NVIDIA GeForce GT 610 PCIe x1
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 610 PCIe x1 Specifications
GeForce GT 610 PCIe x1 GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 610 PCIe x1 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 610 PCIe x1 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 610 PCIe x1's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 610 PCIe x1 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 610 PCIe x1 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 610 PCIe x1's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 610 PCIe x1 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 610 PCIe x1, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 610 PCIe x1 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 610 PCIe x1 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 610 PCIe x1 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 610 PCIe x1 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 610 PCIe x1 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 610 PCIe x1 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 610 PCIe x1 to maintain boost clocks without throttling.
GeForce GT 610 PCIe x1 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 610 PCIe x1 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 610 PCIe x1. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 610 PCIe x1 Product Information
Release and pricing details
The NVIDIA GeForce GT 610 PCIe x1 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 610 PCIe x1 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 610 PCIe x1 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 610 PCIe x1
The NVIDIA GeForce GT 610 PCIe x1 is a GeForce 600-generation card built on the Fermi 2.0 architecture. It uses the GF119S chip manufactured by TSMC on a 40 nm process, containing 292 million transistors on a 79 mm² die, for a listed transistor density of 3.7M / mm². The database marks it as End-of-life, with a single-slot 29 W design, no power connectors, and a suggested PSU of 200 W. It measures 145 mm / 5.7 inches in length and connects through a PCIe 2.0 x1 interface. The product lineage lists GeForce 500 as its predecessor and GeForce 700 as its successor.
Memory Subsystem
The memory subsystem is built around 512 MB of DDR3. The memory interface is 64 bits wide, and the memory clock is listed at 500 MHz, with an effective data rate of 1000 Mbps. These figures produce a memory bandwidth of 8.000 GB/s. The narrow bus width means each memory transaction can carry only a limited amount of data, and the effective rate of 1000 Mbps keeps sustained transfers modest.
For high resolutions, the capacity and bandwidth combination is the central constraint. A 512 MB buffer can hold only a limited amount of frame data, depth information, and texture working set before data must be reused or discarded. As resolution increases, the amount of memory consumed per frame rises, so the 512 MB capacity will be reached quickly. At the same time, the 8.000 GB/s transfer rate limits how quickly textures and geometry can be moved into the GPU. The listed pixel rate is 1.620 GPixel/s and the texture rate is 6.480 GTexel/s, which further caps the output and texture-processing stages. The data points toward low-resolution operation, since high-resolution workloads would be constrained by both the small frame buffer and the limited memory bandwidth.
Ray Tracing and Feature Set
The fact pack lists no RT cores and no tensor cores for this GPU. As a result, hardware-accelerated ray tracing and tensor-based processing are not present in this part. The feature set is instead defined by the listed API support: DirectX 12 (11_0) and OpenGL 4.6. Vulkan is not listed in the fact pack. The DirectX 12 entry is specifically denoted with feature level 11_0, so the API version is DirectX 12 while the feature level is 11_0. OpenGL 4.6 is present as the OpenGL compatibility target.
The compute and graphics resources are modest: 48 shading units, 8 TMUs, and 4 ROPs. There is no Tensor Core path for AI workloads, and there is no RT Core path for ray-traced rendering. Applications that rely on Vulkan are not covered by the listed API set. The feature set is therefore limited to conventional shader-based rendering through the listed DirectX and OpenGL paths, with no dedicated ray tracing or tensor acceleration available.
Benchmark Performance
The benchmark array for this card is empty. The database records an average benchmark score of 0, and the percentile versus all GPUs is 50. Because there are no measured benchmark entries, the score of 0 cannot be interpreted as an observed performance result. The percentile of 50 is likewise unanchored without supporting benchmark records. No nearest rivals are listed, so there are no rival names, rival scores, or deltaPct values to report.
The only numeric performance ceilings in the fact pack are theoretical throughput figures: 155.5 GFLOPS for FP32 compute, 1.620 GPixel/s for pixel rate, and 6.480 GTexel/s for texture rate. These ceilings are consistent with the listed 48 shading units, 8 TMUs, and 4 ROPs, but they are not application-level benchmark scores. No base clock or boost clock is listed; the only clock figure in the pack is the memory clock of 500 MHz / 1000 Mbps effective. Without measured scores, exact percentage comparisons against other cards cannot be made. The data provides a specification-level view of the card, but no workload-level performance evidence.
How It Compares
The nearestRivals list is empty. There are no rival names, no rival scores, and no deltaPct values to analyze. The database does not provide a measured comparison point against any named GPU. The product lineage identifies GeForce 500 as the predecessor and GeForce 700 as the successor, but no benchmark scores are listed for those generations either. The only aggregate placement is the percentileVsAllGpus field at 50, yet with zero benchmark entries it cannot be used to claim that this card is faster or slower than a specific competitor. Comparison data is therefore absent rather than observed.
Who Should Consider It
The use case is defined by the hardware constraints. The PCIe 2.0 x1 interface means this card is suited to expansion slots that provide a single PCIe lane, rather than a typical x16 graphics slot. The single-slot design, 29 W TDP, no power connectors, and 200 W suggested PSU make it mechanically and electrically light for a basic display-output system. It measures 145 mm / 5.7 inches in length, so it fits short slots.
The 512 MB DDR3 buffer and 8.000 GB/s bandwidth point away from high-resolution or high-texture workloads. Low resolutions and reduced texture settings are the settings most consistent with the listed memory capacity and transfer rate. The display output set includes 1x DVI, 1x HDMI 1.3a, and 1x VGA, covering common display connections. API support for DirectX 12 (11_0) and OpenGL 4.6 provides a path for software written against those APIs, while the absence of Vulkan and the absence of RT/tensor cores exclude workloads that rely on those features. Because the production status is End-of-life, this is not a forward-looking platform. It is best positioned for low-resolution display tasks in systems with a PCIe 2.0 x1 slot and limited power delivery.
FAQ
Q: How much memory does the NVIDIA GeForce GT 610 PCIe x1 have?
A: It has 512 MB of DDR3 memory on a 64-bit bus, with a memory clock of 500 MHz / 1000 Mbps effective and 8.000 GB/s of bandwidth.
Q: Does this card support hardware ray tracing?
A: No. The fact pack lists no RT cores and no tensor cores, so hardware ray tracing and tensor acceleration are not available.
Q: Which APIs are listed for this GPU?
A: DirectX 12 (11_0) and OpenGL 4.6 are listed. Vulkan is not listed in the fact pack.
Q: What power connectors does it require?
A: None. The card has a 29 W TDP and a suggested PSU of 200 W.
Q: What display outputs are available?
A: The card has 1x DVI, 1x HDMI 1.3a, and 1x VGA.
Q: What is the bus interface and physical size?
A: The bus interface is PCIe 2.0 x1. The card is single-slot and 145 mm / 5.7 inches long.
The AMD Equivalent of GeForce GT 610 PCIe x1
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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