NVIDIA GeForce GT 635 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 635 OEM Specifications
GeForce GT 635 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 635 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 635 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 635 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 635 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 635 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 635 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 635 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 635 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 635 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 635 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 635 OEM is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 635 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 635 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 635 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 635 OEM to maintain boost clocks without throttling.
GeForce GT 635 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 635 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 635 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 635 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 635 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 635 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 635 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 635 OEM
Benchmark Performance
The NVIDIA GeForce GT 635 OEM is a legacy entry-level discrete GPU from the Kepler 2.0 generation, built on TSMC's 28 nm process. With a transistor count of 1,020 million on an 87 mm² die, this chip is engineered for low-power, basic computing tasks rather than high-end gaming. The data shows a peak FP32 compute rate of 742.7 GFLOPS, which is modest by any modern standard. The card's pixel fill rate stands at 7.736 GPixel/s, and its texture rate is 30.94 GTexel/s, figures that align with its 384 shading units, 32 texture mapping units, and 8 ROPs.
Benchmark results indicate that this GPU sits at the 50th percentile among all GPUs in the database, placing it squarely in the middle of the pack historically — though this percentile reflects a dataset that includes many other low-end and older parts. The average benchmark score for this card is recorded as 0, which means no standardized performance data points exist in the current database to compute a meaningful score. This absence of direct benchmark numbers makes quantitative comparison difficult, but the raw compute and fill-rate figures provide a baseline.
Given the lack of nearestRivals data in the fact pack, direct percentage deltas against specific competing cards cannot be cited. However, the architectural specifications allow for contextual interpretation. The 742.7 GFLOPS FP32 throughput is roughly half of what a mid-range Kepler card of that era would deliver, and the 30.94 GTexel/s texture rate indicates a severe bottleneck in shader-heavy workloads. For 1080p gaming, the data suggests this card would struggle with any title released after 2014, as the 8 ROPs severely limit pixel throughput at higher resolutions. The card's 50th percentile ranking is misleading in a modern context; it reflects historical positioning, not current relevance.
Memory Subsystem
The GT 635 OEM comes equipped with 1024 MB of DDR3 memory operating at an effective 1800 Mbps, across a 64-bit bus. This configuration yields a memory bandwidth of 14.40 GB/s. That bandwidth figure is critically low — even by 2013 standards, it was roughly one-third of what contemporary mid-range cards offered. For high-resolution workloads, the data paints a grim picture: the 64-bit bus width means the memory controller can only fetch a limited amount of data per clock cycle, and the DDR3 type lacks the bandwidth efficiency of GDDR5.
At 1080p, modern games with high-resolution textures will exceed the 1 GB frame buffer almost immediately, forcing constant texture swapping from system memory via the PCIe 3.0 x8 interface. The 14.40 GB/s bandwidth is insufficient for any meaningful anti-aliasing or high-detail settings. At 1440p or 4K, the memory subsystem becomes a hard wall — the pixel rate of 7.736 GPixel/s combined with this bandwidth would result in single-digit frame rates in any 3D application. The 64-bit bus is the primary constraint; a 128-bit bus would have doubled bandwidth, but the fact pack confirms this is a low-end part. For eSports titles at low settings (720p or 900p), the memory might suffice, but the data indicates no headroom for future-proofing.
Ray Tracing and Feature Set
The GT 635 OEM has no dedicated ray tracing cores and no tensor cores — the fact pack lists both as null. This is expected for a Kepler 2.0 architecture GPU from 2013. Ray tracing acceleration is entirely absent at the hardware level. Any ray-traced effects would have to be computed on the 384 shading units via compute shaders, which would yield impractically low performance. The card's API support includes DirectX 12 (feature level 11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is feature-limited to 11_0, meaning that while the API is recognized, hardware features like bindless resources or advanced rasterization orders are not available.
The Vulkan 1.2.175 support is notable — it allows for modern low-level API access, but the underlying hardware limitations remain. The absence of tensor cores also means no DLSS or any AI-accelerated upscaling. The card does support basic HDMI 1.4a output, which limits it to 4K at 30 Hz with no HDR. The feature set is purely functional for legacy use: basic 2D acceleration, video playback, and very light 3D. The PCIe 3.0 x8 interface is adequate for this card's bandwidth needs, but it is not a full x16 connection, which could slightly reduce performance in CPU-bound scenarios. Overall, the feature set is a clear indicator of entry-level positioning.
How It Compares
The fact pack lists no nearest rivals for the GT 635 OEM. Therefore, direct comparisons with specific competitor models cannot be made using data from this database. However, its position within the GeForce 600 series is clear from its own specifications. Compared to the predecessor GeForce 500 series, the GT 635 OEM offers newer architecture features like DirectX 12 support and Vulkan, but the performance uplift is minimal given the low core count and narrow memory bus. The successor GeForce 700 series largely refined the same Kepler architecture, offering higher clock speeds and more memory bandwidth in equivalent tiers, which would place the GT 635 OEM below even the entry-level 700-series parts.
Within its own generation, the 64-bit memory bus and 8 ROPs put it at the bottom of the performance stack. The 384 shading units are not unusually low for the era, but the combination with 8 ROPs creates a severe bottleneck in pixel-heavy workloads. The 35 W TDP and single-slot design indicate it was intended for OEM prebuilt systems where power and space were constrained. The 200 W suggested PSU rating underscores its low power draw. In any modern comparison, this card would be outperformed by integrated graphics from the last five years, but the fact pack provides no data to quantify that gap. The 50th percentile ranking is the only comparative metric available, and it should be interpreted as historical, not current.
FAQ
Q: What is the memory bandwidth of the GT 635 OEM?
A: The memory bandwidth is 14.40 GB/s, derived from 1024 MB of DDR3 memory on a 64-bit bus running at 1800 Mbps effective.
Q: Does the GT 635 OEM support hardware ray tracing?
A: No. The fact pack lists null values for both RT cores and tensor cores, meaning there is no dedicated hardware for ray tracing or AI acceleration.
Q: What is the maximum DirectX version supported?
A: The card supports DirectX 12, but only at feature level 11_0. This means it can run DX12 applications but without the advanced hardware features of full DX12 support.
Q: What is the pixel fill rate of this GPU?
A: The pixel fill rate is 7.736 GPixel/s, which is quite low and limits performance at high resolutions.
Q: What power supply is recommended for this card?
A: The suggested PSU is 200 W. The card itself has a TDP of 35 W and requires no power connectors.
Q: What display outputs are available?
A: The GT 635 OEM provides 1x DVI, 1x HDMI 1.4a, and 1x VGA. It is a single-slot card with a length of 145 mm (5.7 inches).
The AMD Equivalent of GeForce GT 635 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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