GEFORCE

NVIDIA GeForce GT 625M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
15W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 96
Bus Width 64-bit
TDP 15W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 28 nm
Released Oct 2012

NVIDIA GeForce GT 625M Specifications

GeForce GT 625M GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 625M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 625M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 625M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 625M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
625 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1250 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 625M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 625M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s

GeForce GT 625M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 625M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 625M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 625M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
240.0 GFLOPS
FP64 (Double)
20.00 GFLOPS (1:12)
Pixel Rate
2.500 GPixel/s
Texture Rate
10.00 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 625M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 625M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF117B
Process Node
28 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 625M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 625M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 625M to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

GeForce GT 625M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 625M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 625M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 625M Product Information

Release and pricing details

The NVIDIA GeForce GT 625M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 625M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2012
Production
End-of-life
Predecessor
GeForce 500M
Successor
GeForce 700M

GeForce GT 625M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 625M

The NVIDIA GeForce GT 625M is a 28 nm Fermi 2.0 architecture part from the GeForce 600M generation, built by TSMC with 585 million transistors on a 116 mm² die. Its benchmark data shows a percentile rank of 50 against all GPUs, placing it exactly at the midpoint of the database, with an average benchmark score of 0. This is an entry-level mobile solution designed for basic computing tasks rather than demanding 3D workloads.

Power and Cooling

The GeForce GT 625M carries a TDP of just 15 W, making it one of the most power-efficient parts in its generation. This low thermal envelope allows the GPU to be integrated into slim, portable chassis without active cooling solutions in some cases, though the exact cooling implementation remains portable-device dependent. The slot width is listed as "IGP," indicating this is an integrated graphics processor physically mounted on the motherboard or a low-profile mobile package, not a discrete expansion card.

No power connectors are required for this GPU. The 15 W TDP falls well within what a standard mobile motherboard power delivery system can supply through the PCIe 2.0 x16 bus interface alone. Because the slot width is IGP and the power connectors are listed as "None," there is no suggested PSU recommendation in the data — the GT 625M draws all its power from the system’s existing power rails, making it compatible with virtually any laptop or small-form-factor platform that supports the GeForce 600M generation. The lack of a separate PSU requirement simplifies integration, and the 15 W figure means thermal management is far less challenging than for higher-end discrete mobile GPUs from the same era.

Ray Tracing and Feature Set

The GeForce GT 625M does not include dedicated ray tracing cores or tensor cores — the FACT PACK lists both as null. This is consistent with its Fermi 2.0 architecture, which predates hardware-accelerated ray tracing by several generations. Similarly, there are no tensor core specifications, so any AI-accelerated features common in modern GPUs are absent.

API support is limited but functional for its era. The GT 625M supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed. The DirectX 12 (11_0) designation means the hardware is capable of running DirectX 12 titles at the 11_0 feature level, which excludes some of the more advanced DX12 features like mesh shaders or variable rate shading. OpenGL 4.6 support is relatively modern for this class of hardware, allowing compatibility with a broad range of OpenGL-based applications. The absence of Vulkan support means some newer game engines that rely on Vulkan for cross-platform rendering will not run with hardware acceleration on this GPU, potentially forcing fallback to OpenGL or DirectX modes. For ray tracing workloads, this GPU offers no hardware acceleration whatsoever, so any such effects would need to be software-emulated, which is impractical given the 240.0 GFLOPS FP32 performance ceiling.

Benchmark Performance

The average benchmark score for the GeForce GT 625M is 0, and its percentile rank is 50, meaning it sits at the exact median of all GPUs in the database. However, this percentile rank is misleading because the score of 0 indicates that no benchmark results are available for this specific model — the rank is likely derived from its hardware specifications rather than actual measured performance. The FACT PACK shows no entries in the benchmarks array and no nearest rivals, so direct numerical comparisons against specific competing GPUs are not possible from the data.

What the specs indicate is a performance profile consistent with entry-level mobile graphics. The FP32 compute rate is 240.0 GFLOPS, the pixel rate is 2.500 GPixel/s, and the texture rate is 10.00 GTexel/s. These figures point to a GPU that can handle basic desktop composition, video playback, and lightweight 2D applications, but will struggle with modern 3D games, especially at higher resolutions and detail settings. The lack of benchmark scores means there is no verified data on how the GT 625M performs in real-world gaming scenarios, but the raw compute numbers place it far below any contemporary gaming-oriented GPU. With 96 shading units, 16 texture mapping units, and 4 ROPs, the GT 625M has the architectural resources of a very low-end part. The 12.80 GB/s memory bandwidth further bottlenecks any attempt at texture-heavy workloads.

How It Compares

Because the FACT PACK lists no nearest rivals, the GT 625M cannot be directly compared to specific competing GPUs using percentage deltas. Its position in the database is defined solely by its percentile rank of 50 and an average benchmark score of 0. This absence of comparative data means any statement about relative performance must be derived from the internal specifications alone.

The GT 625M is part of the GeForce 600M generation, with its predecessor being the GeForce 500M series and its successor the GeForce 700M series. Within its own generation, the 15 W TDP and 64-bit memory bus clearly mark it as the low-end tier. The 2 GB DDR3 memory size is generous for the class, but the 64-bit bus width and 12.80 GB/s bandwidth severely limit effective throughput. Compared to what a hypothetical higher-tier 600M part might offer — with wider buses and more shading units — the GT 625M sacrifices bandwidth and compute density for power efficiency. The 28 nm process node from TSMC gives it a transistor density of 5.0M / mm², which was competitive for its time but is now several generations behind current fabrication techniques.

Who Should Consider It

The GeForce GT 625M is suited for users whose primary computing needs involve web browsing, office productivity, and media playback. The 15 W TDP makes it ideal for ultra-portable laptops where battery life is prioritized over graphical performance. The 2 GB VRAM allows the system to address a reasonable amount of display memory, though the 64-bit bus width means that memory is accessed slowly — 12.80 GB/s is insufficient for high-resolution textures or complex shader effects.

At 1080p resolution, the GT 625M can handle desktop workloads and video streaming without issue, but gaming at that resolution with medium or high settings will likely result in low frame rates due to the 240.0 GFLOPS FP32 limit and 10.00 GTexel/s texture fill rate. For 720p gaming, the GPU might manage older titles at low to medium settings, but modern games released after 2015 are generally beyond its capabilities. The DirectX 12 (11_0) support means some newer games will launch, but the hardware’s raw power is a hard constraint. Users who require any form of ray tracing or tensor-core acceleration should look elsewhere, as those features are entirely absent. This GPU is best considered a legacy part for basic mobile computing, not a gaming solution.

FAQ

Q: Does the GeForce GT 625M support ray tracing?

A: No. The FACT PACK lists null values for both RT cores and tensor cores, meaning the hardware has no dedicated ray tracing or AI acceleration units.

Q: What is the memory bandwidth of the GT 625M?

A: The memory bandwidth is 12.80 GB/s, derived from a 64-bit bus width and 800 MHz memory clock (1600 Mbps effective) with DDR3 type memory.

Q: Can this GPU run modern games at 1080p?

A: The data shows 240.0 GFLOPS FP32 performance and a 50th percentile rank with no benchmark scores. Given the low compute rate and 12.80 GB/s bandwidth, modern 1080p gaming is not realistic, though the exact frame rates are unverified due to the absence of benchmark data.

Q: What power supply is required for the GT 625M?

A: No PSU is suggested, and the power connectors are listed as "None." The 15 W TDP is supplied entirely through the PCIe 2.0 x16 bus interface.

Q: What is the release date and production status?

A: The release date is 2012-09-30, and the production status is "End-of-life." Its predecessor is the GeForce 500M series, and its successor is the GeForce 700M series.

Q: Does the GT 625M support Vulkan?

A: The FACT PACK lists Vulkan as null, so no Vulkan support is available. It does support DirectX 12 (11_0) and OpenGL 4.6.

Memory Subsystem

The GeForce GT 625M is equipped with 2 GB of DDR3 memory, which is a generous capacity for an entry-level mobile GPU of its era. However, the memory type and bus width tell a more conservative story. The bus width is 64 bit, which is half of what was common in mid-range mobile GPUs at the time, and this narrow path to memory severely constrains data throughput. The memory clock runs at 800 MHz with 1600 Mbps effective data rate, producing a total bandwidth of 12.80 GB/s. This figure is low even by 2012 standards, and it creates a significant bottleneck for any workload that requires frequent texture fetches or large frame buffer updates.

For 1080p gaming, the 2 GB VRAM capacity is theoretically sufficient for storing frame data, but the 12.80 GB/s bandwidth means the GPU cannot move data quickly enough to sustain high frame rates in texture-heavy scenes. The pixel rate of 2.500 GPixel/s and texture rate of 10.00 GTexel/s further compound this limitation, as the ROPs and TMUs are starved by the memory subsystem. At higher resolutions like 1440p or 4K, the bandwidth constraint becomes even more pronounced — the GPU would need to address more pixels with the same narrow bus, resulting in severe performance degradation. The 64-bit bus is the fundamental architectural weakness here; even with 2 GB of memory, the GT 625M cannot leverage that capacity effectively because it cannot feed data to the 96 shading units fast enough. For users considering this GPU, the memory subsystem is the primary factor that limits it to basic desktop use and light 2D applications, rather than any serious 3D workload.

The AMD Equivalent of GeForce GT 625M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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