NVIDIA GeForce GT 710 PCIe x1
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 710 PCIe x1 Specifications
GeForce GT 710 PCIe x1 GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 710 PCIe x1 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 710 PCIe x1 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 710 PCIe x1's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 710 PCIe x1 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 710 PCIe x1 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 710 PCIe x1's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 710 PCIe x1 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 710 PCIe x1, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 710 PCIe x1 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 710 PCIe x1 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 710 PCIe x1 is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 710 PCIe x1 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 710 PCIe x1 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 710 PCIe x1 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 710 PCIe x1 to maintain boost clocks without throttling.
GeForce GT 710 PCIe x1 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 710 PCIe x1 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 710 PCIe x1. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 710 PCIe x1 Product Information
Release and pricing details
The NVIDIA GeForce GT 710 PCIe x1 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 710 PCIe x1 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 710 PCIe x1 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 710 PCIe x1
The NVIDIA GeForce GT 710 PCIe x1 is an end-of-life graphics card from the GeForce 700 generation, built on the GK208B chip using Kepler 2.0 architecture. The data shows a 28 nm process at TSMC, with 1,020 million transistors on an 87 mm² die, yielding a density of 11.7 million transistors per square millimeter. The card ships with 1,024 MB of DDR3 memory on a 64-bit bus, with a memory clock of 800 MHz (1600 Mbps effective). Its 19 W TDP means it draws power solely from the PCIe slot, with no auxiliary power connectors required, and the suggested PSU is 200 W. The bus interface is PCIe 2.0 x1, a notably narrow connection that limits host data transfer. The card is a single-slot design measuring 146 mm (5.7 inches) in length and 112 mm (4.4 inches) in height, and it was released on 2014-03-26.
How It Compares
The FACT PACK lists no nearest rivals for this card; the nearestRivals array is empty. Consequently, a direct rival-by-rival comparison is not available from the data. The only comparative metric provided is percentileVsAllGpus, which places this card at the 50th percentile of all GPUs tracked in the database. That median placement is notable given the modest specification set, but it reflects the database's overall population rather than a head-to-head measurement. The card's predecessor is the GeForce 600 series and its successor is the GeForce 900 series, according to the data, which brackets it within the GeForce 700 generation. The production status is end-of-life, and the release date is 2014-03-26. Without rival scores, the data's position is best summarized as a median entry in the database, with specifications that indicate an entry-level role. The PCIe 2.0 x1 interface further isolates the card from wider-bandwidth peers, as the data shows no other bus configuration for this part.
Ray Tracing and Feature Set
The data shows no ray tracing cores and no tensor cores on this part; both fields are null. The Kepler 2.0 architecture predates hardware ray tracing, so the card relies entirely on rasterization. The API support includes DirectX 12 at feature level 11_0, OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 (11_0) designation indicates the hardware exposes a subset of the DirectX 12 feature set — specifically the 11_0 feature level — rather than the full DirectX 12 feature set. The Vulkan 1.2.175 and OpenGL 4.6 support provide modern graphics API compatibility, though the underlying hardware's compute resources are limited. Display outputs are 1x DVI, 1x HDMI 1.4a, and 1x VGA; the HDMI 1.4a standard and VGA connector indicate legacy display support. The absence of DisplayPort is notable, though the data does not list one. The card is a single-slot design, and its dimensions are 146 mm (5.7 inches) in length and 112 mm (4.4 inches) in height. The process node is 28 nm, and the transistor count is 1,020 million on an 87 mm² die, which gives a density of 11.7 million transistors per square millimeter. These figures describe a small, low-power chip with no dedicated hardware for ray tracing or tensor workloads.
Benchmark Performance
The FACT PACK contains no benchmark scores; the benchmarks array is empty and the avgBenchmarkScore is 0. As a result, there are no measured performance figures to analyze. The data instead provides raw compute specifications: 192 shading units, 16 texture mapping units, and 8 raster output units. The FP32 compute rate is 366.3 GFLOPS, the pixel rate is 3.816 GPixel/s, and the texture rate is 15.26 GTexel/s. These figures represent the card's theoretical throughput ceilings. The 366.3 GFLOPS FP32 figure is the only compute number in the data; there is no FP16 value listed. The pixel rate of 3.816 GPixel/s and texture rate of 15.26 GTexel/s indicate that the card can fill a modest number of pixels and texels per second. With 8 ROPs, the pixel throughput is inherently limited, and with 16 TMUs, texture filtering is similarly constrained. The 50th percentile placement in the database is the only relative performance indicator, but it is not tied to a benchmark score. Given the absence of measured scores, any performance assessment must rely on the theoretical rates above, which suggest a card suited to low-resolution, low-detail workloads rather than high-end rendering. The memory bandwidth of 12.80 GB/s further constrains performance, as the 64-bit bus and DDR3 memory clock at 800 MHz (1600 Mbps effective) limit the rate at which textures and geometry can be fed to the shading units.
Who Should Consider It
The data's specification set points to a specific audience. The 1,024 MB frame buffer, 64-bit memory bus, and 12.80 GB/s bandwidth indicate that the card is not designed for high-resolution, high-detail gaming. The 19 W TDP and lack of power connectors mean it can be installed in systems with minimal power delivery — the suggested PSU is 200 W, which is the only power figure in the data. The PCIe 2.0 x1 interface is a significant constraint; a x1 link provides a fraction of the bandwidth of wider PCIe slots, so the card is best suited to workloads that do not stream large amounts of data from the host. The display outputs — DVI, HDMI 1.4a, and VGA — cover legacy monitors and basic multi-display setups. The end-of-life production status and 2014-03-26 release date indicate this is a legacy product. Users who need a card for basic desktop output, 2D applications, or compatibility with older displays may find the specification set adequate. Users who require modern 3D performance, ray tracing, or high-resolution textures would need to look elsewhere, as the data shows no support for those features. The card's compute ceiling of 366.3 GFLOPS and pixel rate of 3.816 GPixel/s reinforce its positioning as a display-output and light-compute solution rather than a gaming or rendering workhorse.
Memory Subsystem
The memory subsystem is defined by a 1,024 MB frame buffer of DDR3 memory, a 64-bit bus width, and a bandwidth of 12.80 GB/s. The memory clock is listed as 800 MHz, with 1600 Mbps effective data rate. The 64-bit bus is the data path between the GPU and the frame buffer; with 8 ROPs and 16 TMUs, the memory bandwidth of 12.80 GB/s is the ceiling for texture reads and pixel writes. For high-resolution rendering, the 1,024 MB capacity is a hard limit on the size of textures and frame buffers that can be resident on the card. The DDR3 type limits bandwidth compared to newer memory technologies, though the data does not list any alternative memory types for this card. The 12.80 GB/s figure is the product of the 64-bit bus and the 1600 Mbps effective memory clock; the data shows no other memory configuration. In practice, the narrow bus and low bandwidth mean that memory-bound operations — such as large texture loads or high-resolution rendering — will be constrained. The card's 19 W TDP is consistent with a low-power memory subsystem. The suggested PSU of 200 W reflects the card's minimal power draw. The memory subsystem, with its 1,024 MB capacity and 12.80 GB/s bandwidth, is the primary bottleneck for any workload that requires frequent access to large data sets.
The AMD Equivalent of GeForce GT 710 PCIe x1
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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