GEFORCE

NVIDIA GeForce GT 640 Rev. 2

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
49W
TDP
64
Bus Width

NVIDIA GeForce GT 640 Rev. 2 Specifications

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GeForce GT 640 Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 640 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
8
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GT 640 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 640 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 640 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1046 MHz
Memory Clock
1252 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 640 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 640 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
40.06 GB/s
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GeForce GT 640 Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 640 Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB
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GT 640 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 640 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
803.3 GFLOPS
FP64 (Double)
33.47 GFLOPS (1:24)
Pixel Rate
8.368 GPixel/s
Texture Rate
33.47 GTexel/s
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Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 640 Rev. 2 is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 640 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²
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NVIDIA's GeForce GT 640 Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 640 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 640 Rev. 2 to maintain boost clocks without throttling.

TDP
49 W
TDP
49W
Power Connectors
None
Suggested PSU
200 W
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GeForce GT 640 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 640 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x8
Display Outputs
1x DVI1x HDMI 1.4a1x VGA
Display Outputs
1x DVI1x HDMI 1.4a1x VGA
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 640 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)
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GeForce GT 640 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce GT 640 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 640 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2013
Launch Price
89 USD
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GT 640 Rev. 2 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce GT 640 Rev. 2

The NVIDIA GeForce GT 640 Rev. 2, built on the efficient Kepler 2.0 architecture, presents a low-power option for basic professional workloads. With a TDP of just 49 watts, this 28 nm GPU is suitable for office environments where energy consumption is a concern. For tasks like displaying high-resolution spreadsheets or running multiple monitors, the card with its 1 GB of GDDR5 VRAM provides adequate performance. It lacks the computational horsepower for intensive simulations or complex 3D modeling, making it a poor choice for engineering or scientific computing. The GDDR5 memory on this particular variant of the GT 640 offers a significant bandwidth advantage over the DDR3 version. However, its PCIe 2.0 x8 interface can become a bottleneck when transferring large datasets. This graphics card from NVIDIA is best viewed as a display adapter for non-demanding business applications.

Content creation suitability for the Kepler-based GeForce GT 640 is extremely limited for modern applications. Video editing and rendering in software like DaVinci Resolve or Blender will be a slow experience due to the constrained VRAM and processing cores. While it can handle basic photo editing, working with multi-layered PSD files or high-megapixel images will test its limits. The 1 GB frame buffer on this second revision of the GT 640 is insufficient for texturing complex 3D models in real-time. For a user whose workflow consists primarily of web design or document creation, this GPU is a functional component. It is not, however, a card you would spec into a system intended for serious video production or animation work.

Driver support and stability for this older NVIDIA product are generally reliable for its intended use case. Being part of the long-standing GeForce line, this graphics processing unit continues to receive security updates through NVIDIA's unified driver packages. For workstation builds requiring absolute stability, the lack of professional-grade driver certification like Quadro drivers is a consideration. The card's low power draw means it can be dropped into nearly any modern system with a PCIe slot without requiring a PSU upgrade. When planning a cost-effective workstation, the GeForce GT 640 (Rev. 2) serves as a dependable solution for users who need more than integrated graphics but have minimal GPU acceleration needs. Its value lies in providing stable multi-monitor support and basic hardware acceleration for everyday productivity tasks.

The AMD Equivalent of GeForce GT 640 Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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