GEFORCE

NVIDIA GeForce GT 630 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 192
Bus Width 128-bit
TDP 50W
Memory Type DDR3
Architecture Kepler
nm
Process 28 nm
Released Apr 2012

NVIDIA GeForce GT 630 OEM Specifications

GeForce GT 630 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 630 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
16

GT 630 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 630 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 630 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
875 MHz
Memory Clock
891 MHz 1782 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 630 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 630 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.51 GB/s

GeForce GT 630 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 630 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB

GT 630 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 630 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
336.0 GFLOPS
FP64 (Double)
14.00 GFLOPS (1:24)
Pixel Rate
3.500 GPixel/s
Texture Rate
14.00 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 630 OEM is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 630 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

NVIDIA's GeForce GT 630 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 630 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 630 OEM to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

GeForce GT 630 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 630 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 1.4a1x VGA
Display Outputs
1x DVI1x HDMI 1.4a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 630 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GeForce GT 630 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 630 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 630 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2012
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GT 630 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 630 OEM

The NVIDIA GeForce GT 630 OEM is an end-of-life Kepler device from the GeForce 600 generation, fabricated by TSMC on a 28 nm process. The record identifies the GK107 chip, 1,270 million transistors, and a 118 mm² die size, with a transistor density of 10.8M/mm². The database entry contains no benchmark entries, no nearest rivals, an avgBenchmarkScore of 0, and a percentileVsAllGpus value of 50. Because measured scores are absent, every observation below is grounded in the specification block rather than in a performance-test result.

Benchmark Performance

The benchmarks array is empty, and the nearestRivals array is also empty. There are no rival names, no rival scores, and no deltaPct values to interpret. The only relative value in the record is percentileVsAllGpus, which is 50, and the only aggregate figure is avgBenchmarkScore, which is 0. Without a filled benchmark list, the percentile cannot be tied to any measured frame-rate or score distribution; it is a database position rather than a verified head-to-head result. Consequently, no percentage deltas against other GPUs can be reported from this data.

The raw throughput specifications provide the quantitative profile. The card has 192 shading units, 16 texture mapping units, and 16 raster operation units. Its FP32 compute rate is 336.0 GFLOPS. The texture rate is 14.00 GTexel/s, and the pixel rate is 3.500 GPixel/s. These numbers describe the maximum processing rates Recorded in the hardware specification. No base clock or boost clock is stored, so shader clock behavior is not part of the analysis. The only clock value in the entry is the memory clock of 891 MHz, with an effective data rate of 1782 Mbps. That makes the memory timing the sole clock-related anchor for the entire specification.

The absence of benchmark entries limits how strongly the raw rates can be interpreted. A GPU with these fill rates and compute figures can process small workloads within its stated limits, but the database does not provide evidence of sustained performance in any application. The 50 percentile value and 0 average score should be read as placeholders indicating that no sampled benchmark result exists, not as evidence of a competitive level. In short, the specification block defines an upper boundary of 336.0 GFLOPS, 14.00 GTexel/s, and 3.500 GPixel/s, while the actual performance position remains unmeasured in this record.

Ray Tracing and Feature Set

The rtCores and tensorCores fields are null. No dedicated ray tracing core count is recorded, and no tensor core count is recorded. Therefore, hardware-accelerated ray tracing and tensor-core-based features are not represented in the specification. This does not mean the GPU cannot render graphics; rather, the data contains no RT or tensor hardware to analyze.

API support is listed as DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX entry is important because it couples API 12 with feature level 11_0. The record therefore distinguishes between the API version and the hardware feature level. OpenGL 4.6 and Vulkan 1.2.175 are the other API compatibility points. These values define the software interface surface of the card, but they do not change the absence of RT and tensor core counts in the database.

The feature set also includes the physical and electrical characteristics. The card uses the Kepler architecture, with a 28 nm TSMC process, 1,270 million transistors, and a 118 mm² die. It is a single-slot card with a 50 W TDP, no power connectors, and a suggested PSU of 250 W. The host interface is PCIe 3.0 x16. Display outputs are 1x DVI, 1x HDMI 1.4a, and 1x VGA. The production status is end-of-life, and the release date is 2012-04-23. The predecessor is GeForce 500, and the successor is GeForce 700. These fields complete the platform-level picture: an older, low-power, single-slot card with a limited output set and no dedicated RT or tensor hardware listed.

Who Should Consider It

With no benchmark scores, a resolution-specific recommendation cannot be based on measured results. The specification does, however, make the hardware constraints explicit. The card has 1024 MB of DDR3 memory on a 128-bit bus, with 28.51 GB/s of bandwidth. It also has 192 shading units, 16 TMUs, and 16 ROPs. The FP32 rate is 336.0 GFLOPS, the texture rate is 14.00 GTexel/s, and the pixel rate is 3.500 GPixel/s.

The memory configuration is the most restrictive element for high-resolution work. A 1024 MB frame buffer is a fixed limit for any scene, while 28.51 GB/s of bandwidth governs how quickly texture and pixel data can move. Workloads with light memory pressure could run within the 336.0 GFLOPS and 14.00 GTexel/s limits, but large render targets and heavy texture use will hit either the capacity ceiling or the bandwidth ceiling first. The recorded output support includes a VGA connector, which suits legacy display devices, and HDMI 1.4a, which is an older HDMI revision.

The physical design is suited to constrained systems. The card is 145 mm long, or 5.7 inches, and uses one slot. It draws 50 W, has no auxiliary power connector, and pairs with a suggested 250 W PSU. That makes installation straightforward in systems with minimal power delivery. It is not, however, a current-generation recommendation: the production status is end-of-life, and the release date is 2012-04-23. The data does not support a claim of high-settings capability; it supports a narrow profile of legacy, low-power, modest-throughput use.

How It Compares

The nearestRivals array is empty. There are no rival GPUs in the record, and therefore no rival scores or deltaPct values. The usual per-rival comparison cannot be constructed from this fact pack because no comparison objects exist. The only nearby product relationships are the predecessor and successor fields, which list GeForce 500 and GeForce 700. These are family-level transitions, not scored benchmarks. The percentileVsAllGpus value is 50, but with no benchmark distribution behind it, that number cannot be used as evidence that the card sits at the midpoint of measured performance. The avgBenchmarkScore is 0, reinforcing that no average exists. Without nearestRivals entries, the database cannot produce a single exact percentage delta for this GPU. Any assertion that one GPU is faster or slower than another would require data not present in this entry.

Memory Subsystem

The memory subsystem is fully specified. Capacity is 1024 MB of DDR3. The bus width is 128 bit. The memory clock is 891 MHz, with 1782 Mbps effective data rate. Peak bandwidth is 28.51 GB/s. These four numbers define the memory interface’s throughput limits.

For high resolutions, the 1024 MB capacity is a hard ceiling. Any scene requiring more than 1024 MB for geometry, textures, or render targets cannot be contained within the frame buffer. The 128-bit bus is the narrow transfer path, while the effective 1782 Mbps data rate sets how many transfers occur per second. Together, they produce the 28.51 GB/s ceiling. The pixel rate of 3.500 GPixel/s and texture rate of 14.00 GTexel/s indicate that the GPU can generate pixel and texture work at certain rates, but those rates depend on memory access. With 28.51 GB/s of bandwidth, sustained high-resolution rendering is likely to be constrained by memory throughput before the shading units reach their 336.0 GFLOPS limit.

The memory interface is also distinct from the PCIe 3.0 x16 host interface. The PCIe link handles data between the card and the CPU, while the 128-bit bus handles data between the GPU and its local DDR3 memory. The card’s 50 W TDP and lack of power connectors suggest a memory configuration designed for low power draw. The 145 mm length and single-slot shape complete a compact, conservative memory and board design. The record’s numbers converge on one conclusion: 1024 MB, a 128-bit bus, and 28.51 GB/s form a modest memory subsystem that will constrain demanding workloads before the compute and fill-rate limits are reached.

The AMD Equivalent of GeForce GT 630 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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