is an interesting choice for such a low-power part — most cards in this power class rely solely on slot power. This connector requirement means the host system's power supply must have a spare 6-pin lead available. NVIDIA recommends a system power supply of 250 W for this card. That figure is conservative; a 250 W unit is common in basic office desktops and older pre-built systems, so the recommendation aligns with the card's intended audience of budget and legacy upgrades. The single-slot design also means it will not block adjacent PCIe slots, which is a practical advantage for users adding this card to a system with other expansion cards. The 64 W TDP is low enough that no auxiliary cooling solutions are needed beyond the stock heatsink, and the 250 W PSU recommendation leaves ample headroom for the rest of the system's components, such as a modest CPU and a couple of hard drives. The 6-pin connector is the only caveat — users with very old power supplies lacking this connector will need an adapter or a PSU upgrade.
Ray Tracing and Feature Set
The GT 730 OEM has no ray tracing cores and no tensor cores. This is expected for a Kepler-generation part, as those specialized hardware units were introduced much later in NVIDIA's product stack. Consequently, the card offers no hardware-accelerated ray tracing and no DLSS or AI-based upscaling features. The API support reflects its age: it supports DirectX 12 with a feature level of 11_0, which means it is technically DirectX 12 compliant but only at the feature level of the older DirectX 11.0 specification. This limits its ability to use certain modern DirectX 12 features like bindless resources or advanced async compute. OpenGL support is listed at 4.6, which is current and functional for many OpenGL-based applications. Vulkan support is at version 1.2.175, which is a modern version and allows the card to run Vulkan titles, though its hardware capabilities will constrain performance. The display outputs consist of two DVI ports and one mini-HDMI 1.4a connector. This is a practical selection for legacy monitors and projectors, but it lacks modern DisplayPort output, which may be a consideration for users with newer displays that rely on DisplayPort or HDMI 2.0+. The mini-HDMI 1.4a supports 1080p and basic 4K at lower refresh rates, but the card's memory bandwidth and compute power are not suited for driving high-resolution, high-refresh-rate displays in 3D applications. The absence of RT and tensor cores is a clear limitation for any modern gaming or creative workload that leverages those features, but for basic 2D desktop use, video playback, and older DirectX 11 games, the API support is adequate.
Benchmark Performance
The database records an average benchmark score of 0 for the GT 730 OEM, which means there are no meaningful benchmark results stored for this card. However, its percentile rank of 50 places it exactly at the midpoint of all GPUs in the database. This percentile is misleading when taken at face value, because the database includes a wide range of GPUs from different eras, including many integrated and low-end parts. The raw compute metrics provide a clearer picture of its performance ceiling. The FP32 throughput of 692.7 GFLOPS is the primary indicator of shader performance. To put this in context, this is roughly one-tenth of what a modern mid-range GPU delivers, but the card is not competing with modern parts. The pixel rate of 7.216 GPixel/s and texture rate of 28.86 GTexel/s are consistent with a card that has only 8 ROPs and 32 TMUs. These numbers suggest that the GT 730 OEM is capable of handling 2D desktop workloads, video decode, and very light 3D rendering. In terms of gaming, the data implies that it can run older titles from the early 2010s at low settings and moderate resolutions, but it will struggle with anything released after 2015. The 50th percentile rank is likely skewed by the inclusion of many extremely weak integrated graphics solutions in the database; among discrete GPUs, this card would rank much lower. The zero average score is a red flag for benchmarking, but the hardware specifications alone tell a consistent story: this is an entry-level part designed for basic display output and occasional light 3D acceleration, not for competitive gaming or content creation.
How It Compares
The nearestRivals field for the GT 730 OEM is empty, meaning the database has no recorded direct competitors for this card. This is unusual, but it reflects the card's niche status as an OEM-only part that was rarely sold at retail. Without rival data, the only comparative reference is the overall database percentile of 50. This places it in the middle of all GPUs ever tested, but that is a population heavily weighted toward integrated graphics and ancient discrete parts. The absence of rivals also means there are no deltaPct values to cite for performance differences against specific competitors. In practical terms, the card's closest historical competitors would be other low-end Kepler and older Fermi parts, but no such data is present in this database. The empty nearestRivals list serves as a reminder that this card was not a mainstream product; it was typically bundled with pre-built systems from OEMs. Its performance position, based on the raw specs, is below any modern discrete GPU and even below many recent integrated graphics solutions. The 50th percentile is a statistical artifact of the database's composition rather than a meaningful performance milestone. For anyone evaluating this card, the lack of comparative benchmark data means the decision must rest on the specifications and the intended use case, which are both clearly documented.
Memory Subsystem
The GT 730 OEM is equipped with 1024 MB of GDDR5 memory, which is a single gigabyte — a very small capacity by today's standards. The memory bus is only 64 bits wide, which is narrow, and the resulting memory bandwidth is 40.10 GB/s. The memory clock runs at 1253 MHz, translating to 5 Gbps effective data rate. This bandwidth figure is the primary bottleneck for the card. To understand the implications for high resolutions: 40.10 GB/s is sufficient for 1080p textures in older games, but it will choke when loading large texture sets or running at resolutions above 1080p. The 64-bit bus means the memory controller is narrow, so even though the GDDR5 memory is fast per pin, the aggregate throughput is limited. For a card with 384 shading units, the memory bandwidth is actually the limiting factor in most workloads; the compute throughput of 692.7 GFLOPS can be starved by the slow memory interface. At 1440p or 4K resolutions, the 1024 MB VRAM will also be exhausted quickly, causing texture pop-in or outright failure to load assets. The 8 ROPs further constrain pixel fill rate at high resolutions, so the card is best suited for 720p or 1080p gaming with low-detail settings. For desktop productivity, the 40.10 GB/s bandwidth is more than enough for 2D rendering and video playback, but any 3D application that requires streaming large textures will expose the memory subsystem's weaknesses. The GDDR5 type is a positive, as it offers higher bandwidth than the DDR3 variants of the GT 730, but the narrow bus and small capacity undermine that advantage.
Who Should Consider It
Given the 50th percentile rank and the raw specifications, the GT 730 OEM is not a card for modern gaming or demanding applications. The data suggests it is suited for users who need a basic discrete GPU for display output on systems lacking integrated graphics, or for legacy software that requires a dedicated GPU. The 692.7 GFLOPS of FP32 compute is adequate for 2D CAD applications, older OpenGL-based software, and video encoding/decoding tasks that do not rely on modern features. For gaming, the card can handle titles from the early 2010s at low settings and modest resolutions, but the 40.10 GB/s bandwidth and 1024 MB VRAM will limit even those experiences. Users who want to play modern games at 1080p with medium settings should look elsewhere, as the card's pixel rate of 7.216 GPixel/s and texture rate of 28.86 GTexel/s are far below what those workloads require. The 64 W TDP and single-slot design make it an attractive option for upgrading an old office PC or a small-form-factor system where power and space are constrained. The 250 W PSU recommendation is easy to meet with any standard desktop power supply. However, the 6-pin power connector requirement may be a dealbreaker for some older systems that lack it. In summary, the GT 730 OEM is a viable choice for basic computing, legacy application support, and as a display adapter for systems without iGPUs. It is not a gaming card, and the zero average benchmark score underscores its lack of performance validation. For anyone with a modern workload, the 50th percentile ranking should be interpreted as a warning rather than a recommendation.
The AMD Equivalent of GeForce GT 730 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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