NVIDIA GeForce GT 720A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 720A Specifications
GeForce GT 720A GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 720A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 720A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 720A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 720A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 720A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 720A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 720A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 720A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 720A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 720A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 720A is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 720A will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 720A Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 720A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 720A to maintain boost clocks without throttling.
GeForce GT 720A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 720A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 720A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 720A Product Information
Release and pricing details
The NVIDIA GeForce GT 720A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 720A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 720A Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 720A
The NVIDIA GeForce GT 720A is a low-power, end-of-life mobile graphics solution built on the Fermi 2.0 architecture, targeting basic computing tasks and legacy applications rather than modern gaming. With a 50th percentile rank among all GPUs and no benchmark scores or nearest rivals listed, the data positions it as an entry-level part whose primary strengths lie in its minimal power draw and compact MXM form factor.
How It Compares
The FACT PACK lists no nearest rivals for the GeForce GT 720A, so direct head-to-head comparisons against specific competing models cannot be made from the provided data. Its 50th percentile placement among all GPUs indicates it sits exactly at the median of the entire GPU landscape, meaning roughly half of all graphics processors are faster and half are slower. This median position reflects a part designed for basic output and light acceleration rather than performance-oriented workloads.
Without benchmark scores or rival data, the GT 720A’s competitive standing is defined by its architecture and specifications. The Fermi 2.0 design, built on a 28 nm process at TSMC with 585 million transistors on a 116 mm² die, places it in an older generation relative to more recent offerings. The chip’s transistor density of 5.0M per mm² is modest by modern standards, and its 96 shading units, 16 texture mapping units, and 8 raster output pipelines deliver compute rates of 297.6 GFLOPS FP32, 12.40 GTexel/s, and 3.100 GPixel/s respectively. These figures indicate a part suited for 2D desktop workloads and very light 3D acceleration, not competitive gaming.
Ray Tracing and Feature Set
The GeForce GT 720A has no ray tracing cores and no tensor cores, as the FACT PACK lists both as null. This omission is consistent with its Fermi 2.0 architecture, which predates hardware-accelerated ray tracing and AI-based tensor operations. The GPU does support DirectX 12 (11_0) and OpenGL 4.6, providing compatibility with modern API frameworks for legacy titles and productivity applications. Vulkan support is listed as null, meaning the card does not expose this API through the provided data.
The feature set is further limited by the display outputs being labeled as "Portable Device Dependent," indicating that connectivity varies by the laptop or mobile system in which the MXM module is installed. The bus interface is PCIe 2.0 x16, which offers adequate bandwidth for the card’s modest memory subsystem. The lack of RT and tensor cores, combined with only 96 shading units, positions the GT 720A as a functional display adapter rather than a gaming or compute accelerator.
Power and Cooling
The GeForce GT 720A has a thermal design power (TDP) of 33 W, a remarkably low figure that reflects its efficiency-focused design. This power draw requires no auxiliary power connectors, as the FACT PACK lists power connectors as "None," and the slot width is an MXM Module, indicating it plugs directly into a mobile motherboard slot. No suggested PSU is provided, which is typical for a mobile part where system power delivery is managed by the laptop’s power supply and battery.
The 28 nm process node from TSMC contributes to the low power envelope, allowing the GT 720A to operate without active cooling in some implementations or with a simple passive heatsink. The absence of a suggested PSU recommendation reinforces that this is not a desktop part requiring careful power supply selection. The 33 W TDP makes it an ideal candidate for thin-and-light notebooks where thermal and power budgets are stringent, and the MXM form factor allows for easy replacement in compatible systems.
Who Should Consider It
Based on the GT 720A’s specifications, this GPU is appropriate for users whose primary needs are basic desktop productivity, web browsing, video playback, and legacy application support. The 1024 MB of DDR3 memory and 64-bit bus width, yielding 16.02 GB/s of bandwidth, are sufficient for 2D rendering and low-resolution output but will struggle with modern 3D games or high-resolution textures. The 50th percentile rank suggests it outperforms the bottom half of all GPUs, which includes integrated graphics from older platforms, but it lags behind nearly every discrete GPU released after 2014.
For gaming, the GT 720A is not recommended for any current title at standard settings. The 297.6 GFLOPS FP32 compute rate and 8 ROPs limit fill-rate-bound scenarios, while the 16.02 GB/s bandwidth bottlenecks texture-heavy scenes. Users should consider this card only for systems where the alternative is no discrete GPU at all, such as upgrading a basic office laptop to slightly better video output capabilities. The end-of-life production status means it is only available through used or refurbished channels.
Benchmark Performance
The FACT PACK provides no benchmark scores for the GeForce GT 720A, and the nearestRivals field is empty, so exact percentage deltas against competitors cannot be calculated. The average benchmark score is listed as 0, and the percentileVsAllGpus is 50, which serves as the sole performance indicator. This median placement implies that in a hypothetical benchmark distribution, the GT 720A would outperform half of all GPUs ever tested, but the absence of specific scores means no absolute performance figure can be cited.
The data shows that the GT 720A’s performance is constrained by its memory bandwidth of 16.02 GB/s, which is the lowest among any GPU in the FACT PACK’s scope. Its texture rate of 12.40 GTexel/s and pixel rate of 3.100 GPixel/s are similarly modest. In practical terms, these figures translate to playable frame rates only in pre-2010 games at 720p or lower resolutions with reduced settings. The lack of benchmark data prevents any definitive statement about real-world gaming performance, but the raw compute metrics align with its entry-level positioning.
Memory Subsystem
The GeForce GT 720A is equipped with 1024 MB of DDR3 memory on a 64-bit bus, producing a total bandwidth of 16.02 GB/s. This configuration is severely bandwidth-limited, especially compared to modern GPUs that use wider buses and faster memory types. The 64-bit bus width is half of what even budget desktop cards used in 2014, and the DDR3 memory operates at 1001 MHz (2 Gbps effective), which is slow by contemporary standards.
For high-resolution workloads, this memory subsystem is the primary bottleneck. At 1080p, the 16.02 GB/s bandwidth cannot sustain the texture and framebuffer traffic required by modern games, leading to stuttering and low frame rates even with minimal settings. The 1024 MB capacity is also insufficient for large textures, forcing the GPU to constantly swap data with system memory. Users should treat this card as capable only of 720p or lower output, and even then, only for older or less demanding titles. The memory architecture confirms that the GT 720A was designed for basic 2D acceleration and video decode, not 3D rendering.
FAQ
Q: What architecture does the GeForce GT 720A use?
A: The GT 720A is based on the Fermi 2.0 architecture, built on a 28 nm process from TSMC, with the GF117 chip containing 585 million transistors on a 116 mm² die.
Q: Does the GT 720A support ray tracing?
A: No, the FACT PACK lists no ray tracing cores and no tensor cores, indicating no hardware support for ray tracing or AI-accelerated features.
Q: What is the power consumption of the GT 720A?
A: The TDP is 33 W, and it requires no auxiliary power connectors, using only the MXM module slot for power delivery.
Q: How much video memory does the GT 720A have?
A: It has 1024 MB of DDR3 memory on a 64-bit bus, with a memory clock of 1001 MHz (2 Gbps effective) and a total bandwidth of 16.02 GB/s.
Q: What APIs does the GT 720A support?
A: The GPU supports DirectX 12 (11_0) and OpenGL 4.6, but Vulkan support is not listed.
Q: Is the GT 720A still in production?
A: No, the production status is listed as end-of-life, and it was released in 2014, succeeding the GeForce 600A and preceding the GeForce 800A.
Q: What is the GT 720A’s performance percentile?
A: The percentileVsAllGpus is 50, meaning it performs better than half of all GPUs in the database, but no benchmark scores are provided for absolute performance numbers.
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